Welcome to the new Match-Up Discussion format. We will start this week with the Shiek Match-Up Discussion. Main Thread.
Default only || ?
Default + Custom || ?
Difference || ?
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- The scoring system will also be different. It will not involve match-up ratios. When indicating match-up scoring one will state if you feel the match-up is even, a small advantage, small disadvantage etc. It is best if you saw how it would work as indicated below:
- +3 = large advantage
+2 = moderate advantage
+1 = small advantage
±0 = even
-1 = small disadvantage
-2 = moderate disadvantage
-3 = large disadvantage
You think luigi and pikachu are bad? Weird... C falcon is worse than them. We get true comboed into a knee now.70-30 Sheik advantage.
This is our top 3 worst Mu's
Only thing worst is Custom Luigi and Pikachu.
Shiek sadly does this to a lot of characters. Who can actually go even with Shiek?You think luigi and pikachu are bad? Weird... C falcon is worse than them. We get true comboed into a knee now.
Anywho, as far as the MU goes we are losing because Marth has so much lag everywhere and shiek is literally the epitome of agoodperfect punish character. Anything we do BETTER hit or else. We get comboed, we get out ranged, hell we can't even space properly due to shiek's ease of getting in our faces. Without customs is a nightmare as you don't have any sort of quasi approach options that shiek can't deal with. Even with customs on you only get two decent choices in crescent slash and iai counter.
I'd say in this mu iai counter might be less useful due to it's movement, shiek can hit it, be safe from the counter, and then punish your lag on some moves, if the shiek is aware of this you may as well have brought easy counter (lol) because your counter is practically useless for anything unless shiek gets combo greedy. (and since we are talking about played to the best of their abilities here...) So you have to know what moves can actually be countered. That said, shiek's trouble killing makes getting early offstage iai counter KOs more viable. This is an optional custom and I'm not really sure if it changes the score or not. The thing that can be said is this one can kill due to it's angle, and the default will have trouble because shiek doesn't hit hard anyways.
Crescent Slash helps with it's ability to combo and people are saying there is a truedeath combo with it on shiek? The only reason I say it's better is that it forces shiek to respect you while you are in range of her needles. You might think it's better to have dolphin slash to edgegaurd deeper, but in this MU shiek will rarely be low from anything you hit her with so gimping horizontally is a better option. The only thing that I like about the default is going low for a stage spike, but you can still do that (albeit at more precise timing, and less often) with CS. Then again, best to the character's potential here so teching a stagespike isn't that hard when you see your opponent go offstage for it and you have shiek's options at your disposal. Bring CS, you'll need the extra kill option and all the chances you get to hit shiek.
I'd avoid any other customs... Heavy DB needs testing, the windbox stab sucks, dash assault is a trap (seems good until you realize it's unsafe, does minimal damage, doesn't kill etc.) Don't get me started on how BS it is to have something called "easy" moves that do less everything and add MORE lag. **** the guy who thought marth/lucina needed those.
Without customs it's a really bad MU if we are using the character's full potential. definitely a -3. This IS Marth's worst MU.
With is still bad, but now you have options you didn't before and that helps a ton. -1 or -2 here. I'm undecided because I haven't seen the MU enough. You'd think there would be more shiek mains... (I'll make an educated guess and say it's most likely -2, shiek is that good.) I'm laughing at the other ratings I've seen. This is a bad one and you guys are sugar coating a bit.
Oh this is a Luci discussion as well? I think she does slightly better than Marth actually. Because Marth wants to hit perfectly as much as possible, it can be easy for shiek to avoid our zone. Also it does require extra frames to get in the correct position to hit a tipper a lot of times. Luci doesn't have this problem (she has problems, but I don't think they are your biggest worries here). Because Luci is a threat up close, shiek has to be extra respectful in her own range. I think that is pretty useful in the MU. Still a -3 without customs, but with them Luci is closer to a -1 where Marth is at a dubious -1 or -2. One of the ONLY MUs where Lucina seems like a better option than Marth. The other one I know for sure is Shulk, but only because I have quite a bit of testing there, I'm not as sure about this one, but it does feel better...
Mostly, know that if you DO go into this MU with Marth, you are at the disadvantage the entire match. This is one of the MUs that made me pick up other characters. It's bad.
Yeah, this matchup is not fun. Honestly playing this matchup feels like you have to be in the sheik's head to get hits, You have to swing at where they will be, and not where the sheik is... Like a Jedi or something... <_<You think luigi and pikachu are bad? Weird... C falcon is worse than them. We get true comboed into a knee now.
Anywho, as far as the MU goes we are losing because Marth has so much lag everywhere and shiek is literally the epitome of agoodperfect punish character. Anything we do BETTER hit or else. We get comboed, we get out ranged, hell we can't even space properly due to shiek's ease of getting in our faces. Without customs is a nightmare as you don't have any sort of quasi approach options that shiek can't deal with. Even with customs on you only get two decent choices in crescent slash and iai counter.
I'd say in this mu iai counter might be less useful due to it's movement, shiek can hit it, be safe from the counter, and then punish your lag on some moves, if the shiek is aware of this you may as well have brought easy counter (lol) because your counter is practically useless for anything unless shiek gets combo greedy. (and since we are talking about played to the best of their abilities here...) So you have to know what moves can actually be countered. That said, shiek's trouble killing makes getting early offstage iai counter KOs more viable. This is an optional custom and I'm not really sure if it changes the score or not. The thing that can be said is this one can kill due to it's angle, and the default will have trouble because shiek doesn't hit hard anyways.
Crescent Slash helps with it's ability to combo and people are saying there is a truedeath combo with it on shiek? The only reason I say it's better is that it forces shiek to respect you while you are in range of her needles. You might think it's better to have dolphin slash to edgegaurd deeper, but in this MU shiek will rarely be low from anything you hit her with so gimping horizontally is a better option. The only thing that I like about the default is going low for a stage spike, but you can still do that (albeit at more precise timing, and less often) with CS. Then again, best to the character's potential here so teching a stagespike isn't that hard when you see your opponent go offstage for it and you have shiek's options at your disposal. Bring CS, you'll need the extra kill option and all the chances you get to hit shiek.
I'd avoid any other customs... Heavy DB needs testing, the windbox stab sucks, dash assault is a trap (seems good until you realize it's unsafe, does minimal damage, doesn't kill etc.) Don't get me started on how BS it is to have something called "easy" moves that do less everything and add MORE lag. **** the guy who thought marth/lucina needed those.
Without customs it's a really bad MU if we are using the character's full potential. definitely a -3. This IS Marth's worst MU.
With is still bad, but now you have options you didn't before and that helps a ton. -1 or -2 here. I'm undecided because I haven't seen the MU enough. You'd think there would be more shiek mains... (I'll make an educated guess and say it's most likely -2, shiek is that good.) I'm laughing at the other ratings I've seen. This is a bad one and you guys are sugar coating a bit.
Oh this is a Luci discussion as well? I think she does slightly better than Marth actually. Because Marth wants to hit perfectly as much as possible, it can be easy for shiek to avoid our zone. Also it does require extra frames to get in the correct position to hit a tipper a lot of times. Luci doesn't have this problem (she has problems, but I don't think they are your biggest worries here). Because Luci is a threat up close, shiek has to be extra respectful in her own range. I think that is pretty useful in the MU. Still a -3 without customs, but with them Luci is closer to a -1 where Marth is at a dubious -1 or -2. One of the ONLY MUs where Lucina seems like a better option than Marth. The other one I know for sure is Shulk, but only because I have quite a bit of testing there, I'm not as sure about this one, but it does feel better...
Mostly, know that if you DO go into this MU with Marth, you are at the disadvantage the entire match. This is one of the MUs that made me pick up other characters. It's bad.
DA is not safe. Especially against shiek. It's lag and startup are easily punished with needles or worse. (I would love to show video proving this, but I can't right now ...)
fthrow --> Crescent Slash... You don't need a grab release. Yes, but what if you don't get the kill with Marth? You'll probably be killing at 100% while you'll kill Sheik at 80% with Lucina. IMO there's no different in MU score between both characters.DA is not safe. Especially against shiek. It's lag and startup are easily punished with needles or worse. (I would love to show video proving this, but I can't right now ...)
Iai counter works on some things and fails on anything below us. I'd definitely bring it to dissuade edgegaurds.
Crescent slash makes our recovery easy to gimp. Shiek is good at gimping. I like kill confirms on edge but to be perfectly honest, shiek will never get herself in that position. If she was a short character air releases would be much easier to pull off, but she keeps her feet on the ground during a grab so it's not any better than the situational jab lock we used to have.
Also I have changed my mind about Luci doing better than Marth in this matchup. Due to recent discovery of key moves being one frame longer than being safe on shield, including her new jab, I can't see any real advantage luci might have had anymore. Sure marth will do less damage overall, but one lucky tipper will make up for that. Especially if you have a perfectly safe mixup setup move to get it off with (Cough jab). Like I just said, Luci's jab isn't safe as Marth's so even the buffs she got can't really help.
Customs change nothing in this MU and it's a bit worse than -1... Like, pick up a secondary worse.
Lol fthrow to crescent slash can't kill because you can escape with pretty much any DI at mid to high percentage. Or airdode, or jump...fthrow --> Crescent Slash... You don't need a grab release. Yes, but what if you don't get the kill with Marth? You'll probably be killing at 100% while you'll kill Sheik at 80% with Lucina. IMO there's no different in MU score between both characters.
Helps all our MUs, but the main problem with this one is not the reliability of a move or damage. It's the fact shiek controls the map so easy. Shiek can do anything she wants and if we want to do something, odds are we'll get punished for it.Quick question, how much does our new jab help us in this match-up? The distance jab-1 sends opponents is pretty much perfect for us right? And I assume Jab can safely space in the match-up... Admittedly I only have experience with a bunch of Fox and Ness
While Marth isn't useless without tippers, he also shouldn't be played focusing on not tipping. While it is true that not-tipped attacks can lead to followups (and that's 'followups' not 'combos') at low-mid percents, you shouldn't be only going for non-tipped attacks. And when you do, you should still be spacing as far away as you can from the target for safety reasons.I dnt understand why ppl believe marth iz useless or cant do anything without a tipper; that belief iz just blasphemy. I play my marth from the inside out. Non tippers actually put u in favorable positions for tips or lead into tips. Yes he relies heavily on spacing but that's only if ur trying 2 maximize on damage. Rely 2 much on spacing and u jus end up being defensive and campy. I play aggro so i use my non tippers 2 the fullest.
In this match up i rely on up throw for kills, i jus try 2 damage and keep her off me as much as possible. That fact iz spacing iz difficult 2 do against the top tier class, so I have forsaken it a long time ago and it has been rather successful.
-2 marth and Lucy
shiek iz jus so solid
I'm not saying that I dnt space but I try not to rely heavily on it especially wen it iz not needed or useless in certain matchups. And them being defensive iz an opinion. U play them 2 wat Eva style fits u. But I also understand were ur coming frm.While Marth isn't useless without tippers, he also shouldn't be played focusing on not tipping. While it is true that not-tipped attacks can lead to followups (and that's 'followups' not 'combos') at low-mid percents, you shouldn't be only going for non-tipped attacks. And when you do, you should still be spacing as far away as you can from the target for safety reasons.
Spacing, I agree, can be very hard against the top tiers because of their mobility, but you definitely shouldn't stop spacing. It's always important for every character.
Also, Marth and Lucina are defensive characters.
I'd argue that playing aggro Marth takes more spacing skill than defensive Marth. His frame data in this version is pretty bad compared to his former incarnations, so it's vital to space and time moves correctly to not be punished. And if you're going in more and more you can't just throw out moves whenever and wherever, that's just more opportunities to be punished. Sure you can use a lot of empty jump grabs, but your opponent will eventually catch on to that (if they're any good) and force you to find other ways to catch them...I'm not saying that I dnt space but I try not to rely heavily on it especially wen it iz not needed or useless in certain matchups. And them being defensive iz an opinion. U play them 2 wat Eva style fits u. But I also understand were ur coming frm.
Jab is great at stopping approaches, and that includes sheik. The problem is that sheik doesn't have to approach, and marth does.I'm not sure, I'll test this out myself soon. I'm pretty sure jabs beat sheik's approach when time correctly, and
Yeah, I never meant to post that, somehow it stayed leftover on my computer. Edited out. But since it was there, the rest of the post was "and maybe I can see how practical it is in a real match. Although, a good sheik would have marth do the approaching, so I'm not sure how useful it would be if it works anyway..."Jab is great at stopping approaches, and that includes sheik. The problem is that sheik doesn't have to approach, and marth does.
Just remember that Sheik can't kill with her needles, unless it is customs. So if we camp her out on a stage like Battlefield or Smashville, the MU is a little easier, perhaps maybe almost even? The platforms probably help her extend combos even more.Yeah, that's why i never meant to post that, somehow it stayed leftover on my computer. But, the rest of the post was "and maybe I can see how practical it is in a real match. Although, a good sheik would have marth do the approaching, so I'm not sure how useful it would be if it works anyway..."
How can sheik kill with custom needles? I'm not very familiar with sheik's customs, but I can't imagine that she would get a killing projectile.Just remember that Sheik can't kill with her needles, unless it is customs. So if we camp her out on a stage like Battlefield or Smashville, the MU is a little easier, perhaps maybe almost even? The platforms probably help her extend combos even more.
Well the one needle I know that actually kills doesn't kill in the conventional way, it just breaks shields. Which means that she punishes you for doing what most people are forced to do to not be be stuck in her combo. Forgot what her third one is, probably another good one too.How can sheik kill with custom needles? I'm not very familiar with sheik's customs, but I can't imagine that she would get a killing projectile.
Does it break a full shield with a full charge?Well the one needle I know that actually kills doesn't kill in the conventional way, it just breaks shields. Which means that she punishes you for doing what most people are forced to do to not be be stuck in her combo. Forgot what her third one is, probably another good one too.
I really appreciate this post, it is very well thought out.It is a losing MU, we all know this, but lets keep in mind that one of our tools got an immensely stupid upgrade and u-tilt is a lot safer to throw out.
So to put it bluntly, if Sheik moves by the air, don't sit in your shield, you either want to jab or u-tilt, which at that point leaves three options to Sheik, 1 of which is bad along with it being 2 if it is a jab. That would be the air dodge btw.
1. Air dodge
2. Jump and Down air(less common)
3. Jump(Most common)
4. Up B for mix-ups(good but imo not commonly used due to the endlag and startup.)
5. Fair(which if she is too close, just roll away, but considering the better range and how safe it is to just jab, f-tilt, and u-tilt, should not be too much of an issue)
So where does that leave us? Sheik combos us a lot better and it is hard to land a kill on her. She has to bait us to move to her via her needles and force you to get conditioned in her combos to keep racking up the damage. However due to the increased difficulty she has in approaching us if we don't sit on shield, she has to run along the ground. So now we basically go against a character who does the Captain Falcon tactic, except she can force us to come with her needles. She can't really kill with her needles unless we are offstage, and approaching with bouncing fish can leave her open.
So if she has to approach us on the ground to get the kill, that means we can start to condition her with jab, d-tilt, and f-tilt. Of course this is where she can start jumping because we leave ourselves open. Assuming the Sheik starts to approach more with her shield, this becomes the perfect opportunity to get a shield broken. Alternatively, at higher percents such as 110% for her, d-tilt starts to knock her down at an angle that is hard to tech. You can follow it up with an up smash and get the free kill,which looking at the percentage is too bad. So now we have our main way of trying to get a good kill, along with the optional shield break. Do we have any other reliable ways of killing her?
Sadly, no other way is reliable other than using jab for a mindgame, but she is quick so it is hard from my experience. I do want to keep this in mind though, her fairs can't combo into each other at mid percents or with good DI, so the opportunity to throw out a move is there, counter is good just don't use it too much, up-air is good for keeping her above you which is what you want, and fair pushes her away.
This is what I have to say so far. It is not as hard as we think it is, it's just that she forces us to move in if we want to hurt her, which is the opposite of what we want, but we do have ways of dealing with her. Just keep in mind to keep her above you and if she goes on the ground, treat her like Captain Falcon who has a fox blaster. Also try to chase her when she is in the air since has bad options to land with.
Sadly no. Most crouches in the game are garbage anyways.do we avoid needles while crouching?
Damn, I was going to start preaching the crouch meta if our crouch did avoid needles for us.Sadly no. Most crouches in the game are garbage anyways.
In the background I can hear all the people who want crouch cancels back.
Also to sum up how I feel the MU goes, same as as before, just that our prominent anti-air moves are safer, making it a easier MU.
They do on certain stages at certain times. Lylatt, kongo, halbard, castle siege, pokemon stadium 2, delfino, and skyloft all have parts of the stage you can crouch under needles on. At least one theoretically. I'm going to test out the Shorter walls/slopes to make sure.Damn, I was going to start preaching the crouch meta if our crouch did avoid needles for us.
I agree with SV and DH, but if our main strategy is to carefully rack up Shiek's percent, I could see low ceiling stages helping us in regard to our Up-throw.They do on certain stages at certain times. Lylatt, kongo, halbard, castle siege, pokemon stadium 2, delfino, and skyloft all have parts of the stage you can crouch under needles on. At least one theoretically. I'm going to test out the Shorter walls/slopes to make sure.
I seriously never considered stages in any of my MU analyses, if Shiek doesn't ban a LOT then we gave a bit of extra safety possibly.
I'd ban SV, TnC, FD, BF,DH, and any other normal stage I could.
Shiek fact number one: those options you just blew off will kill you a lot easier than you think. Sweet spot usmash for Shiek mains isn't too hard to get. And the up air is worse. It kills later than most, but if you are fighting Shiek she will get you to that percentage faster than we get her to our normal kill times.I agree with SV and DH, but if our main strategy is to carefully rack up Shiek's percent, I could see low ceiling stages helping us in regard to our Up-throw.
I don't really think Shiek's U-air is too scary and her Up-smash is only a serious threat if we let her sweet spot it.
the question is which stages will be neutral enough for us, which probably isn't that many.
Keep in mind that I'm just theorizing and if there are any Shiek facts you could enlighten me on I'd appreciate it.
I see, well I hope I can attend another tournament sometime soon and find a Shiek in action. I've seen Shiek play before (watch lotsa ZeRo) but I've yet to personally fight a good one.Shiek fact number one: those options you just blew off will kill you a lot easier than you think. Sweet spot usmash for Shiek mains isn't too hard to get. And the up air is worse. It kills later than most, but if you are fighting Shiek she will get you to that percentage faster than we get her to our normal kill times.
Add to the fact shiek can easily evade our kill options (which is a pro for Lucina actually) by staying out of tipper range and there is little we can do except wait for Shiek to get greedy and hope we react perfectly. It's a common mistake to think Shiek has trouble getting kills. Non professional Shiek's struggle to get kills, pros don't.
When you fight a real Shiek then try telling me you aren't scared of upair.