adumbrodeus
Smash Legend
Ok, let me just start by saying this, Zelda is a bad character, this is not an attempt to say otherwise.
That said, the direction of the board is too far in the negative end, and I think this trend of "ignore singles, concentrate on teams/low tier" has taken it above and beyond the natural negativity that a low tier board should have (namely the "yes, we're bad, we gotta accept our weaknesses so stop saying we're top tier noob"). The board never misses an opportunity to comment about Zelda being bad, and creates them when none are present. We've taken on a trend of ignoring the main metagame in favor of regulating Zelda to counterpick, low tiers, and doubles.
Now, don't get me wrong, all those things are good and useful information for a character board to have, but when we're doing it cause "omg zelda sux too much, it's not worth playing her", well then we've hit the point of negativity that dwarfs even the Ganondorf boards.
Why's this a bad thing?
1. It creates a very negative culture, this makes people not wanna hang out here and makes prospective Zelda mains not wanna play zelda. Sure, full disclosure is good, but when the culture is so negative, it goes beyond the character being an uphill battle and into the boards being a big depression-fest. When you're already playing a low-tier, who needs that?
2. It makes it difficult to advance the metagame because it's perceived that Zelda will never improve, and Zelda will steadily drop below what she deserves.
3. When you accept defeat it makes it very difficult to organize around any goal, which causes among other things, board apathy and lack of tournament attendance.
So what should we do?
Well there are a couple of options.
1. A can-do attitude: "Yeah, Zelda sucks, but that just means I need to be a lot better then my opponent to win, sure it's hard, but I can do it!".
2. Sideline it: Basically, we all know that zelda sucks, but keep the board culture based around something else and don't really talk about it except when needed to be acknowledged in the interests of disclosure (ex. line 1 of the guide: ZELDA IS A BAD CHARACTER, SO STOP POSTING "omg Zelda is top tire lolz!").
To be fair, it doesn't have to be one or the other (ex. both Ganon and falcon board seem to use a combination of sidelining it with epicness and manliness and a general "can-do" attitude), and there are probably other options.
The point is that we're basically killing the board at the moment, we gotta get off the constant negativity somehow. Yea, sure, Zelda is bad, but that doesn't mean that we should hammer that in every second. We already know this, now that's go about the business of making the most with what we've got.
That said, the direction of the board is too far in the negative end, and I think this trend of "ignore singles, concentrate on teams/low tier" has taken it above and beyond the natural negativity that a low tier board should have (namely the "yes, we're bad, we gotta accept our weaknesses so stop saying we're top tier noob"). The board never misses an opportunity to comment about Zelda being bad, and creates them when none are present. We've taken on a trend of ignoring the main metagame in favor of regulating Zelda to counterpick, low tiers, and doubles.
Now, don't get me wrong, all those things are good and useful information for a character board to have, but when we're doing it cause "omg zelda sux too much, it's not worth playing her", well then we've hit the point of negativity that dwarfs even the Ganondorf boards.
Why's this a bad thing?
1. It creates a very negative culture, this makes people not wanna hang out here and makes prospective Zelda mains not wanna play zelda. Sure, full disclosure is good, but when the culture is so negative, it goes beyond the character being an uphill battle and into the boards being a big depression-fest. When you're already playing a low-tier, who needs that?
2. It makes it difficult to advance the metagame because it's perceived that Zelda will never improve, and Zelda will steadily drop below what she deserves.
3. When you accept defeat it makes it very difficult to organize around any goal, which causes among other things, board apathy and lack of tournament attendance.
So what should we do?
Well there are a couple of options.
1. A can-do attitude: "Yeah, Zelda sucks, but that just means I need to be a lot better then my opponent to win, sure it's hard, but I can do it!".
2. Sideline it: Basically, we all know that zelda sucks, but keep the board culture based around something else and don't really talk about it except when needed to be acknowledged in the interests of disclosure (ex. line 1 of the guide: ZELDA IS A BAD CHARACTER, SO STOP POSTING "omg Zelda is top tire lolz!").
To be fair, it doesn't have to be one or the other (ex. both Ganon and falcon board seem to use a combination of sidelining it with epicness and manliness and a general "can-do" attitude), and there are probably other options.
The point is that we're basically killing the board at the moment, we gotta get off the constant negativity somehow. Yea, sure, Zelda is bad, but that doesn't mean that we should hammer that in every second. We already know this, now that's go about the business of making the most with what we've got.