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The DOL mod topic

IAmProPAGANda

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Whoops, I edited the post with the fix. I just had the wrong returning branch instruction in there, it's not 482382A0 at the end of Code 1, it's 4823822C. That should fix it. That's what happens when I post my notes and not what I actually have finalized in my DOL >.>
@ IAmProPAGANda IAmProPAGANda should make that change too. Sorry about that.
Yeah I just didn't include that part. Thanks for the fix :3
 

IAmProPAGANda

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Would anyone have any insight as to how I could remove the boarder behind the tag? It is too short when using 8 characters. Here is an example. Or maybe extend it to fit the 8 characters.
 

Starreaver1

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Yeah this has been a problem for a longgggg time and either no one could figure it out or no one attempted to. But I imagine that if there were a fix it would have been implemented by now.

Edit: Reiterating a question - what can you visually change at the CSS, while you're AT the CSS (like via a toggle)? I know CSP backgrounds can be changed, but what else can be changed? Cursor color, CSPs, icons, buttons..? And if so, how would one go about changing these things?
 
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Anutim

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Joined
Oct 22, 2013
Messages
185
Whoops, I edited the post with the fix. I just had the wrong returning branch instruction in there, it's not 482382A0 at the end of Code 1, it's 4823822C. That should fix it. That's what happens when I post my notes and not what I actually have finalized in my DOL >.>
@ IAmProPAGANda IAmProPAGANda should make that change too. Sorry about that.
It's working for me without using anything from code 1. What exactly does code 1 do?
 

Starreaver1

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It's working for me without using anything from code 1. What exactly does code 1 do?
I thought that part of the code was the one that looks at controller input for X at the name entry to toggle lowercase/uppercase.
I could be wrong, my notes are a mess and I mostly just ported the code without thinking about it too much xD
 
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IAmProPAGANda

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Location
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Would anyone have any insight as to how I could remove the boarder behind the tag? It is too short when using 8 characters. Here is an example. Or maybe extend it to fit the 8 characters.

For all you lovers of custom music, here´s something I came up with last week.

Random background music (multiplayer)[Sham Rock]
Version -- DOL Offset ------ Hex to Replace -------
1.02 ------ 0x3882bc ---- 934dc0c4 -> 4BC78F04 ----

@ 0x15e0 onward
3E40804D 62526CF7
8A920000 2C140002
41800038 3A600000
9A720000 3E80804D
62945F91 8A940000
3E608000 62734560
2C140006 41800010
3A94FFFA 3A730001
4BFFFFF0 8B530000
934DC0C4 483870B4

@ 0x1560 onward
0506070a 0e112d2e
3336383d 3e404142
4344494d 505c5d65
6667696a 70717476
78797b7d 7f80c3cf
d1d2696A

1.00 ------ 0x386400 ---- 936dc0bc -> 4BC7ADC0 ----
@1560 onward
0506070a 0e112d2e
3336383d 3e404142
4344494d 505c5d65
6667696a 70717476
78797b7d 7f80c3cf
d1d2696A

@15e0 onward
3E40804D 62524B77
8A920000 2C140002
41800038 3A600000
9A720000 3E80804D
62943E08 8A940000
3E608000 62734560
2C140006 41800010
3A94FFFA 3A730001
4BFFFFF0 8B730000
936DC0BC 483851F8


PAL ------ 0x3881d0 ---- 934dc374 -> 4BC7903C ----
@15D0 onward
00050006 0007000a
000e0011 002d002e
006c00a8 00aa00af
00b000b2 00b300b4
00b500b6 00f400f8
00fb0107 01080110
01110112 01140115
011b011c 011f0121
01230124 01260161
01630164 01e001ec
01ee01ef

@1630 onward
3E40804C 6252800F
8A920000 2C140002
41800038 3A600000
9A720000 3E80804C
629471B8 8A940000
3E608000 627345D0
2C140006 41800010
3A94FFFA 3A730002
4BFFFFF0 A3530000
934DC374 48386F7C


every time a multiplayer battle is loaded (and only multiplayer), the game chooses a background music at random.
This however only applies to stage music, meaning the game will choose one of the following tracks:
Fire Emblem, Balloon Fight, Big Blue, Princess Peach´s Castle, Corneria, Dr.Mario, Flat Zone, EarthBound, Kongo Jungle, Great Bay, Green Greens, Multi-Man Melee 1,
Multi-Man Melee 2, Icicle Mountain, Mushroom Kingdom, Mushroom Kingdom(Finale), Mushroom KingdomII, Mushroom Kingdom(Finale), Fountain of Dreams, Jungle Japes,
Brinstar Depths, Mach Rider, Mute City, Kongo Jungle N64, Dream Land N64, Yoshi´s Island N64, Mother, Mother 2, Battle Theme, Pokemon Stadium, Poke Floats, Rainbow Cruise,
Saria´s Theme, Temple, Super Mario Bros.3, Final Destination, Metal Battle, Battlefield, Venom, Yoshi´s Island, Yoshi´s Story, Brinstar.

Now you can enjoy a 42 track custom soundtrack even if you play FD only.

Could someone with the knowledge please make a mp3 converter with the option of setting loop points? That would be swell....
Anyway I could include the menu01.hps and menu3.hps into this included list of random music?
 

Starreaver1

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Yes. Replace the 696A at the end (of @1560 onward) with 5759
You can rewrite the code itself to play in a certain order, shuffle like iTunes does, and/or include up to 80 tracks (theoretically).
 
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zankyou

Smash Lord
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Would anyone have any insight as to how I could remove the boarder behind the tag? It is too short when using 8 characters. Here is an example. Or maybe extend it to fit the 8 characters.


Anyway I could include the menu01.hps and menu3.hps into this included list of random music?
If you knew the offset of which file the image was at it'd probably be doable. Id assume it'd be in the same spot as percents and stock icons, but I don't know where that is either. Also you might have to edit the dat and not the dol.
 
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Achilles1515

Smash Master
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Disable Automatic Start Screen Transitions (1.02) [Achilles]
Version ── DOL Offset ────── Hex to Replace ──────────
1.02 ────── 0x19e838 ──── 800db078 -> 38000000 ────

More info.
 

HodgyDot

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Ft Worth Texas
Hey guys i have been working on a strict DOL for events with basic settings like 4stock/items off/ time limit/ but i seem to be having trouble, i was able to unlock all stages and characters but after that i either does not work or crashes...

I am extremely noobish at this stuff.

EDIT: DOES ANY HAVE A TOURNEMENT READY DOL FILE?
 
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Anutim

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Oct 22, 2013
Messages
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Hey guys i have been working on a strict DOL for events with basic settings like 4stock/items off/ time limit/ but i seem to be having trouble, i was able to unlock all stages and characters but after that i either does not work or crashes...

I am extremely noobish at this stuff.

EDIT: DOES ANY HAVE A TOURNEMENT READY DOL FILE?
I am currently making one for Beast 5, once I'm done with it I can help you. Otherwise, just keep trying with the first post until you succeed. :)

I'm not sure if the first post mentions this, but basically you need a software called HxD.
Then Ctrl + G paste in the offset they mention in the first post. (except for the 0's in the beginning (and the x)).
There you'll find what numbers/letters to replace and with what.

It doesn't get much simpler than that. ^^
 

HodgyDot

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I am currently making one for Beast 5, once I'm done with it I can help you. Otherwise, just keep trying with the first post until you succeed. :)

I'm not sure if the first post mentions this, but basically you need a software called HxD.
Then Ctrl + G paste in the offset they mention in the first post. (except for the 0's in the beginning (and the x)).
There you'll find what numbers/letters to replace and with what.

It doesn't get much simpler than that. ^^
I was able to do some of the settings, just getting it to set to 4stock was something i had an issue with ;/
 

blazerer

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Sep 8, 2014
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Madison, Wi
Can someone direct me to a guide on how to hex edit. I'm 100% new to this and have no idea what I'm looking at.

I mean, I gave it a shot off the get-go, and I couldn't seem to find the correct fields to edit.

Thanks in advance ^^
 

Achilles1515

Smash Master
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Messages
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Cincinnati / Columbus OH
Can someone direct me to a guide on how to hex edit. I'm 100% new to this and have no idea what I'm looking at.

I mean, I gave it a shot off the get-go, and I couldn't seem to find the correct fields to edit.

Thanks in advance ^^
Download Hex Editor Neo.
Open DOL file in it.
In the top left (above the addresses on the left side) there will be a white box where you can manually type a location to go to.
Type the offset for the DOL mod and hit enter. (If the offset is given with a "0x.." In front of it, don't type 0x in.All that means is that the proceeding numbers are in hex format)

You should now see the default code line that is to be replaced. Overwrite this default value with new value.
 

blazerer

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Ok one last thing, I see that the DOLs are shared openly so I assume thats legal.
Is it illegal to share modded DOLs?

Just wondering since I know sharing ISOs is illegal.
 

Starreaver1

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Kind of a meh code, but I'll share it anyway.
v1.02
@ DOL offset 0x0025e3b4, replace 806db610 -> 4BDA1D7C
@ DOL offset 0x00000550, paste the following:
3A000000 3A20FFFF
3DC08045 61CEC388
824E0000 3DE08048
61EF07C8 89EF0000
2C0F0000 4182000C
52122EB4 48000008
52322EB4 924E0000
806DB610 4825E24C

Second code. Got tired of sitting down at tournament setups that were struck to a stage and playing friendlies on the same stage for like five games before realizing that something was wrong.
@ DOL offset 0x000683f0, replace CBE10070 -> 4834BC78
@ DOL offset 0x003b4488 paste overwrite:
3DE08045 61EFC388
3DC0E700 3E008048
621007C8 8A100000
2C100000 4182000C
61CE0090 48000008
61CE00B0 91CF0000
CBE10070 4BCB4358

Edit: oops wrong code. Fixed.
 
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Wooggle

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NJ, USA
Wat -____________-



Cleaner post:

@offset 0x2399b4, 7c7e01ae -> 7c7e032e
@offset 0x239990, 98040000 -> b0040000
@offset 0x42fcce, change 81400000 to 20000000.

@offset 0x42fdb0, paste this (by paste I mean paste and overwrite the existing hex, don't insert paste!):
4a000000 54000000
39000000 2e000000
49000000 53000000
38000000 81900000
48000000 52000000
37000000 81950000
47000000 51000000
36000000 81930000
46000000 50000000
5a000000 35000000
81970000 45000000
4f000000 59000000
34000000 81480000
44000000 4e000000
58000000 33000000
81490000 43000000
4d000000 57000000
32000000 81810000
42000000 4c000000
56000000 31000000
817b0000 41000000
4b000000 55000000
30000000 817c0000
^Those are all the hexes to replace related to the alphabet table and such. Now for the code injections:

@ DOL offset 0x00239180, replace hex 546005ad -> 4BDC7D68
@0x00001308 paste:
5460056B 41820068
88BC0050 28050002
4082005C 3CA0804D
60A54D90 38C00000
2C0600B4 41810038
7CE628AE 2C070041
41800024 2C07007A
4181001C 2C070061
4180000C 38E7FFE0
48000008 38E70020
7CE629AE 38C60004
4BFFFFC8 3D808023
618CC7EC 7D8903A6
4E800420 546005AD
4823822C
@ DOL offset 0x00238E50, hex 98030000 -> 4BDC7FD0
@0x00001240 paste:
88C30000 2C060000
41820008 38630001
98030000 48238020
DOL offset 0x002392f0, hex 28030003 -> 4bdc7b48
@0x00001258 paste:
28030003 4180001C
1CC30003 7CC6F214
88060001 2C000000
40820008 38600002
28030003 48238498
DOL offset 0x002392F8, hex 38030001 -> 4BDC7B08
@0x00001220
1CC30003 7CC6F214
88060001 2C000000
7C601B78 41820008
38030001 482384E0

Hopefully this is clean enough and easy enough to follow. It's not a simple mod, to say the least.
Edit: Cleaned it up some more. I'm also not giving you my DOL because it has a bunch of other codes in it lol, so a dyi post is much better for everyone. I'll clear anything up if it's confusing.
WOW THIS WORKS!!! THANK YOU!!!!

There is one small error with the post though. Where you said "@offset 0x42fcce, change 81400000 to 20000000", I think you mean @offset 0x42fccc. 81400000 isn't @offset 0x42fcce, its @offset 0x42fccc. This worked for me when I used offset 0x42fccc
 

Starreaver1

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WOW THIS WORKS!!! THANK YOU!!!!

There is one small error with the post though. Where you said "@offset 0x42fcce, change 81400000 to 20000000", I think you mean @offset 0x42fccc. 81400000 isn't @offset 0x42fcce, its @offset 0x42fccc. This worked for me when I used offset 0x42fccc
Yep that is what I meant! Thanks.
 

Wooggle

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NJ, USA
Players Can Choose the Same Costume Color for One Character (1.02) [Achilles]
Version ── DOL Offset ────── Hex to Replace ──────────
1.02 ────── 0x25ce2c ──── 4082000c -> 4800000c ────
───────── 0x25a6f4 ───── 4082000c -> 4800000c ────
Was anyone able to get this working? I tried twice, and it didn't work.
 

Starreaver1

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Was anyone able to get this working? I tried twice, and it didn't work.
Huh I just tried it and it doesn't seem to work for me either (tested using Dolphin).
Edit: It works, but only if you swap costumes using the Y button.

Players Can Choose the Same Costume Color for One Character (1.02) [Achilles]
Version ── DOL Offset ────── Hex to Replace ──────────
1.02 ────── 0x25ce2c ──── 4082000c -> 4800000c ────
───────── 0x25a6f4 ───── 4082000c -> 4800000c ────

Add this:
───────── 0x25cd5c ──── 4082000c -> 4800000c ────

I haven't really tested it cuz Dolphin's being all glitchy atm but that should make it work regardless of which button you use to swap costumes.
 
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zankyou

Smash Lord
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Did you guys ever make a list of what offsets are being used as to avoid overlapping. Not sure what places are good to write codes for.
 

Starreaver1

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Did you guys ever make a list of what offsets are being used as to avoid overlapping. Not sure what places are good to write codes for.
Yeah an updated OP or Google Doc would be cool. Also I updated some of my posts cuz my notes are sloppy and I pasted some incorrect offsets :(
As for "safe" injection points, I'm sure that any big block of 00s before 0x003b43a0 is safe, and I know that once you get past the 0x0040000-ish range, injecting there will affect textures (particularly text, this is why the current iteration of the 20xx hack pack has all that garbled text). Achilles would know more, I know he's done extensive testing for safe injection offsets.

Also here are some more codes (I've also posted these as Gecko codes), all v1.02:

Pressing Start at the opening movie sends you to the CSS instead of the title screen.
@ DOL offset: 0x001a7204
Hex to replace: 3860000 -> 38600002

Pressing Start at the title screen boots directly to the CSS
@ DOL offset 0x001AD554
Hex to replace: 38600001 -> 4BE5382C
@ DOL offset 0x000011A0
Inject code:
3C602802 60632D00
90640000 481AC7DC
 

Starreaver1

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On a different note, would anyone like to PM me and help me with improving IE's extended name entry code? I ported it to DOL, but there are some things that I'd like to modify/improve. I'd go to Dan himself if he weren't busy revolutionizing hacking and putting Gecko codes on memory cards lol.

Like, this is an issue
 
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Starreaver1

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Sorry for the triple post, this is for the greater good, I swear!
Google spreadsheet containing all DOL mods that are purely hex replacements. I didn't include the ones already in the OP, or mods that require ASM code injections. Work in progress, hope this helps!
goo.gl/2kClAI
Edit: also hope that it's easy enough to read. I'm no good with Google docs =(
 
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DRGN

Technowizard
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On a different note, would anyone like to PM me and help me with improving IE's extended name entry code? I ported it to DOL, but there are some things that I'd like to modify/improve. I'd go to Dan himself if he weren't busy revolutionizing hacking and putting Gecko codes on memory cards lol.

Like, this is an issue
I've been pretty hard pressed for time recently, and won't be able to do much for a few days after today, but if you want you could add me to any conversations on the matter. I may follow along when I get a chance and offer input if I think I can help.
 

zankyou

Smash Lord
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Messages
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Huh I just tried it and it doesn't seem to work for me either (tested using Dolphin).
Edit: It works, but only if you swap costumes using the Y button.

Players Can Choose the Same Costume Color for One Character (1.02) [Achilles]
Version ── DOL Offset ────── Hex to Replace ──────────
1.02 ────── 0x25ce2c ──── 4082000c -> 4800000c ────
───────── 0x25a6f4 ───── 4082000c -> 4800000c ────

Add this:
───────── 0x25cd5c ──── 4082000c -> 4800000c ────

I haven't really tested it cuz Dolphin's being all glitchy atm but that should make it work regardless of which button you use to swap costumes.
So does the color swap mechanic freeze for anyone else if every once in a while. Like if the person closes their port and opens it. If you pick a different character than pick that one again it works though.
edit: Nvm. It works perfectly. I can't follow directions.
 
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zankyou

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Does anyone know about how files are stored in the ram. It might be possible to add more cps to mnslchr even without relocation entry edits.
Edit: Definitely not possible with relocation entries. But I seem to be on the right track. Too bad the semester is starting soon so I won't have too much time to play with it.
 
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Starreaver1

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Remove Special Messages (1.02, Credits: ???)
To get rid of all those annoying messages that pop up if you used the DOL codes to unlock stuff. I have no clue who originally wrote this code, I just somehow have it in my notes o.O

@ DOL offset 0x001BC600, hex to replace 887f0004 -> 4BE43CB0
@ offset 0x00424630 inject ASM
3E408045 6252C20C
3AA03940 B2B20000
3AA00010 9AB20024
3AA00001 9AB20023
3AA00080 9AB2001C
3DE08046 61EFAF5C
3E00803F 6210A25C
39E00000 99F0008A
887F0004 481BC310

I have a bunch of stuff in my notes but it's really messy (dol mods for neutral start and some other stuff). Might post later. Also have a code that toggles between custom and original game music (includes stage and menu music) using the dpad, but it's a hugeeee mess lol. Here's a video demo though: http://youtu.be/lKXb9hCkgNQ
 

zankyou

Smash Lord
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Sep 12, 2014
Messages
1,055
Remove Special Messages (1.02, Credits: ???)
To get rid of all those annoying messages that pop up if you used the DOL codes to unlock stuff. I have no clue who originally wrote this code, I just somehow have it in my notes o.O

@ DOL offset 0x001BC600, hex to replace 887f0004 -> 4BE43CB0
@ offset 0x00424630 inject ASM
3E408045 6252C20C
3AA03940 B2B20000
3AA00010 9AB20024
3AA00001 9AB20023
3AA00080 9AB2001C
3DE08046 61EFAF5C
3E00803F 6210A25C
39E00000 99F0008A
887F0004 481BC310

I have a bunch of stuff in my notes but it's really messy (dol mods for neutral start and some other stuff). Might post later. Also have a code that toggles between custom and original game music (includes stage and menu music) using the dpad, but it's a hugeeee mess lol. Here's a video demo though: http://youtu.be/lKXb9hCkgNQ
Are you changing the song id thats stored?
 

Starreaver1

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Are you changing the song id thats stored?
Yes. I know I could use replacement files Shamrock-style but I didn't want to rewrite/replace a bunch of stuff in my ISO and I'm happy with how the current code works, for the most part.
Edit: I have custom menu music in menu01.hps, and original menu music in menu3.hps, for example. Not optimal, but I replaced the music files and wrote much of my codes before Shamrock made that breakthrough.
 
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zankyou

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Yes. I know I could use replacement files Shamrock-style but I didn't want to rewrite/replace a bunch of stuff in my ISO and I'm happy with how the current code works, for the most part.
Edit: I have custom menu music in menu01.hps, and original menu music in menu3.hps, for example. Not optimal, but I replaced the music files and wrote much of my codes before Shamrock made that breakthrough.
I didnt think you used his method so I was wondering how you got the second set of songs and noticed you backed out of the css to do it. Thanks
 

Starreaver1

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I didnt think you used his method so I was wondering how you got the second set of songs and noticed you backed out of the css to do it. Thanks
It's actually possible to change the in-match music without backing out of the CSS (easier actually), but since music can only be changed during loading cycles (like when loading a stage, going from the title screen to menus/CSS, etc.), I had to force the game to back out to the title screen in order to change the menu music in addition to the in-match music. In-match music would be changed when the match is loading, no need for backing out to the title screen for that.
 
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Achilles1515

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Cincinnati / Columbus OH
other than the animation engine FSMs, here is/was a complete list of things we've found with the DOL. you do already have some of this stuff.


Main.dol Hack: N-air, B-air, and U-air can now be L-canceled

**N-Air**
@147F98: 3880015E -> 38800041
@147FA4: 80A3002C -> 90830070
@147FA8: C02501F8 -> C0230258
@147FAC: 4BF42095 -> 4BF41F89

**B-Air**
@148028: 3880015F -> 38800043
@148034: 80A3002C -> 90830070
@148038: C0250200 -> C0230260
@14803C: 4BF42005 -> 4BF41EF9

**U-Air**
@1480B8: 38800160 -> 38800044
@1480C4: 80A3002C -> 90830070
@1480C8: C0250200 -> C0230264
@1480CC: 4BF41F75 -> 4BF41E69
-----------

[10:29:01 PM] Adam: 0x10C18C
[10:29:07 PM] Adam: 9004222C -> 60000000
[10:41:23 PM] Adam: 0x125818
[10:41:35 PM] Adam: 901F2230 -> 60000000
[10:42:31 PM] Adam: DK's was stw r0, 8748(r4) -> nop
[10:42:40 PM] Adam: samus' was stw r0,8752(r31) -> nop


Kirby DK Hat

0xfd52c
[11:55:18 PM] Adam: 900422E8 -> 60000000

Kirby Samus Hat

[11:59:19 PM] Adam: 0xf94f8
[11:59:26 PM] Adam: 901E22D4 -> 60000000

----------
PlCo.dat
DK Side-B Mechanic
A5E0 - Reduction per input (frames) 9.0 -> 6.0
A5EC - Multiplier for damage in bury formula 0.7 -> 0.9
A600 - Frames of invincibility on exit 18 -> 1
----------

fixed ness pk flash jump
11382C - 981E1968 -> 60000000
113AC8 - 981E1968 -> 60000000

zelda din's

137D64 - 981E1968 -> 60000000
138070 - 981E1968 -> 60000000

kirby pk flash

FB670 - 981E1968 -> 60000000
FB90C - 981E1968 -> 60000000

kirby f/b/u throw jumps
79FB0 - 987E1968 -> 60000000

kirby f/b throw mash timer

DADC0 - EC010028 -> 60000000
nops the subtraction over time during the throw

------------------
falcon aerial side-b

disable special fall on falcon sideb hit

E0280 - 4BFB2FB5 -> 4BFE8CD9

keep remaining jumps on aerial falcon sideb

79FB0 - 987E1968 -> 60000000

------------------
Ness PSI Magnet:

0x117A74 - 38800172 -> 3880000E [Wait]

0x117AAC - 38800177 -> 3880001D [Fall]

------------------
GnW Chef:

made bacon land cancel
0x14AD78 - 38800161 -> 3880002A [Landing]

Bacon doesn't change momentum

0x14A978 - D0250084 -> 60000000
-------------------
Luigi Fireball:

0x13EDE0 - 38800155 -> 3880002A
-------------------
Kirby GnW Hat:

land cancel bacon gnw hat
0x109CB4 - 388001FE -> 3880002A

momentum doesn't reset on bacon gnw hat
0x1098B4 - D0250084 -> 60000000
-------------------
Kirby Luigi Hat:

land cancel fireball luigi hat
0xF5FF4 - 388001AF -> 3880002A
What about the changes made for interrupts? And are DK's PlCo.dat changes the only ones made in that file?
@sdremix_troubleshooter
 
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