Yomi's Biggest Fan
See You Next Year, Baby
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Dark Matter
Dark Matter is a major villain in the Kirby series. It is controlled by Zero, as well as his revived form 02. It is a major villain in Kirby's Dream Land 2, Kirby's Dream Land 3 and Kirby 64: The Crystal Shards. It is a shadowy sphere lined with smaller orange (originally purple) spheres, with a single eye in the middle. Dark Matter first confronts Kirby as a swordsman-like being in its debute. It usually possesses someone to help it with its goal. This is usually King Dedede. "Dark Matter" does not necessarily refer to an individual, but rather any of a number of shadowy clouds. Naturally, these clouds amass to form a comet the size of a planet (containing Zero at its center) from which they can break off of to reek havoc on Pop Star or even envelope entire planets, as shown during their attack on Ripple Star. Although Zero can be thought of as the Dark Matter clouds' collective mind, they actually appear to be a "species" capable of independent thought - Gooey is said to be "made from the same stuff as Dark Matter," suggesting he is a docile cloud who rebelled. Generic enemies such as Nidoo and Mariel are also technically made out of Dark Matter, though not the entity's base form. It also made appearances in modern Kirby games as well. In Kirby Kirby: Canvas Curse (A drawing in Paint Panic), Kirby Squeak Squad (In a villains group portrait), Kirby Super Star Ultra (a collectible card in Card Swipe), and in Kirby Mas Attack ( the final boss in Kirby Quest). It and Zero has a massive fan following among Kirby fans, especially older ones. Its appearance in newer Kirby games proves a that Sakurai may has a soft spot for it despite being created by Sakamoto. Also, the upcoming Kirby's Dream Collection for the Wii will be containing Dark Matter's appearances (Kirby's Dreamland 2 to Kirby 64), which will mark its current appearance. Dark Matter also is reoccurring and appears in 7 games, making it equally as important as Bandana Dee. It can have a unique moveset involving darkness and swordsmanship.
Here is the dark moveset.
[COLLAPSE="Dark Matter's Moveset"] STATS
Screen Name: Dark Matter
Offense: 7/10
Defense: 4/10
Weight: 5/10
Speed: 9/10
Jump: 8/10
Size: 6/10
Fall Speed: 6/10
Crouch: Yes
Crawl: No.
Wall Jump: Yes
Wall Cling: Yes.
ATTACKS
Legendary:
Attack, Attack name, description.
Standard attacks
Combo: Sword Combo: Dark Matter swings its blade left and right and finishes with a dark jab.
Side Tilt: Sword Smack: It smacks you with the end of its blade.
Up Tilt: Overhead Swing: Dark Matter swing its sword above its head.
Down Tilt: Stab: It stabs the ground.
Smash attacks
Side Smash: Dark Pulse: Dark Matter bulges its eye out of the "belly" to shove anyone ahead of it.
Up Smash: Dark Spear: Dark Matter thrust it sword above itself with a heavy amount of darkness.
Down Smash: Split Up: This is an easy one. Dark Matter splits two pieces of itself (Mini Matters) to attack anyone one either side of it.
Aerial Attacks
Neutral Aerial: Sword Twirl: It swirls its blade in front of it.
Front Aerial: Thunder Lance: It jab itself blade forward with electricity.
Back Aerial: Backhand Swing: It swings its blade behind itself.
Up Aerial: Upwards Swing: Name says it all…
Down Aerial: Dark Spike: Dark Matter converts its bottom into a black spike and stab anyone below it.
Situation attacks
Dash Attack: Sword Rush: Dark Matter rushes at its fe foe with the blade outstretched.
Ledge Sweep (under 100%): Ball Lunge: It converts into its true form as it "climbs" and rams the foe.
Ledge Sweep (over 100%): Heavy Slice: It climbs up on land, and does a heavy slice.
Get up attack (under 100%): Dark Force: It emits a Dark Burst from itself.
Get Up Attack (over 100%): Dark Formation: It converts into a ball and thrust itself upwards before turning back to its original form.
Grabs and Throws: Miracle Matter
Grab and Pummel: It possesses it foe and messes with their mind.
Front throw: It converts into a saw blade and cuts its foe.
Backwards throw: It converts into an ice ball and attack it foe with 4 ice balls, the final causing knockback. Depending on how high the foes damage percentage is, the foe will be frozen.
Up throw: Dark Matter controls the person to jump while spiking its foe in a form of a needle as it leaves the body.
Down throw: It converts to its into a fireball and attacks below itself with a flame burst.
Misc. Animations
Sleeping: It bends down a little and faints while breathing.
Stunned: It struggles with its forms and sizzle.
Neutral Special: Dark Lightning: Dark Matter's eye glows red for about a second, and then a surge of black lightning comes from its eye extending about four Kirbys away. The lightning can be aimed much in the manner that Fox's Fire Fox recovery works, except Dark Matter can only fire the lightning diagonally in front of him. If hit, it doesn't do much knockback at all, but deals out decent damage. The slight lag on this move makes it unspammable, but still is quick. Also, because the knockback sucks, but the range is good, a good strategy involves Dark Matter dodging attacks and firing these off until high enough damage is dealt then use a Smash attack. Unfortunatly, a reflector can reflect this attack, which is dangerous due to it's range.
Side Special: Dark Flurry: Dark Matter raises its sword to charge energy. As he charges, a grey color begins to cover his sword. Once Dark Matter decides to release the attack, he swings his sword, and undulating grey blobs fly from his sword straight forward. These grey blobs are unique in that they can be reflected, yes, but by any attack, meaning that Dead Man's Volley* games can be played with them. However, as you hit the grey blobs, they go faster, and volleying can become harder, and the stakes grow higher, as they deal more damage depending on how fast they are going. This move can bring out a minimum of one grey blob, to a maximum of four. This move can be good for mixing things up in crowded group, as if Dark Matter needed to better at dealing with multiple opponents. The attack does deal average knockback and damage, and hanging back from a big fight, and then releasing four blobs at the fighting group and then either they will get hit, or they will get involved in a Volley, which is just what you want, as it causes distraction of dealing with an opponent, and Volleying at the same time. The move is much less effective in one-on-one combat, and unless you have great reflexes, isn't a bright idea to use often in one-on-one.
Up Special: Dark Matter Rush: Dark Matter suddenly bursts from its swordsman disgiuse, dashes higher into the air, and once the top of the recovery is reached, is surrounded by darkness, and then gains new armor and sword. This also gets rid of the graphical effect of the forward taunt. The move comes out surprisingly fast, and starts with amazing speed, buts ends slowly, and the ending lag of the transformation makes it a strictly recovery-only attack, not meant as a real attack. It can be surprising, and deals plenty of knockback if used as an attack, however. However, a smart opponent will punish you for using this move at the wrong time, as the ending lag is terrible.
Down Special: Zero's Wound: Dark Matter's eye turns to red, and small red discs begin to fly out of him, just like Zero's most common attack in Kirby's Dream Land 3. Also, while the move is being executed, a ghostly image of Zero appears right over Dark Matter while it is preforming this attack. The attack does low knockback and decent damage, and in addition hits multiple times, as about 5 discs fly out of Dark Matter. The discs travel about as quick as Mario running (not dashing) normally. The move can be good to pressure opponents, especially in tandem with a fully-charged Dark Flurry, as multiple projectiles fly at the opponent at one time. The attack has some bad lag at first, but ends very quickly, and in fact, the second the last disc leaves Dark Matter's body, Dark Matter may move freely, allowing for pure pressure to be used with this move. It also works well against groups, but shines in one-on-one, where freaking out a single enemy is a lot simpler than causing a group to panic.
Final Smash: Zero Two's Revenge: Dark Matter's eye becomes red, and looks fairly weak once his Final Smash has been activated. A bright flash of light, and in Dark Matter's place is Zero Two, revived once more! As Zero Two, you may fly around the stage to your content. Zero Two can fight for about 30 seconds before dissappearing. A variety of attacks are at your disposal as well. You may use:
Neutral Special: Zero's Wound: The same as Dark Matter's down Special, but with bit of added strength. Each disc deals about 15%
Side Special: Tail Thrust: Zero Two shows its backside to the opponent and thrust its large green cactus tail out of it's butt. The move deals 12% damage and heavy knockback each time.
Up Special: Misery Barrage: Zero does a quick fly-by in the background and fires large red spheres at the players. If used, it ends Zero's Final Smash and deals 40% damage per hit.
Down Special: Crystal Storm: Basically, a scattershot of explosive crystals. This attack was used by Zero Two. The crystals do about 10% each, but have heavy knockback and are short ranged.
Kirby Hat - Kirby wears a visor with one eye in it with black spikes for hair as well as Dark Matters Thrust Blade Ability.
TAUNTS
Taunt 1 – Dark Matter begins to "melt" lightning shoots up over its body and several Dark Matter eyes open on its body as it reforms and the eyes close.
Taunt 2 – Dark Matter looks into the background and Zero begins watching the fight from a distance. If Dark Matter is KO'ed, or deals a Final Smash, Zero teleports away in a dark cloud of smoke.
Taunt 3 – Dark Matter points its sword forward, and it slowly becomes black, as if it was made of Dark Matter. In addtion, eyes appear on the sword. This has no effect on any of Dark Matter's abilities, it is simply a graphical effect.
Victory Posses and Losing pose.
Up: It laughs as Zero's eye looms over the scene.
Down: It swings its blade twice and looks away from the screen.
Side: It turns into multiple Mini Matters and fly around before forming back into its original form.
Losing: It melts into the ground and disappears.
SNAKE'S CODEC FOR DARK MATTER
CODEC CHANNEL: 140.85
COLONEL: Come in Snake! Are you there Snake?
SNAKE: Ugh, sorry- this thing is giving me the willies.
COLONEL: That's Dark Matter Snake, no one really knows what it is.
SNAKE: That's comforting.
COLONEL: Dark Matter has proven to be a dangerous adversary its known abilities include possession, being able to split itself into hundreds of parts, manifesting weapons and even eclipsing an entire planet in darkness. Be careful in dealing with it Snake.
SNAKE: Got it....hrm...
COLONEL: What is it?
SNAKE: Nothing,...its just... You really didn't put my nerves to rest...
COLONEL:...Sorry.
SIDE NOTES
ENTRANCE - A black ball of energy floats down to the stage crackling with blue electricity as it transforms into the sword wielding Dark Matter.
Victory Music - Kirby Series Victory Theme (Meta Knight Ver.) -
[link]
WII-MOTE SFX - Something like a moan is space? something like this:
[link]
COLORS
Colors:
DARK PURPLE - Dark Matter Purple
DARK RED - Zero Red (RED Team)
DARK BLUE - Deep Dark Blue (BLUE Team)
DARK GREEN - Shady Green (GREEN Team)
PINK - Star Warrior Pink
BLACK - Darkest Black [/COLLAPSE]
Dark Matter Support List
Darkshadow77
jigglover
Dark Emperor Hardin
SmashingDoug
mynameisv
legendofrob1
Sol Diviner
RidleyKraid187
8-peacock-8
Darkshadow77
jigglover
Dark Emperor Hardin
SmashingDoug
mynameisv
legendofrob1
Sol Diviner
RidleyKraid187
8-peacock-8
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