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The Fall Classic Games Tournament

ScottDGM

Smash Rookie
Joined
Nov 8, 2011
Messages
2


Headlining our Tournament is:

Super Smash Bros. for N64 7:30 PM

Pre-Register here to reserve your spot for SSB64. The last time for registration at the event is 7:15

Attendance to the event is free if you pre-register on this page. There is a suggested donation to join each tournament.

Prizes will be based on donations received from various businesses and donors. Fight for fun and glory!

Maximum entrants will be 64. Rules will be based on Surri-Sama's post here

Please post concerns, comments, and questions below and I will get to them ASAP or email me at Scott@digitalgamemuseum.org. Look forward to seeing you there!​
 

ScottDGM

Smash Rookie
Joined
Nov 8, 2011
Messages
2
Rules Update

Here are the specific rules for our tournament, credit to SurriSama for the vast majority of what is listed below. :​

Competition format is Double Elimination.
Brackets are to be generated with a Random Number Generator (RNG).

All sets with the exception of the below are best-of-3.
Winners Semis and Losers Finals are best-of-5.
Winners Finals are best-of-7.

Some participants may qualify for a Bye, this will be decided if the brackets demand it. Will be based on pre-tournament performance for a few entrants, so arrive early.

Game Settings

Mode: STOCK
Stocks: 5
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available

Stages

The Starter Stage List consists of Congo Jungle, Hyrule Castle and Dream Land.
The Counterpick Stage List consists of Peach's Castle.

First match of all sets is selected by a 3-stage striking system with the Starter Stage List. An impartial observer/tournament organiser flips a coin to decide who strikes first. Rock-paper-scissors is alright too, but it's technically a skill irrelevant to smash. If this is impossible (online), whoever strikes first will be pre-decided by an RNG.

The stage striking system is in use. In this system, players take turns striking stages from the Starter Stage List until only one remains; these stages are not banned and can be counterpicked later in the set.

Characters:

All characters are legal.

Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) are discouraged if Congo Jungle is the stage for visibility reasons. The opposing player may reset the match without penalty if they wish for a colour change. Taking or dealing any damage nullifies this right.

Low Tiers are all characters in B tier and below: Yoshi, Donkey Kong, Jigglypuff, Ness, Luigi, Samus and Link.

Set Procedure

Players select characters for first match. Double Blind Picks may be called.
Players strike stages.
The first match is played.
The loser of the previous match selects the next match's stage from the Starter Stage and Counterpick Stage Lists.
The winner of the previous match selects their character.
The loser of the previous match selects their character.
The next match is played.
Above four steps are repeated if necessary.

General Guidelines:

Play is only allowed on N64 consoles with N64 controllers. 3rd party controllers with features such as turbo buttons, are banned.

A 8/10 minute time limit is put in place for all matches, especially Hyrule. This may be difficult to enforce.
Draws are decided first by stock, then by percentage.
Disrupting your opponent physically or intending to disrupt their play will result in a warning. Repeated action will result in disqualification from the tournament. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible.
Pausing is discouraged, and should only be done at the end of a stock, if at all. At other times, the pauser loses their current stock. If the pause causes the opponent to lose their stock, the pauser loses two stocks.
Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match. If this is reported again, automatic forfeit is enforced without a warning. If there is no movement from either player, the player with fewer stocks/loser percentage is considered to be stalling.
Mages DQ is enforced. When a match is called, both players must promptly arrive. If a player is 2 minutes late, they receive a warning. At 4 minutes late, they lose the first game of the set and forfeit counterpick rights. At 6 minutes late, they forfeit the entire set.
Pool play should preceded brackets play if the number of participants is suitably large. This is left to the Tournament Organiser's discretion, given 64 has low dedicated attendance rates.
It is recommended that drugs*, excluding Beer, are prohibited at the tournament for the sake of both the venue and the participants. Legal issues are possible, and use of drugs in the vicinity of the venue by participants should be heavily discouraged or prohibited completely. Relevant Federal and State regulations on drugs apply.

* Healthcare drugs such as insulin supplements (diabetes), Epi-pens (anaphalactics) or asthmatic inhalers (asthmatics) are exempt, given usage is by those suffering from the relevant conditions.
 
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