Sliding Duck Hunts Trick Shooter off the ledge
Minor, but it can slide off the ledge allowing an interesting shot path by the ledge.
Imo if this was at all useful, there's a better way to do this
Can near ledge > Purposely collide clay shot with can.
This isn't too hard as you're put in the perfect position to do it as soon as you trick shot on the ground. You will need to stutter step the clay shot though. (Luckily it's extremely easy, just hold the control stick in the proper direction just a few frames before pressing B. I know I actually do it this way on accident most of the time)
This will let them collide, and you'll need to get used to the distances to do it at but they're pretty recognizable.
There's three main trajectories this covers.
1: When the can is about the length from the ledge as if you trick shotted with your back right on the lop, this will send only the can straight down at a might quicker speed than if you kicked it. And will leave the clay shot sitting on the stage (ready to punish those popular get-up animations with it's long lasting hitbox)
2: When the can is between the above can's position and the lip, it will send both down. The can in about the same trajectory a little further horizontally, but the clay shot a loooong descent from just above the lip to about 3 duck hunt's lengths (when hanging from ledge) down.
When falling like this, the multi hits cover a lot of distance and easily catch recoveries that recover vertically. (Bowser jr, shulk, ganondorf, dedede, and rob has a difficult time with his poor mobility. It's possible to scare him away from the stage and possibly gimp him while he's further away)
Interesting but probably useless:
3: Seems very difficult to set-up, especially for different stages.
From the middle/slightly further than middle from the ledge you're aiming to guard, trick ****, and mash B 7-8 times. (Whichever you feel gets closest to the lip) Then run up and ram a clay shot into it.
This provides a new, slower trajectory for the can and a larger hitbox at a vital point.
A warning though, if the can isn't close enough to the ledge it will fall back on the stage and destroy the clay shot.