I was about to make a topic for Kirbys copy abilities, but I guess this works instead hrm? I main Kirby and I love putting in the copy ability into my playstyle, I was thinking of suggesting Kirby gets some different abilities instead of all Neutral B, like Kirby does for Mewtwo and also fixes I think some moves might need, like inhaling does 10% and you have a frame of invincibility after swallowing for example, so here's my list. Overall I think Kirby should get at least a buffed version of their neutral B if nothing else, even if it's 2% more than his opponent.
Mario : Marios fireball does 8%, but because Kirby is lower down it doesn't bounce as far, it should do 10% to compensate for the shorter distance it has
Luigi : Unlike Kirbys Mario ability, Kirbys Luigi shoots further, so it should do 8% (as opposed to Luigis 7%)
Peach : Reduce lag, that's all it really needs.
Bowser : Currently it doesn't run out, but also it doesn't bite like when Bowser does it point blank, I'm kinda mixed with this, I think it's fine not running out.
Yoshi : Needs more reach, it's like the hitbox wasn't put in properly, as you can face away and still eat them.
Wario : It's the same as Brawls one, as it's not like Warios, it kinda fits into Kirbys moveset, fine as it is.
DK : I haven't really used DK, I think it should/is the same as PMs DK one and is fine the way it is if it is.
Diddy : Kirby shoots too high to reliably use it, also the overcharge does no damage at all, lower how high Kirby shoots and it should be fine
Link : It's the same as Brawls, slow and terrible, move it to PMs
Toon Link : Is also the same as Brawls, fire only hits when it's on the ground as well.
Zelda : laggy and small, I recommend changing it to PMs and also increasing the size of the diamond.
Sheik : I think it's the same as Brawls, I haven't tested this one.
Ganondorf : Fine the way it is.
Samus : It's the same as Brawls, can't be charged in the air, not sure about damage, it just needs to be able to be air charged if anything.
Z.Suit Samus : Fully charged Laser doesn't last as long as Z.Suits does (thanks @
Marthmario )
Kirby : Nothing, obviously.
MetaKnight : Keeps the Brawl one, lasts for ages, I don't think this is a good thing personally.
King DeDeDe : Absolutely useless, might as well just spit out yourself, I recommend raising the damage so it's at least worth the hassle of getting the ability.
Fox : While I personally would want Foxes shine, that might mess up the matchup, so lasers are fine
Falco : one of my favourites, I kinda wish it did slightly more damage though, as landing projectile hits on Falco can be tricky.
Wolf : The only thing I think should be done here is give the Melee damage from the gun a bit more damage, Kirbys got small enough arms as it is, I don't think it actually even connects. Also the projectile doesn't go the same distance as Wolfs.
Pikachu : It's the same as Brawls, should be PMs.
Jigglypuff : Would rest work? I don't think so, Pound would be a better choice personally.
Mewtwo: It's fine as is.
Squirtle : It's the same as Brawls in every terrible way, once you hit B you're locked into charging, that's terrible, if anything remove the locked to charging on press.
Ivysaur : Kinda missing the healing, else it's a one use one toss.
Charizard : You can't aim it for some reason.
Lucario : I guess one of these abilities needs that aura charge.
Captain Falcon : Fine as is, but good luck landing a hit with this.
Ness : It's the same as Brawls iirc, it also just dissipaters when it hits the ground or a fall-through platform
Lucas : Doesn't stun nor does it go as far, euck...
Ice Climbers : This really irritates me, current one is terrible, it's tiny, slow and barely does the same damage as ice climbers, I would change it to the Down B instead.
Marth : The only thing stopping Kirby is the range, you'll almost never land this.
Roy : It builds to max charge faster than Roys.
Ike : Blue fire, yes.
Mr Game & Watch : It flips out stuff faster than G&Ws, so thats a plus in my book
Pit: More Damage please, Pit flies all over the place, else controlling the arrow is the same as controlling Pits
Olimer : Same as PMs, with the problem that Kirbys Pikmin don't latch on when thrown.
ROB : Fine as is.
Sonic : Exactly the same as Brawls and actually puts you in a dangerous position if you land a hit with this.
Snake : Can't roll grenades.
All in all, Kirbys copy ability should at least be a slightly buffed version of the opponent he's copying, even if it's slightly faster or slightly more damage.~~~