Dop
Smash Journeyman
uthrow->mindgame is beast
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OH.XIF on sleepy's
bair to dsmash, as in the combo
'tard.
=P
Watch pc chris' peach vs mango, should be found from tube. Real good matches. :3Dear XIF,
Mango's puff is really hard. How do I beat it?
Thank you.
I have a hard time playing against jiggly puff as well, any suggestions?
Uh, and also, would it be more practical to FC nair to pressure a shield, or to DJC nair? It's hard to FC nairs consecutively. qq
The match-up is mainly spacing/ racking up damage with turnips.I have a hard time playing against jiggly puff as well, any suggestions?
Uh, and also, would it be more practical to FC nair to pressure a shield, or to DJC nair? It's hard to FC nairs consecutively. qq
lol, JFox actually got to this by the time I saw it. I so was not paying attention, xD.
Anyway: >_> yeah, saying close to the ground is a viable method. I like to use really low Bairs (SHFFL'd ones are actually pretty useful) and get in good Nairs when I can. I also try to bait them by running away. Keeping a Turnip in hand is nice. (when I'm playing smart...when I'm not I get nervous and Dash attack/Dsmash a LOT -_-) Although...depending on the Marth you're playing...it's a different story.
1.) Wall of Fair/campy Marths tend to leave themselves open to turnip play.
2.) Aggro Marths REALLY leave themselves open for stupid things like Dash attacks and surprise Dsmashes.
3.) The other kind of Marth....a balanced Marth that gets Aggro and the surprisingly backs off...or vice-versa...they are my bigges problem. They really are just baiting you into that Utilt. That's my biggest downfall.
I think I'll let someone a bit more experienced in the Marth Matchup expound, though. My Marth matchup is horrid. Those are my opions based upon my own experiences and what worked/didn't work.
In the words of the best peach at the peach v marth matchup, the best thing to do is wait til marth makes the first move, then punish. Its all one big spacing game with marth. I mean think about it- anything he does on your shield can be punished without perfect spacing. He has no shield pressure game at all, so take advantage. Marth doesn't have a projectile, so there is absolutely no reason to get out-camped in this matchup. As long as marth is making the first move you can beat him. Peach is terrific at defensive play, so if u can make marth play offensively, the matchup gets much easier.
Avoid pulling dumb turnips- if you are caught pulling a turnip they will punish you with 40% usually, or a KO. When you do pull a turnip, dont use it to go on the offensive (as in don't do turnip fc nairs), instead use it to make them make a move. Also exploit marth's ledge play. Most marths are very repetitive about the way they get up off the ledge, so predict at capitalize. Stay on the ground- no float approaches ever. Just DD space and wait for marth to wiff fair. WD out of shield is also ridiculously good at punishing bad fsmash's.
Literally the only thing you can do vs a good marth is don't let them grab you. If you let them grab, there's no safe DI. Only advice is if you do get grabbed, always DI off stage if possible. Most people instinctively throw you off stage, and if u get caught DI'ing in, you're gonna get ***** for it.Thanks for everyone's help!
Uh, I have another question though, this time about the marth match up. Uh, so the match up seems easy enough on paper (okay, maybe not that easy, but reasonable...kinda.) But I can't seem to get an opportunity to approach. The turnip -> FC aerial gets old really quickly, and all marth needs to do is swipe his sword at whatever you throw at him. QQ I donno.
Also, how should I be DIing when Marth his F throwing me over and over again? I DI away, I eat a tipper to the face, and if I DI towards, I get....cg'd more. I'm new to peach. >_>
Lol, it sounds like we're playing the exact same person.getting tipper dash attacked from a fthrow is like gg. We should be talking about escaping the grab by shaking out of it since Marth has some gay **** against Peach from a grab at low percentage. I remember seeing somewhere/someone say you can DJL to a downsmash at some low percentage, but I doubt that'd work since grab > hitboxes but lol I thought the idea was cool, never really tried it.
Vs Marth you gotta hope they suck balls, then your good LOL. I play against Marths that do **** like tipper fair on my shield to dash away type of approach, and other gay **** techchasing and basically killing me when I'm trying to get up from the ledge.