Kadano
Magical Express
Because there is no official guide that names all the obscure phenomenons we have in Melee, many community-named terms have been established. Sometimes, there are conflicting terms that I haven’t found a clear definition for yet. So far, these have been:
1. Edge vs. ledge. What is the difference between these? My guess is that the edge is just the end of any platform you can edge-cancel with and that the ledge is what you can hang on to. Is this correct?
2. Run-canceling vs. dash-canceling. I’ve read posts, most of them written by Bones, that explain why the the former is superior. Has this newer term found widespread acceptance yet or do most people still say dash-canceling?
3. -canceling. I hate expressions formed with this because they give so little information what it means. For example, run-canceling is usually understood as pressing down during the run animation to stop. The -canceling part implies that something is done to quickly cancel the run. Now the problem I have with this is that jumping out of a run could also be referred to as run-canceling because the run animation also ends.
I’d prefer terms like jumpsquat-grab over JC grab and run-crouch over run-canceling / dash-canceling. (or kneebend-catch and run-squat, but I guess I’m the only one who likes debug mode’s terms that much)
I don’t have a question for this point, I just want to voice my opinion to see whether others feel this way too.
1. Edge vs. ledge. What is the difference between these? My guess is that the edge is just the end of any platform you can edge-cancel with and that the ledge is what you can hang on to. Is this correct?
2. Run-canceling vs. dash-canceling. I’ve read posts, most of them written by Bones, that explain why the the former is superior. Has this newer term found widespread acceptance yet or do most people still say dash-canceling?
3. -canceling. I hate expressions formed with this because they give so little information what it means. For example, run-canceling is usually understood as pressing down during the run animation to stop. The -canceling part implies that something is done to quickly cancel the run. Now the problem I have with this is that jumping out of a run could also be referred to as run-canceling because the run animation also ends.
I’d prefer terms like jumpsquat-grab over JC grab and run-crouch over run-canceling / dash-canceling. (or kneebend-catch and run-squat, but I guess I’m the only one who likes debug mode’s terms that much)
I don’t have a question for this point, I just want to voice my opinion to see whether others feel this way too.