wildvine47
Smash Ace
- Joined
- Mar 19, 2009
- Messages
- 964
Hello Pits! We're discussing you over at the Diddy Matchup Thread! Please drop by and give us your input if you could, we'd really appreciate it.
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Hey! I main Pit and Diddy, so I'll drop in some input real soon!Hello Pits! We're discussing you over at the Please drop by and give us your input if you could, we'd really appreciate it.
Should. But you'll have to reflect it while somewhat high up if you don't want to give them a chance of pocketing it.will a reflected bowling ball hit villager or just fall back down again?
Time was I would have said Dedede. Fortunately, I'm less abjectly terrified of him nowadays, and I'd be more inclined to say Rosaluma is our hardest matchup.Here's a good question for you guys: What's Pit's worst matchup? I'm thinking it's Lucario. Because having trouble killing vs a character who gets stronger with more damage he takes doesn't ever go well.
Agreed, he's fast and tiny, not a good combination for punishment. I always end up falling for his f-smash somehow, and his pesky d-throw -> down-b, while not lethal, is a tricky setup all the same.(On a more serious note, what are the opinions on the Pikachu MU? He's super annoying and I have no idea how to fight him)
How is that Pit's worst matchup? I don't understand, quite frankly. I mean, King Dedede does outrange our weapon, survives pretty long, has a lot of powerful moves that also get boosted from rage, and has a super annoying recovery. But Pit has attacks that, if spaced well enough, can easily rack up King Dedede's percentage pretty high. He also has Arrows of Light, which are pretty good for sniping him to add up damage too before a f-throw will eventually KO him.DDD has been my worst matchup so far, but I've never been sure if that's because I play Pit or just because I (as a player) am poor at understanding and fighting DDD in general.
I didn't say it was Pit's worst matchup, I said it was probably my own worst matchup, and that I didn't know how much of it was due to the characters vs. due to the players. But, I can say that when I play against a good DDD, it definitely feels like there's some kind of a matchup disadvantage going on. I think part of it too is that Pit just doesn't have any truly awful matchups (at least, not that I know of), so even if this one isn't completely horrible it might still be considered one of his worst.How is that Pit's worst matchup? I don't understand, quite frankly. I mean, King Dedede does outrange our weapon, survives pretty long, has a lot of powerful moves that also get boosted from rage, and has a super annoying recovery. But Pit has attacks that, if spaced well enough, can easily rack up King Dedede's percentage pretty high. He also has Arrows of Light, which are pretty good for sniping him to add up damage too before a f-throw will eventually KO him.
This never felt like a terrible matchup for Pit. But I guess I haven't fought a good King Dedede with him. Can anyone link me a video of Pit vs. King Dedede to show me how it works?
Oh, I didn't pay attention to the fact that it was personal. I thought King Dedede was a sort of common main in tournaments, but I guess not. Besides, Pit is a fairly versatile character, kind of like Mario, but not as much. So he can't have that many bad MUs, does he?I didn't say it was Pit's worst matchup, I said it was probably my own worst matchup, and that I didn't know how much of it was due to the characters vs. due to the players. But, I can say that when I play against a good DDD, it definitely feels like there's some kind of a matchup disadvantage going on. I think part of it too is that Pit just doesn't have any truly awful matchups (at least, not that I know of), so even if this one isn't completely horrible it might still be considered one of his worst.
As for DDD's advantages, you basically named them. Pit likes to outrange and space, can have a little trouble killing, and as a result likes to gimp. DDD outranges Pit, is even harder to kill than the average fighter because of the weight, and is very difficult to gimp. As for arrows, they're a great poking tool, but they don't really solve the matchup. Pit can't even gimp with them like he can against, say, Falcon or Diddy, because DDD has all those jumps and super armor on his up+B.
I can't seem to find any tournament footage of DDD vs. Pit. I don't think people really use DDD in tournaments, at least not ones that are uploaded to youtube, so it's an even tougher task finding one against a particular fighter. There are random for glory matches that I can find though by searching "pit vs. dedede smash 4" but none of them so far contain very high quality gameplay.
Versus Luigi- This is personally one of my hardest matchups. I can outplay a Luigi player for 90% of a match, and he can get a quick string and rack up equal damage against me like it's nothing as Pit. Not to mention close up Luigi is basically the king of just slap the c-stick in any given direction and you can do it again even if you wiff the first attack because he seems to have glorious frame data, making it super hard to punish Luigi for standard attacks and aerials. But that could just be me.How are you all versus the Mario Bros.?
This is exactly what I'm talking about! Thanks my friend, I'll try and apply what you've talked about in my gameplay.Hmm, I'll give some quick tips I think might help.
Guardian Orbitars can save your life if you know she's going for an up-special kill when you are in the air. Remember that you can fall off-state with them to avoid the landing/end lag without much fear of dying, as Pit can recover from the depths of the Underworld no sweat (Thanks Lady Palutena!).
From my experience against her (my roommate mains her but I won't say he's the best by any means), I find ZSS isn't that comfortable going low/understage for KOs. I've actually got a pretty cheesy KO against my roommate with this-- I held my guardian orbitars against a high percentage down throw, knowing his follow-ups were no longer guaranteed and he was looking for the KO. I fell down and off the stage with them; he followed me, waiting to punish their end lag, but because I fast-fell and the camera zoomed in too much on the two of us, I don't think he realized just how low we went. I was able to up-special back to the stage... he was not. It's a rather odd case, but showcases how useful the GOs can be. Of course, if you get too comfortable using them, any good player will catch on and work around them, but airdodging can mean death against ZSS so it is a nice option to have.
One of the main things to take advantage of against ZSS is end lag on her whiffed grabs. Try to dance in and out of her grab range (I know it's big so space well) with safe moves/run up shielding to bait out a grab so you can get one of your own. Her grab combos are potent, but it's balanced in that she has to commit so much to get the grab.
Conversely, remember that her charge shot and dsmash don't have much end lag, so don't fall for her bait and try to punish her because you could be eating something far worse. Even seemingly safe punishes become tricky because that frame 1 jab comes out... well... frame 1. I think playing more defensively is greatly rewarded, as Pit has just as many bait and punish tools as ZSS. If your opponent goes overly aggressive, you should be at the advantage. If you go overly aggressive, she's eventually going to land a free grab and lay on the hurt.
For edgeguarding, I'd recommend waiting until ZSS uses her down-special before committing to anything. You can catch her at the end of the jump with a lasting hitbox like nair, but during the jump she'll just sail on right by you, or worse-- spike you to your death off-stage. My roommate likes to recover high more often than low because of how seemingly safe down-special is for ZSS as a recovery option, but so long as you are patient and wait for the kick to end you should be able to punish their landing. If they switch it up and recover low, go do what Pit does best and harass them off-stage. This one is circumstantial, but if you know that ZSS already used her double jump AND down special, her only options left are up-special and tether grab, which means pushing her gently away from the ledge with Guardian Orbitars. Make sure you pay attention to what movement options she has left.
This isn't an exhaustive analysis but it's the first things that came to mind. Good luck against your friend!