Here is the moveset I mentioned earlier. I also posted it in a Cless thread I made a long time ago. Virtually all of these moves derive from various Tales games Cless has appeared in, a few I made up.
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Index:
1). Regular Attack
2). Other Moves & Actions
3). Tilt Attacks
4). Smash Attacks
5). Aerial Attacks
6). Special Moves
7). Grab Attacks
8). Taunts, Poses, Etc.
9). Final Smash
Summary
In terms of weight, mobility, and attack speed, Cless is somewhat of a cross between Marth and Captain Falcon. Unlike Marth and Captain Falcon, however, Cless’s attacks consist of more magickal properties.
1). Regular Attack (or “jab”):
• Jab 1: Cless performs a swift downward vertical slash of his sword. Deals little damage and knockback.
• Jab 2: Cless performs a swift thrust of his sword. Deals little damage and pushes away the opponent a very short distance.
• Rapid Jab (Blade Storm): If the player presses the attack button rapidly, after the first two jabs Cless will perform a flurry of lightning-fast thrusts with his sword. He will continue to do so until either he takes damage or the player ceases to press the attack button.
• Regular Attack (with item): Cless brings the item up in a diagonal swing. Damage, speed, and knockback depends on what item Cless is wielding.
2). Other Moves & Actions:
• Initial Jump Animation & Height: Cless leaps into the air in the same pose as his fighting stance (with his body turned sideways and his sword held close to him, across his front). About as high and far as Marth’s initial jump.
• Initial Jump Animation & Height (backward): Cless leaps backward with his body facing forward and his sword held out in front of him defensively. About as high as Marth’s initial backward jump, but a little farther.
• Secondary Jump Animation & Height: Cless leaps into the air in a quick flip. About the same height and distance as Marth’s secondary jump.
• Secondary Jump Animation & Height (backward): Cless does a quick backflip. About as high as Marth’s secondary jump, but farther.
• Spot Dodge Animation & Duration: Cless leans to the side with his sword arm close to his chest, his sword pointing upward. A little longer than Marth’s spot dodge.
• Air Dodge Animation & Duration: Cless twists his body. About the same duration as Marth’s air dodge.
• Dash Attack: Cless leaps in the air a very short distance whilst performing a strong rising vertical slash that send the enemy flying upwards a short distance. Quick startup.
• Dash Attack (with item): Cless performs a diagonal slash with his sword and then a thrust with whatever item he is wielding. Quick startup.
• Get-up Attack (face up): Cless performs a quick diagonal slash in front of him, then a quick thrust behind him.
• Get-up Attack (face down): Whilst Cless is rising to his feet, he performs a quick spin-slash that damages opponents on both sides.
• Edge Climb Attack: Upon climbing onto the stage, Cless performs a quick, but weak, horizontal slash.
• Second Edge Climb Attack (when damage percent is high): Cless performs a slow and weak diagonal slash.
3). Tilt Attacks:
• Forward Tilt (Fury Slash): Cless performs a powerful horizontal slash that does plenty of damage whilst sending the opponent flying. Excellent horizontal range, but poor vertical range. Can kill at medium-high percentages, but has a slow startup. Can be used immediately after Jab 1 or Jab 2.
• Forward Tilt (with item): Cless performs a swift, strong downward vertical swing with the item. Damage, speed, and knockback depends on what item Cless is wielding.
• Upward Tilt (Lightning Bolt): Cless performs a quick, rising diagonal slash--at the same time, a lightning bolt strikes the ground in front of him, shocking any unlucky opponent several times before sending them flying upward a little. Quick startup. Great vertical range, but poor horizontal range.
• Downward Tilt (Magma Rift): Cless brings his sword to the ground with bone-breaking force. At the same time, a pillar of molten lava shoots from the ground in front of him. Does a decent amount of damage whilst sending the opponent flying upward. Can kill at high percentages, but has a slightly slow startup.
4). Smash Attacks:
• Forward Smash (Soul Wave): Cless brings his sword arm across his front, gathering force and momentum, then unleashes a spray of energy that sends any opponent in front of him flying. Slightly slow startup. Good horizontal range, medium vertical range. Can kill at high percentages, especially if charged.
• Forward Smash (with item): Cless performs a strong horizontal swing with the item. Damage, speed, and knockback depend on what item Cless is wielding.
• Upward Smash (Gale Barrier): Cless thrusts his sword into the ground, conjuring a magickal circle that unleashes a surge of energy which sends any adjacent or above opponents flying upward. Quick startup. Medium horizontal and vertical range. Can kill at high percentages, especially if charged.
• Downward Smash (Soul Edge): Cless hops upward a short distance whilst bringing his sword up in an uppercut slash, then, whilst landing, brings his sword down with bone-breaking force, unleashing a 180-degree burst of energy that sends any nearby opponent flying. Quick startup. Can kill at high percentages, especially if charged. Though powerful, Cless can easily be knocked out of this move by a fast attack before he finishes.
5). Aerial Attacks:
• Neutral Aerial (Dual Kick): Cless deals two swift, powerful kicks and a final downward diagonal thrust of his sword. Instant start up, very slight ending lag. Good horizontal range. Has little knockback, but does a decent amount of damage altogether.
• Forward Aerial (Tiger Teeth): Cless performs a swift uppercut vertical slash of his sword, then brings it down for a second swift vertical slash. Instant startup. Good horizontal and vertical range. Has little knockback, but good for building up damage. Cless will be kept afloat during this move.
• Backward Aerial (Reverse Dual Kick): Cless performs a swift, powerful backward kick, turns around whilst performing another swift and powerful kick, then finally performs a downward diagonal thrust of his sword. Similar to his Neutral Aerial, except it turns him around. Instant startup, very slight ending lag. Good horizontal range. Has little knockback, but does a decent amount of damage altogether.
• Upward Aerial: Cless swings his sword above him whilst turning his body in a full circle. Quick startup. Good vertical range, but little horizontal range. Deals a fair amount of damage whilst knocking the enemy upward a short distance.
• Downward Aerial: Cless performs two powerful, but slightly slow stomp-kicks. Very slightly slow startup. Has next to no knockback and poor horizontal range, but deals a good amount of damage.
6). Special Moves:
• Standard Special (Sonic Blade): With a swift swing of his sword, Cless launches a fast-moving shockwave that runs along the floor until it either collides with an opponent or object, or reaches the end of the platform. If this move is used in the air, the shockwave will travel downward at a 45-degree angle, dissipating once it hits the ground. Instant startup. Does minor damage, but stops the opponent in his/her tracks.
• Side Special (Lionheart): Cless charges forward, his sword held close to his body, pointing forward. On the ground, Cless continues to run until the player either cancels the move by holding the control stick in the opposite direction, Cless reaches the end of the platform, or if Cless collides with a wall or an opponent. In the air, Cless flies forward a long distance (roughly as far as Ike’s fully charged quickdraw, but a little slower). Upon colliding with a wall or an opponent, Cless will unleash a burst of energy shaped like a lion’s head, which will send the opponent(s) flying--if this happens in the air, Cless will enter helpless frames after. Quick startup. Very high ending lag if cancelled. Deals a good amount of damage. Can kill at high percentages.
• Upward Special (Spatial Soar): Whilst facing the screen, Cless levitates his body and holds his sword in front of him with both hands. At the same time, he emits a surge of energy, damaging any adjacent opponent whilst pushing them away. After roughly a second, Cless teleports either directly upward or in the direction the player holds the control stick. If the player holds down the “special attack” button whilst Cless is teleporting, Cless will teleport next to the nearest opponent, or the opponent aimed at with the control stick, and perform a barrage of slashes and stabs before descending in helpless frames. Whereas if the player lets go of the special attack button after beginning the move, Cless will simply teleport to his destination and slowly fall downward in helpless frames. Quick startup. Good for building up damage, but can leave Cless open if used haphazardly.
• Downward Special (Rising Phoenix): Cless leaps into the air, then dives down at a 45-degree angle with his entire body engulfed in a Phoenix-shaped flame, his sword thrusted out in front of him. In the air, he will simply dive downward without jumping. Any opponent whom Cless collides with will be engulfed in flame and sent flying upwards a short distance. Quick startup. Does a decent amount of damage.
7). Grab Attacks:
• Grab Animation & Speed: Cless lunges forward whilst reaching out to grab the opponent. About the same speed as Marth’s grab, but farther. Dashing grab is a little slower and has a slight ending lag. Pivot grab is the fastest and farthest.
• Pummel: Cless knees the opponent in the torso. Slightly slower than Marth’s pummel, but more powerful.
• Forward Throw: Cless pushes the opponent away and sends him/her flying with a strong front kick. Opponent does not fly too far, but takes a fair amount of damage.
• Backward Throw: Cless throws the opponent behind him and deals the opponent a swift and powerful kick, knocking him/her away. Opponent does not fly too far, but takes a decent amount of damage.
• Upward Throw: Cless tosses the opponent above him and delivers a strong slash of his sword, sending the opponent flying upward. Opponent does not fly too far, but takes a decent amount of damage.
• Downward Throw: Cless slams the opponent to the ground and brings his sword down on him/her in a bone-breaking two-handed vertical strike. The opponent is sent flying upward and slightly forward. Opponent does not fly too far, but takes a decent amount of damage.
8). Taunts, Poses, Etc:
• Up Taunt: Cless brings his fists close to his waist and lets out a “power-up” cry. At the same time, a strong wind blows under his cape.
• Side Taunt: Cless stands erect and points his sword at the opponent. At the same time, he says, “Had enough?”
• Down Taunt: Cless’s body droops forward and a ghost version of himself floats above him.
• Victory Pose 1: Cless twirls his sword in his hand once and raises it in the air. At the same time, Cless shouts, “All right! I did it!”
• Victory Pose 2: Cless casually swings his sword twice then sheaths it, one hand of his hip, the other on the hilt of his sword. At the same time he says, “Never stood a chance!”
• Victory Pose 3: Cless turns his back to the camera, looking over his shoulder. At the same time, he says, “I never abandon my comrades.”
• Idle Pose 1: Cless briefly glances to the side.
• Idle Pose 2: Cless taps the toes of his boots on the ground.
• Onscreen Appearance (when the match begins): Cless flies toward the stage atop a mystical, winged flying machine. As Cless reaches the stage, he hops off the Reabird, lands on the stage in a kneeling position, and then readies his sword.
9). Final Smash (Pegasus): Before Cless, a silvery white winged horse appears. Cless mounts the Pegasus, and the Pegasus rears on its hind legs whilst letting out a cry of challenge. The two then take flight. Similar to Super Sonic, for a limited amount of time the player is able to fly around the stage, though at a slower and more controlled pace than Super Sonic. Any opponent whom Pegasus collides with will be sent flying or even KO’ed, depending on their damage percentage. Cless is also able to slice enemies in front of him with his sword, which will do even more damage and send the opponent flying even farther. Eventually, Cless will dismount Pegasus and Pegasus will disappear through a time portal, concluding the Final Smash. Be sure not to be far off the stage when this happens!
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