PokÉmblem
Smash Apprentice
Notice how a good amount of characters have an "escape" move to put themselves in a better position. A good example of this is diddy's monkey flip. Comment your thoughts on the situation, I'll edit this post on good escape options(based on comments) for each character or if they don't have one, good zoning/spacing tools.
: Nair is a combo breaker
: Nair is a combo breaker and if you're lucky he can misfire
: Floating if you use it well.
: up
: Egg throw and nair
: Luma, it's a shield practically
: Side , down tilt(?)
: Side , waft, fair(spacing)
: Nair(?)
: Monkey flip, banana
: Nair, down tilt
: Side , counter
: Bombs, Arrows, boomerang
: Teleport, Down
: Bouncing fish, fair, nair, up , needles, dair
: Down , rarely side
: Bombs, Arrows, boomerangs
: Missiles, down , up tilt(without teching), charged shot
: Down , nair, paralyzer, down air
: Upperdash arm, arrows
What am I missing so far?
: Nair is a combo breaker
: Nair is a combo breaker and if you're lucky he can misfire
: Floating if you use it well.
: up
: Egg throw and nair
: Luma, it's a shield practically
: Side , down tilt(?)
: Side , waft, fair(spacing)
: Nair(?)
: Monkey flip, banana
: Nair, down tilt
: Side , counter
: Bombs, Arrows, boomerang
: Teleport, Down
: Bouncing fish, fair, nair, up , needles, dair
: Down , rarely side
: Bombs, Arrows, boomerangs
: Missiles, down , up tilt(without teching), charged shot
: Down , nair, paralyzer, down air
: Upperdash arm, arrows
What am I missing so far?
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