lordhelmet
Smash Master
Grab Releases
When you grab an opponent, depending on their percent they will eventually be released. The higher their percent, the longer it will take for them to be released. it is possible to be released quicker by tapping buttons and rotating the control stick and C-stick. One full rotation of either counts as one button push.
If you grab any opponent, and their feet are not touching the ground, they will air release. You can force an air release on most characters shorter than Falcon, others will have to be grabbed from the air to force an air release. Characters taller than Falcon will move away from him when they get out of the grab, and this is called ground release. However, if you are pummeling any character when they get release, they will always be ground released. Also, if the opponent is tapping the jump button when they get released, they will always be jump released, even if they are taller.
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Here is the list of characters who will get jump released or ground released without pummeling and without mashing jump upon release.
Natural Air Release: (16)
Natural Ground Release: (23)
:shiek:
Combos
Air Releases:
Remember that platforms on stages like BattleField can get in the way of these combos and can render grab release almost useless. The "(E)" beside a character's name means that jump release can only occur on an uneven platform or over an edge.
Bowser (E)
-
Captain Falcon (E) (Untested)
Diddy Kong (E)
-Dash -> Regrab (Unconfirmed)
Donkey Kong (E)
Regrab (Unconfirmed)
Hypen Smash
Nair
Knee (Unconfirmed)
Raptor Boost / SH Raptor Boost (Unconfirmed)
Falco (E) (Untested)
Fox (E)
-
Mr Game and Watch
-Uair (Unconfirmed)
Ganondorf (E) (Untested)
Ice Climbers
-Uair
Ike (E) (Untested)
Jigglypuff
-
King Dedede (E) (Untested)
Kirby
-Uair
Link (E) (Untested)
Lucario (E) (Untested)
Lucas
-Dash -> Regrab
-Usmash
Luigi
-
Mario
-Uair
-Nair
Marth (E) (Untested)
Meta Knight
-Dash -> Regrab (Strict)
-Dash Attack
-Usmash
-Run-off Uair
- If you grab MK while your back is facing the right on RC while the stage is moving to the right, you can execute air release follow-ups as if it were on Wario.
Ness
-Uair
-Nair
-Knee (Strict)
Olimar
-Uair (Unconfirmed)
Peach (E) (Untested)
Pikachu
-Regrab (Unconfirmed)
Pit (E) (Untested)
Squirtle
-Regrab
-Dash Attack
-Falcon Kick (Unconfirmed)
-Run off Uair
-Run off Knee (Unconfirmed)
-Jab against a wall
-Infinite against a wall
Ivysaur
-Uair
-Nair (Unconfirmed)
-Knee (Unconfirmed)
Charizard (E) (Untested)
R.O.B. (E) (Untested)
Samus (E) (Untested)
:shiek: Shiek (E) (Untested)
Snake (E) (Untested)
Sonic (E) (Untested)
Toon Link
-Uair (Unconfirmed)
Wario (Wario is the only character you don't have to move after an air release to hit)
-Jab
-Ftilt (tilted upwards)
-Utilt
-Fsmash (tilted upwards)
-Usmash
-Dsmash
-Uair
-Knee
-Dair
-Nair
-Bair
-Falcon Dive
-Footstool
-Dash Back -> Dash Forward -> Regrab
-Pivot Regrab
- You can do (at 0%) jump release > Knee to jab canceled re-grab. (Pseudo Combo)
- You can CG from 15% - 55% by jump release -> Dair -> buffered turn around jab canceled re-grab.
- You can Footstool -> FF FH Nair -> Regrab infinite Wario
Wolf (E) (Untested)
Yoshi
-Uair (Unconfirmed)
Zelda (E) (Untested)
Zero Suit Samus (E) (Untested)
Ground Release:
You MUST be pummeling for it to be a ground release.
Donkey Kong (E)
-DK can dsmash you out of this, don't ground release DK
Lucas
-Dash Regrab
-Dash Attack
-Ftilt
-Wall infinite regrab
Ness
-Dash Regrab
-Dash Attack
-Ftilt
-Wall infinite regrab
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Format stolen from Face124