Achilles1515
Smash Master
They should be in the Gecko Codes ThreadDoes anyone have the 1.02 DOL mods for flash on L-cancel and shield turns white during stun? I want to add them to my training ISO since this pack doesn't have them.
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They should be in the Gecko Codes ThreadDoes anyone have the 1.02 DOL mods for flash on L-cancel and shield turns white during stun? I want to add them to my training ISO since this pack doesn't have them.
This. It must be titled game.iso.I fixed my issue. If anyone else has a similar problem, confirm you have a working 20xx iso in Dolphin, then install it to your storage device with DMtoolbox. It may be something as simple as having the file titled "game.iso" instead of something else, but I'm not sure.
I'm still super excited. Thank you so much for your hard work, Achilles, and let me know if you'd like any help.
any reason you want a modified dol rather than just using ocarina codes? like i wrote above, i have flash on l-cancel working with the hack pack with no problems. there's really no reason they need to be hardcoded in the dol since almost all loaders support ocarina codes.Does anyone have the 1.02 DOL mods for flash on L-cancel and shield turns white during stun? I want to add them to my training ISO since this pack doesn't have them.
The "menu codes and in-game toggles" code alone is more lines than the Gecko codehandler is able to use at once. So this doesn't even include the code to actually make P2 perform actions.any reason you want a modified dol rather than just using ocarina codes? like i wrote above, i have flash on l-cancel working with the hack pack with no problems. there's really no reason they need to be hardcoded in the dol since almost all loaders support ocarina codes.
See my last post. And X+D-Pad Right toggles hitboxes. It's in the OP.Really nice work overall, incorporating this into the game removes any problems with loading too much code when using this with a hdloader.
I only have one concern: will flashing on l-cancel and shield stun as well as toggling hitbox overlays be added to future releases? If not I assume the best way is to just harvest the features that were removed from the original version?
Yes. I'm not sure if it's absolutely necessary but do it.do we need to format the ISO with discEX like with the old hack pack?
Yo My home base is in Cinci (Mason). I love that place.Awesome, I'm going to try this right away!
I load ISOs burned onto mini DVD-Rs off my gamecube with a xeno modchip. I don't use a wii.any reason you want a modified dol rather than just using ocarina codes? like i wrote above, i have flash on l-cancel working with the hack pack with no problems. there's really no reason they need to be hardcoded in the dol since almost all loaders support ocarina codes.
Alright, it looks like the code to have the characters turn white on shield stun has the side effect of not having any of the p2 cpu modes to work properly (they just stand still).See my last post. And X+D-Pad Right toggles hitboxes. It's in the OP.
The instructions are in a "readme" text document in the download.Does OP have a link to installation instructions or am i just an idiot?
Ah, I see. It's not included in 2.01, only 2.00, that's why I missed it.The instructions are in a "readme" text document in the download.
Oops. Thanks for pointing this out.Ah, I see. It's not included in 2.01, only 2.00, that's why I missed it.
You're right about all that. I'll make it an option when I get a chance again.Here's a guide for anyone who wants the ability to load 20XX or vanilla or other versions side by side in a launcher like WiiFlow. As-is, it is difficult to tell which is which. WiiFlow organizes everything by Game ID. Melee NTSC's ID is GALE01, regardless of what version. So WiiFlow will use the same title and box cover and cheat list for each. If you have a 20XX iso and a vanilla 1.02 ISO on the same storage device, you'll have to guess which is which (or develop your own "system").
The way around it is to give the Hack Pak (or any other version) a new ID and title. In the past, I have used this tool to change ID and title. It could work here, but it's not what I did this time. You can try either way, it's safe. The link is much easier.
Follow the included instructions on rebuilding the ISO, and stop after step 7 (replacing Start.dol). In that folder (&&SystemData), open ISO.hdr in a hex editor. This is a program that lets you manually edit data. I use HxD. The first line is the game ID, GALE01. You can change that as long as G and E remain. I recommend calling it GALEXX, why not. Offset 0x0020 is the start of the Game Name; you should see "Super Smash Bros Melee" to the side. I changed it to "Super Smash Bros Melee: 20XX Hack Pack 2.0." Then save, and continue following the instructions as usual.
Now you can give each version its own title, boxcover, cheatlist, and settings. I've tested this method with these settings and can confirm it works.
@ Achilles1515 This would be an easy addition to the pack. We could probably add more flavor text too (i.e., where it says Nintendo's All-Stars are ready to battle).
The stage strike code apparently conflicted with it and caused the random stage toggle to not be set to the legal stages on boot. And the random stage toggle was not readily available after booting which became annoying in conjunction with the last.What problems did the Boot to Character Select Screen cause specifically? Just curious as I didn't experience any issues in my time trying it out.
I added this to the main post.I made an infographic with all new codes :
i've sent you the .psd if you want to do further modifications.
Thanks for posting this.Bug: toggling off infinite shield while in shield will cause the game to freeze. not sure if it's fixable or if you should tell people just not to do it. either way, still amazing work
20XX 2.02 Random Music Default OFF.dolAlright do that.
While you're at it, can you put back in the flash on L-cancel code, set random music's initial value to 0, and for modded stages, can you re-add 'no acid brinstar'?
Great work so far dude.
Can someone test this on vanilla Melee with ONLY the debug menu replaces tournament mode code on.More precisely on Dreamland the hitboxes do not appear, so when you toggle it the first time it looks as nothing happens, and the second time when it is supposed to just show the hitboxes you are invisible.
Were you able to get any codes working? I was about to give up on this hack until Achilles gave us the .dol mod. I cannot get codes to work.If anyone figures out how to get the flash during shield stun code working with this please post it here.
Yeah i didnt put in on purpose, Cause it's really characters specific (only 3 at the moment), so if you add more characters, the infographic will not be accurate anymore.I added this to the main post.
The only toggle thing I didn't see is L for the alternate costume [although it's very conditional].
Theoretically yes, but there would be no way to reverse everything perfectly. As previously mentioned, the version for solid black is done and is going to be released sometime next week.So you dont change anything for each icones but only draw them on the screen with differents settings ?
if you had x value to each bytes, would it be possible to blend them in a color ? It would be the same icon, but displayed with differents settings ?
(e.g :all striked stages are blended in red)
Sorry if i dont know how it works, i just think this is very interesting
I much simpler way for people that are too scared to use a hex editor is WiiBackupImageEditor, it works on gamecube games and is a simple program that allows you to change the GAMEID and game name.Here's a guide for anyone who wants the ability to load 20XX or vanilla or other versions side by side in a launcher like WiiFlow. As-is, it is difficult to tell which is which. WiiFlow organizes everything by Game ID. Melee NTSC's ID is GALE01, regardless of what version. So WiiFlow will use the same title and box cover and cheat list for each. If you have a 20XX iso and a vanilla 1.02 ISO on the same storage device, you'll have to guess which is which (or develop your own "system").
The way around it is to give the Hack Pak (or any other version) a new ID and title. In the past, I have used this tool to change ID and title. It could work here, but it's not what I did this time. You can try either way, it's safe. The link is much easier.
Follow the included instructions on rebuilding the ISO, and stop after step 7 (replacing Start.dol). In that folder (&&SystemData), open ISO.hdr in a hex editor. This is a program that lets you manually edit data. I use HxD. The first line is the game ID, GALE01. You can change that as long as G and E remain. I recommend calling it GALEXX, why not. Offset 0x0020 is the start of the Game Name; you should see "Super Smash Bros Melee" to the side. I changed it to "Super Smash Bros Melee: 20XX Hack Pack 2.0." Then save, and continue following the instructions as usual.
Now you can give each version its own title, boxcover, cheatlist, and settings. I've tested this method with these settings and can confirm it works.
@ Achilles1515 This would be an easy addition to the pack. We could probably add more flavor text too (i.e., where it says Nintendo's All-Stars are ready to battle).