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I don't know what the css was but it says 4.05 in the folders/files.On the css does it say version 4.05?
i actually tried today too as well and was unable to reproduce it this easily. me and my brother are gonna do some testing and we will get back to you with something more concreteHow can I reproduce this? I just tried taking a human Falco and dairing offstage in a 1-stock match and it correctly gave a star to the other player.
There's other AI in this forum designed to improve upon the AI, but none have really done learning techniques. It's possible, but it's likely that it would focus on one character, since we can't completely automate things like hitbox detection, hurtbox detection, etc..Would it be possible to have learning ai like this?
What if you have that same problem with 20xx 4.05 on wii? Custom battlefield turns into brinstar depths and the Fourside and Hyrule custom stages are still standard.Disable Gecko codes. If I could grab netplay by the neck and strangle it, I would.
Those stages weren't hooked in yet when I released 4.05. Custom battlefields are on the 2nd SSS page now. That was basically the hacked stage select images from 3.02 that I used for the 3rd SSS page. Behind the scenes code just hadn't been added yet.What if you have that same problem with 20xx 4.05 on wii? Custom battlefield turns into brinstar depths and the Fourside and Hyrule custom stages are still standard.
Yes, with a code, there's a post somewhere that explainsIs it possible at all to give Marth the custom sword colors in 4.05?
Do you have a link? I've looked all over Smashboards and all the code threads and I can't find it anywhereYes, with a code, there's a post somewhere that explains
Stage Select Screen Color Modifications[Achilles]
- Color borders have been added to show [generally accepted] tournament stage legality.
- Top = Singles/Bottom = Doubles
- Green = Starter
- Yellow = Counterpick
- Red = Banned
- Past Stages Dream Land, Yoshi's Island, and Kongo Jungle have new icons that actually show the stage.
- Pixelated background textures have been removed. Looks much cleaner now! [The Realest]
In the normal version of 20XX, Kongo Jungle 64 has a new icon as well has a half red half yellow border. Does anyone have a file that has the normal border, but the same, new icon? [See quote for what I mean]
Perfect!
the half yellow border is because it's legal as a doubles counterpick (even though no one uses it)In the normal version of 20XX, Kongo Jungle 64 has a new icon as well has a half red half yellow border. Does anyone have a file that has the normal border, but the same, new icon? [See quote for what I mean]
Use the 4.05 start.dol from this threadIs it possible at all to give Marth the custom sword colors in 4.05?
The problem resides in the fact that Crazy Hand makes no checks for the FSM mod already being installed in the DOL file loaded into the program, combined with the fact that the DOL placement of the injected FSM assembly code and FSM list by Crazy Hand is hard coded into the program, with no way for the user to change these values (that I have heard of).Does anyone else experience a crash if you use a character that does rapid jabs? I realised that after installing Magus's frame speed modifier using 20XX, certain characters such as kirby and captain falcon causes the game to crash when you do a rapid jab.
Does magus's mod conflict with any other dol mods?
https://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu#CPUTYPE_SETi never really go in debug menu, just realized there are different AI types. is there anywhere that describes each one? like what the difference between special link, freak, special samus, struggle, etc
Thanks for that! Also I have one other question. Is it possible to choose a different character for the 5th and 6th player in the VS debug menu?The problem resides in the fact that Crazy Hand makes no checks for the FSM mod already being installed in the DOL file loaded into the program, combined with the fact that the DOL placement of the injected FSM assembly code and FSM list by Crazy Hand is hard coded into the program, with no way for the user to change these values (that I have heard of).
One of the codes in the 20XX Hack Pack is to disable the rapid jab action state if the character is Falcon and the player is a CPU (so that the CPUs always Gentlemen). My guess is that Crazy Hand is clobbering the ASM of this code in the DOL when it writes in the FSM code or FSM list. If you want to disable the mentioned rapid jab code, write 0x7c0802a6 at location 0xD376C in the DOL
This would probably be the closest thing if someone could some how rig it so the color is determined by team.
This would be pretty cool to add.I think copying GnW's outline effect would do a better job. It may be an effect within the actual costume file however, so might be harder to implement than simply changing tint.
Are you running the 32-bit/x86 version, or the 64-bit version?I´m not sure if someone else has posted this already but I have problems setting up 20XX. Whenever I drag the vanilla melee iso to the converter, it starts to run the conversion but it then says that the .exe file is not compatible with my version of Windows. Have I done something wrong, or should I do something else? Thanks.
P.S. I have Windows 10, 32 bits
Try this:I´m not sure if someone else has posted this already but I have problems setting up 20XX. Whenever I drag the vanilla melee iso to the converter, it starts to run the conversion but it then says that the .exe file is not compatible with my version of Windows. Have I done something wrong, or should I do something else? Thanks.
P.S. I have Windows 10, 32 bits
Are you running the 32-bit/x86 version, or the 64-bit version?
It´s the x64 version, and my computer´s in spanish. I just downloaded the root files instead. Thanks for the help anyways.Try this:
1) download the 32-bit version of xdelta, unzip it, and put the exe file you get in the folder with the converter batch script.
2) open the batch script in a text editor, and look for the reference to the original version of that program, which will be just one line about half-way through the script that starts with "xdelta3-x86_64-3.0.10.exe". Change that first part of the line to be the file name of the new version of the xdelta program you downloaded (leaving the rest of the line intact; so there should still be a space between the file name and the "-d").
3) save the file and run the conversion again
Hopefully that works. If not, please post the error message that you get.
Put the files into the root and rebuilt the iso, once i choose any of the custom stages it never leads. Just keeps me at the loading screen, what do?Here's a Stage Pack of most of the imports into the "Hacked Stages" select screen for 20XX. Comes with stage icons.
http://www.mediafire.com/download/atl6los7wa8zx15/Stage_Pack.zip
Added:
-Silph Co
-Metal Cavern
-Miiverse
-75m
-Metroid Labs
-Kalos w/ background
-Suzuka Castle
How-To
-Place all the files in the .zip into your 20XX root folder. Open GCR > Options > Check Do not use 'game.toc'.
-Rebuild.
In dolphin go to graphics -> general -> check use full screenI want to play 20XX 3.02 & 4.05 full screen on dolphin 5.0. How would i go about doing so.
Lol sorry i ment i want to play in wide screen. Without the black barsIn dolphin go to graphics -> general -> check use full screen
It's okay, some Crt tvs has black bars also melee runs on a specific resolutionLol sorry i ment i want to play in wide screen. Without the black bars