Oracle
Smash Master
Hi, I'm Oracle, professional PM players and Tournament Organizer, as part of Tourney Locator. Like most of you, I'm extremely excited about the possibilities for running tournaments in the upcoming Smash 4. However, custom movesets have sparked a lot of discussion about whether or not they should be implemented or allowed in tournament play. On one hand, /they add a pretty unique and interesting aspect to the game, and add potential for a little more balance in the game. On the other, every player going in on each setup to customize their own character eats up a huge amount of time, as well as there being potential balance issues. Its extremely hard to plan for the release now, but I believe I have the solution.
Why don't we just run both events; custom moveset tournaments as well as default moveset tournaments? They both offer different options to different players. Lots of players love games where you just play with the default options, without having to deal with some new combination of factors they may not have accounted for; and many other players love games where they can go in the lab to test their own creations to give themselves a leg up on the competition. With two different gametypes, we can cater to a wider variety of the Smash playerbase, giving something for everyone.
This still leaves us with a problem for the Wii U version: how do we regulate time for creating the moveset? Other fighters like Soul Caliber have custom moveset options, where you can make a custom character with any weapons, altered stats, armor, etc. However, this is banned in the vast majority of Soul Caliber tournaments ,for two primary reasons.
- Giving players time to create their custom character makes the tournament run at a snail's pace
- Many custom options are extremely difficult or time consuming to unlock, so you can't always expect every console to have the tools you need
This seems fairly daunting. How are we going to get around these two massive hurdles? The answer is actually very simple: we play custom movesets on the 3DS version of smash. By having players customize their characters before the actual tournament, it removes the need to allot time for moveset creation; in addition, it puts the responsibility of unlocking the custom options on each player and eliminates the risk of not having custom options unlocked on each console. Playing this mode on the 3DS only also gives most smashers a reason to keep their 3DS version, rather than just everyone moving to the Wii U version once it comes out.
tl;dr: Play Smash without custom options on the Wii U, but with custom options on the 3DS. Before Wii U release, I'll be running both events at all my Smash 4 tournaments, but once the Wii U version comes out I plan to hold 3DS custom tournaments and Wii U default tournaments. What do you guys think? I really feel this is the most optimal solution to cater to everyone, and have yet to see a better one emerge.
Why don't we just run both events; custom moveset tournaments as well as default moveset tournaments? They both offer different options to different players. Lots of players love games where you just play with the default options, without having to deal with some new combination of factors they may not have accounted for; and many other players love games where they can go in the lab to test their own creations to give themselves a leg up on the competition. With two different gametypes, we can cater to a wider variety of the Smash playerbase, giving something for everyone.
This still leaves us with a problem for the Wii U version: how do we regulate time for creating the moveset? Other fighters like Soul Caliber have custom moveset options, where you can make a custom character with any weapons, altered stats, armor, etc. However, this is banned in the vast majority of Soul Caliber tournaments ,for two primary reasons.
- Giving players time to create their custom character makes the tournament run at a snail's pace
- Many custom options are extremely difficult or time consuming to unlock, so you can't always expect every console to have the tools you need
This seems fairly daunting. How are we going to get around these two massive hurdles? The answer is actually very simple: we play custom movesets on the 3DS version of smash. By having players customize their characters before the actual tournament, it removes the need to allot time for moveset creation; in addition, it puts the responsibility of unlocking the custom options on each player and eliminates the risk of not having custom options unlocked on each console. Playing this mode on the 3DS only also gives most smashers a reason to keep their 3DS version, rather than just everyone moving to the Wii U version once it comes out.
tl;dr: Play Smash without custom options on the Wii U, but with custom options on the 3DS. Before Wii U release, I'll be running both events at all my Smash 4 tournaments, but once the Wii U version comes out I plan to hold 3DS custom tournaments and Wii U default tournaments. What do you guys think? I really feel this is the most optimal solution to cater to everyone, and have yet to see a better one emerge.