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Temple: Stage Research

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Today it's a blast from the past as we look at a much-beloved stage, despite it being almost completely unsuited for competitive play.

Previously Covered
Mario Circuit (Brawl)
Boxing Ring
Port Town Aero Dive
Bridge of Eldin
Pilotwings
Jungle Hijinxs
Wrecking Crew
Halberd
Pokemon Stadium 2
Big Battlefield
Battlefield
Smashville
Lylat Cruise
Castle Siege
Town & City
Duck Hunt
Delfino Plaza
Kalos Pokemon League
Mario Galaxy
Coliseum
Gamer
Wii Fit Studio
Kongo Jungle 64
Windy Hill Zone
Luigi's Mansion
Norfair
Orbital Gate Assault
Woolly World
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit

Layout
Temple is a massive stage, but fortunately its layout is completely static. Broadly, one can divide the stage into three sections: Exterior, Interior, and Cave of Life.

The Exterior is in the upper left. A single lengthy walkway forms the bulk of the standing room, with small stairways providing elevation changes and a pillar creating a small wall. This pillar is placed such that players walking into it from the right side will treat it as a stair, but the left side is a proper wall and must be jumped over. In the middle of this section, the floor is a pass through platform, with another smaller platform below jutting out of the aforementioned pillar. Arches support additional platforms overhead. The far right side of the main walking area has a grabbable ledge despite solid ground existing below.

The Interior is on the right and is rather awkwardly named since the entire structure is so run down as to expose everything to the outside. Moving on, it consists of a large flat ground with two platforms stacked on top of each other on the far right side. On the left a crumbling wall creates a solid platform, a slanted bit of ground, and a slanted standard platform.

The Cave of Life is located at the bottom. A cavelike area between the Exterior and Interior spaces leads down here, and another opening exists in the Exterior space below the section of pass through floor. It's not very big, all things considered, but is worthy of mention due to the "Cave of Life" effect named after this very space. The ceilings formed by the rest of the stage overhead make it relatively easy for players to survive to abnormally high percents by teching the impact on the many solid surfaces available. A small solid platform floats even further below to the right.

Players 1 and 2 start in the Exterior on the stairs and in the Interior on the section of sloped floor. Players 3 and 4 start on the rightmost platform in the Exterior and inside the cave leading to the Cave of Life. The Omega form floats over a void.

Temple has no stage hazards or indeed any other dynamic stage features. What you see is what you get.


The Temple stage can be divided into three basic sections, if only to make it easier to talk about the layout. Seriously, this stage is huge.

Temple Jump
A popular feat to attempt is the "Temple Jump" where a character falls from the ledge on the rightmost side of the stage and attempts to reach the floating platform at the bottom. Also popular is the "Reverse Temple Jump" where characters attempt to traverse the same space, but in reverse.

Summary
  • It's big.
  • It's also completely static. What do you want, an embossed map?
  • Temple Jump and Reverse Temple Jump are things you can try if you want.
 
Joined
May 3, 2009
Messages
7,190
Also of note imo is that despite the points I circled in red are, for the most part, treated as stairs, they are treated as walls with Charizard's Flare Blitz



That tiiiiiiny little lip is enough to stop a hurtling, flaming dragon, why
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
I don't have posting privileges in the Academy. The admins (Shaya and Aerodrome specifically) move topics there as they see fit.

EDIT: AND KYOKORO_PAMUYO
 
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