Juggleguy
Smash Grimer
The Big House 3
A National Melee and Project M Tournament
October 12-13, 2013
Ann Arbor, MI
A National Melee and Project M Tournament
October 12-13, 2013
Ann Arbor, MI
- INTRODUCTION -
The Big House is back. Last year's installment featured two full days of Melee and Project M with over 130 players in attendance, including Mango and Hungrybox. I'm excited to announce that the Michigan community has even bigger plans in store this time!
Why should you attend?
* Huge Melee attendance - the largest active Midwest Melee tournament series
* Full Project M tourney - featuring both singles pools and a doubles event
* Great TO staff - reputation for being extremely well-organized and well-executed
* Competitive experience - high number of guaranteed tournament sets, FC-style
* Casual experience - 2.5 days to play tons of friendlies, including Friday evening
* Big spotlight - two concurrent livestreams by VGBootCamp and UMSmash
* Travel convenience - great hotel venue with a bus to and from the DTW airport
* Michigan community - one of the biggest and most active Smash scenes anywhere
* Plenty to do in Ann Arbor - ranked as one of the top ten college towns in America
* Huge Melee attendance - the largest active Midwest Melee tournament series
* Full Project M tourney - featuring both singles pools and a doubles event
* Great TO staff - reputation for being extremely well-organized and well-executed
* Competitive experience - high number of guaranteed tournament sets, FC-style
* Casual experience - 2.5 days to play tons of friendlies, including Friday evening
* Big spotlight - two concurrent livestreams by VGBootCamp and UMSmash
* Travel convenience - great hotel venue with a bus to and from the DTW airport
* Michigan community - one of the biggest and most active Smash scenes anywhere
* Plenty to do in Ann Arbor - ranked as one of the top ten college towns in America
Past Results:
The Big House (115 entrants)
Melee
1: Lovage
2: S2J
3: VaNz
4: KirbyKaze
5: Unknown522
5: Duck
7: RaynEX
7: Weon-X
The Big House 2 (128 entrants)
Melee
1: Mango
2: Hungrybox
3: Fly Amanita
4: SFAT
5: KirbyKaze
5: Unknown522
7: Frootloop
7: Chillindude829
Project M
1: metroid1117
2: Mango
3: Hungrybox
4: Nintendude
5: Fly Amanita
5: Kels
7: MattDotZeb
7: Strong Bad
Melee
1: Lovage
2: S2J
3: VaNz
4: KirbyKaze
5: Unknown522
5: Duck
7: RaynEX
7: Weon-X
The Big House 2 (128 entrants)
Melee
1: Mango
2: Hungrybox
3: Fly Amanita
4: SFAT
5: KirbyKaze
5: Unknown522
7: Frootloop
7: Chillindude829
Project M
1: metroid1117
2: Mango
3: Hungrybox
4: Nintendude
5: Fly Amanita
5: Kels
7: MattDotZeb
7: Strong Bad
- LOCATION -
Venue:
Hilton Garden Inn
1401 Briarwood Cir
Ann Arbor, MI 48108
Third Big House, third new venue! We've expanded with each installment and this year is no exception. The Hilton Garden Inn was recently ranked #1 hotel in Ann Arbor and will be providing a great venue for us. We'll be playing in the Great Lakes Ballroom, which is almost twice as big as the Big House 2 venue.
This is just half of the ballroom!
Venue:
Hilton Garden Inn
1401 Briarwood Cir
Ann Arbor, MI 48108
Third Big House, third new venue! We've expanded with each installment and this year is no exception. The Hilton Garden Inn was recently ranked #1 hotel in Ann Arbor and will be providing a great venue for us. We'll be playing in the Great Lakes Ballroom, which is almost twice as big as the Big House 2 venue.
This is just half of the ballroom!
Travel:
IF YOU ARE FLYING IN
Parking is free right in front of the hotel. 10-second walk into the venue!
By far the best airport to fly into is Detroit Metro Airport (DTW) which is about 20 miles away from the venue. You are responsible for arranging your own transportation from DTW to Ann Arbor. Please do not bug the TOs for help with transportation without exhausting all of the following options:
1. The Michigan Flyer bus offers round-trip tickets between DTW and Ann Arbor for about $25. The catch is it stops running at 9:00pm each day, so this option is only good if your flight arrives early enough. On their website, set your starting location to Detroit Metro Airport, MI and your destination to Ann Arbor (Kensington Court). From Kensington Court, you're within a 5-minute walk to the venue!
2. Bill's Van Service offers a $49 flat cab fare from DTW to Ann Arbor and can accommodate up to 6 passengers at once. The price stays at $49 no matter how many passengers are on board, so try to split that cost with others who are flying in at around the same time. The tournament Facebook event is a useful resource for finding others to split with.
3. The Custom Transit Ann Arbor Airport Shuttle offers a $40 dynamic cab fare from DTW to Ann Arbor starting at one passenger. The price increases with each additional passenger with this service, so this option is only good if you're flying in at a really weird time and can't find anyone else to split with.
1. The Michigan Flyer bus offers round-trip tickets between DTW and Ann Arbor for about $25. The catch is it stops running at 9:00pm each day, so this option is only good if your flight arrives early enough. On their website, set your starting location to Detroit Metro Airport, MI and your destination to Ann Arbor (Kensington Court). From Kensington Court, you're within a 5-minute walk to the venue!
2. Bill's Van Service offers a $49 flat cab fare from DTW to Ann Arbor and can accommodate up to 6 passengers at once. The price stays at $49 no matter how many passengers are on board, so try to split that cost with others who are flying in at around the same time. The tournament Facebook event is a useful resource for finding others to split with.
3. The Custom Transit Ann Arbor Airport Shuttle offers a $40 dynamic cab fare from DTW to Ann Arbor starting at one passenger. The price increases with each additional passenger with this service, so this option is only good if you're flying in at a really weird time and can't find anyone else to split with.
IF YOU ARE DRIVING IN
Housing:
The Hilton Garden Inn is your best housing option in order to stay inside the venue and connect with other Smashers at the Big House 3 room rate of $129/night. I understand this is probably more expensive than some other hotel options in town, but I promise you that in comparison, the Hilton Garden Inn provides a much bigger and better room whose cost you can split with several more people. As an extra incentive, we'll give away a free Big House 3 t-shirt to anyone who books a room at the Hilton Garden Inn for the Friday and Saturday nights of the tournament. Just show us your room reservation during check-in.
Here’s how to book a room:
• Go to www.annarbor.hgi.com and click More options at the top right
• Click Add special rate codes and type Group code UMSMSH for the Big House 3 room rate
• Make sure your arrival, departure, and adults are set appropriately, then click Check Availability
UPDATE 9/26/13: All rooms are sold out! See you at the hotel.
The Hilton Garden Inn website.
The super spacious King Suite! You can probably cram 5-6 people in one if necessary.
If you absolutely cannot afford to pay for traditional housing, try CouchSurfing to stay with an Ann Arbor local for the weekend. The idea might sound creepy, but I personally know people who have used CouchSurfing before and they've had a good experience with it. Keep an open mind, as there will be very limited free housing available from Smashers in Ann Arbor.
Here’s how to book a room:
• Go to www.annarbor.hgi.com and click More options at the top right
• Click Add special rate codes and type Group code UMSMSH for the Big House 3 room rate
• Make sure your arrival, departure, and adults are set appropriately, then click Check Availability
UPDATE 9/26/13: All rooms are sold out! See you at the hotel.
The Hilton Garden Inn website.
The super spacious King Suite! You can probably cram 5-6 people in one if necessary.
If you absolutely cannot afford to pay for traditional housing, try CouchSurfing to stay with an Ann Arbor local for the weekend. The idea might sound creepy, but I personally know people who have used CouchSurfing before and they've had a good experience with it. Keep an open mind, as there will be very limited free housing available from Smashers in Ann Arbor.
Food:
Inside the hotel (1-minute walk outside the ballroom):
Bar
Snack Pantry
Inside Briarwood Mall (5-minute walk east of the venue):
Chipotle
Panda Express
California Pizza Kitchen
Inside Briarwood Circle (1-minute drive within a half-mile radius of the venue):
Red Robin
Olive Garden
Romano's Macaroni Grill
Around the area (5-minute drive within a one-mile radius of the venue):
Wendy's
McDonald's
Burger King
Snack Pantry
Inside Briarwood Mall (5-minute walk east of the venue):
Chipotle
Panda Express
California Pizza Kitchen
Inside Briarwood Circle (1-minute drive within a half-mile radius of the venue):
Red Robin
Olive Garden
Romano's Macaroni Grill
Around the area (5-minute drive within a one-mile radius of the venue):
Wendy's
McDonald's
Burger King
- REGISTRATION -
As usual, registration will be mandatory online and not allowed in-person. Online registration will likely be capped at a certain number of total unique entrants due to space and resource limitations. The TO staff reserves the right to announce this cap at any time. If you are unsure of whether to participate in an event, it is best to register for it now and then have entry refunded later if you decide to drop the event. Entry for singles can be refunded until September 30, and entry for doubles can be refunded until October 5. No events can be added after September 30.
Register today at:
www.umsmash.com
UPDATE 10/1/13: Registration has closed! Spectator registration is still available at www.umsmash.com for a limited time.
Key Dates:
August 1: Tournament Registration Opens
September 1: Venue Fee increases by $5
September 25: Hotel Reservation Deadline
September 30: Tournament Registration Closes
October 5: Teammate Add/Drop Deadline
For additional questions or requests, please email: michigansmash@gmail.com
This includes teammate add/drop, event add/drop, and miscellaneous registration changes.
- INFORMATION -
Check-In Schedule:
Friday, October 11
9pm-1am | Check-In Available
Saturday, October 12
9am-10am | Check-In Available
4pm-5pm | Check-In Available
The list above provides time periods in which you may check-in to the tournament. Please arrive and check-in during one of these three time periods, depending on which events you are participating in. If you are entered into Melee Singles or PM Singles, you must check-in by 10am Saturday. Disqualifications for Melee Singles and PM Singles will start to be handed out shortly after 10am Saturday.
Tournament Schedule:
Saturday, October 12
9am | Doors Open
10am | Melee Singles Pools, PM Singles Pools
4pm | Food Break
5pm | Melee Doubles, PM Doubles
8pm | Melee Singles Pools (2nd Round)
11pm | Doors Close
Sunday, October 13
9am | Doors Open
10am | PM Singles Bracket
2pm | Finish Melee Doubles, Finish PM Doubles
4pm | Food Break
5pm | Melee Singles Bracket
9pm | Tournament Ends
The list above provides the starting time for events throughout the weekend. Rule of thumb, do not leave the venue if you have tournament obligations to play out in an event happening at any given time. If you are entered into Melee Singles or PM Singles, you must check-in by 10am Saturday. Disqualifications for Melee Singles and PM Singles will start to be handed out shortly after 10am Saturday.
Payout:
Melee Singles
1st: 40%
2nd: 20%
3rd: 15%
4th: 10%
5th: 5% each
7th: 2.5% each
Melee Doubles
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%
Project M Singles
1st: 45%
2nd: 20%
3rd: 15%
4th: 10%
5th: 5% each
Project M Doubles
1st: 55%
2nd: 30%
3rd: 15%
1st: 40%
2nd: 20%
3rd: 15%
4th: 10%
5th: 5% each
7th: 2.5% each
Melee Doubles
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%
Project M Singles
1st: 45%
2nd: 20%
3rd: 15%
4th: 10%
5th: 5% each
Project M Doubles
1st: 55%
2nd: 30%
3rd: 15%
Melee Ruleset:
* 4 stock, 8:00 minute timer
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
* Glitches such as Ice Climbers's Freeze Glitch and Mewtwo's Soul Stunner are banned.
* Dave's Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in "1221" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
* Glitches such as Ice Climbers's Freeze Glitch and Mewtwo's Soul Stunner are banned.
* Dave's Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in "1221" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Project M Ruleset:
* 4 stock, 8:00 minute timer
* All items set to OFF and item frequency set to NONE
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave's Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Starters for the first match of the set in "122112" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes the next two stages.
4. Second player strikes one stage.
Stagelist:
Starter (Singles)
Battlefield
Dreamland
Final Destination
Fountain of Dreams
Pokémon Stadium 2
Smashville
Yoshi's Story
Counterpick (Singles)
Dracula's Castle
Green Hill Zone
Lylat Cruise
WarioWare
Yoshi's Island: Brawl
Starter (Doubles)
Battlefield
Dreamland
Final Destination
Pokémon Stadium 2
Smashville
SSE: Jungle
Yoshi's Island: Brawl
Counterpick (Doubles)
Dracula's Castle
Fountain of Dreams
Green Hill Zone
Lylat Cruise
WarioWare
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* All items set to OFF and item frequency set to NONE
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave's Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Starters for the first match of the set in "122112" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes the next two stages.
4. Second player strikes one stage.
Stagelist:
Starter (Singles)
Battlefield
Dreamland
Final Destination
Fountain of Dreams
Pokémon Stadium 2
Smashville
Yoshi's Story
Counterpick (Singles)
Dracula's Castle
Green Hill Zone
Lylat Cruise
WarioWare
Yoshi's Island: Brawl
Starter (Doubles)
Battlefield
Dreamland
Final Destination
Pokémon Stadium 2
Smashville
SSE: Jungle
Yoshi's Island: Brawl
Counterpick (Doubles)
Dracula's Castle
Fountain of Dreams
Green Hill Zone
Lylat Cruise
WarioWare
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Additional Rules:
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
Code of Conduct:
* All ejections or disqualifications due to violations of the Code of Conduct or individual game rules will be without refund.
* No food or drink inside the venue per hotel event policy. Finish your meals outside or elsewhere in the building during the weekend.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event's use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.
* No food or drink inside the venue per hotel event policy. Finish your meals outside or elsewhere in the building during the weekend.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event's use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.
I'm confident anyone who attended The Big House or The Big House 2 can vouch for how smoothly the tournaments ran. We've grown a lot with the past two installments and the Michigan crew is very excited to organize another great event!
If you have any private questions or concerns, please email: michigansmash@gmail.com
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