Dan Salvato
IE
From my perspective, anyway.
Smash is all about mistakes. Whoever makes more mistakes is going to lose. Making a mistake can either put you in a position to be punished or cause you to drop the advantageous position you had over an opponent.
For instance, dash attacking a shield is generally a mistake because your resulting position is usually a punishable one. Another example of a mistake is performing an action that your opponent predicts, e.g. ledge behavior. If your opponents expects a ledge attack and you use a ledge attack, your opponent will react accordingly and punish. Making a mistake by dropping an advantageous position may include dropping a combo, failing to edge guard, or failing to punish a mistake your opponent has made.
So, from this perspective, what does it mean to be "High Tier" or "Low Tier"?
High tier characters are inherently less prone to mistakes and make smaller mistakes. Shiek and Jigglypuff can be difficult to edge guard. Marth and Captain Falcon can retain their advantageous position by easily tech-chasing after a throw. Fox and Falco can get in a single hit and retain the advantage for a huge combo. These are only examples.
High tier characters can still make plenty of mistakes. Down-smashing a shield with Peach is a mistake. Jumping after being thrown is a mistake if your opponent expects it and can punish before you react. Using Fire Fox down toward the ledge is a mistake, again, if your opponent expects it and can punish you hard.
Low tier characters are more prone to mistakes and make larger mistakes. It's much easier to punish a shielded Bowser fair than it is to punish a shielded Marth fair. Your opponent can more easily retain advantageous position when you are offstage because you might have fewer recovery options (e.g. Roy, Luigi, DK). You may also more easily lose your advantageous position by having difficulty comboing - you might get in 25% where a high tier could get in 70% before the opponent regains control.
But, the key is that low tiers don't HAVE to make mistakes if you use them correctly. As long as you keep your spacing, properly read your opponent, retain advantageous position as long as possible, and avoid a bad risk/reward ratio, you will beat your opponent. A high tier might be inherently prone to fewer and smaller mistakes, but it's up to your opponent to realize that and take advantage of it as a player. Similarly, if you maneuver yourself around the potential large mistakes of your low tier, your opponent will have a hard time treating you like a low tier.
A low tier may be more challenging, but in the end you'll win if you are the better player who makes fewer mistakes.
Smash is all about mistakes. Whoever makes more mistakes is going to lose. Making a mistake can either put you in a position to be punished or cause you to drop the advantageous position you had over an opponent.
For instance, dash attacking a shield is generally a mistake because your resulting position is usually a punishable one. Another example of a mistake is performing an action that your opponent predicts, e.g. ledge behavior. If your opponents expects a ledge attack and you use a ledge attack, your opponent will react accordingly and punish. Making a mistake by dropping an advantageous position may include dropping a combo, failing to edge guard, or failing to punish a mistake your opponent has made.
So, from this perspective, what does it mean to be "High Tier" or "Low Tier"?
High tier characters are inherently less prone to mistakes and make smaller mistakes. Shiek and Jigglypuff can be difficult to edge guard. Marth and Captain Falcon can retain their advantageous position by easily tech-chasing after a throw. Fox and Falco can get in a single hit and retain the advantage for a huge combo. These are only examples.
High tier characters can still make plenty of mistakes. Down-smashing a shield with Peach is a mistake. Jumping after being thrown is a mistake if your opponent expects it and can punish before you react. Using Fire Fox down toward the ledge is a mistake, again, if your opponent expects it and can punish you hard.
Low tier characters are more prone to mistakes and make larger mistakes. It's much easier to punish a shielded Bowser fair than it is to punish a shielded Marth fair. Your opponent can more easily retain advantageous position when you are offstage because you might have fewer recovery options (e.g. Roy, Luigi, DK). You may also more easily lose your advantageous position by having difficulty comboing - you might get in 25% where a high tier could get in 70% before the opponent regains control.
But, the key is that low tiers don't HAVE to make mistakes if you use them correctly. As long as you keep your spacing, properly read your opponent, retain advantageous position as long as possible, and avoid a bad risk/reward ratio, you will beat your opponent. A high tier might be inherently prone to fewer and smaller mistakes, but it's up to your opponent to realize that and take advantage of it as a player. Similarly, if you maneuver yourself around the potential large mistakes of your low tier, your opponent will have a hard time treating you like a low tier.
A low tier may be more challenging, but in the end you'll win if you are the better player who makes fewer mistakes.