Here's a moveset I made for Greninja. I see him as likely candidate as a pokeball pokemon, but other than that his chances are limited. Regardless the idea is cool.
[collapse=Greninja Moveset]
General: Greninja is clearly supposed to be a ninja. So I tried to make a moveset to reflect that: he's quick, has good range and can set traps.
Playstyle:
Greninja would be fast, jump high, have good range and attack quickly. However, most of his attacks would be weak and he'd have a hard time landing KOs in low-mid percentages. Greninja is a glass canon of sorts, so he should be fairly easy to KO.
-- Special Moves:
- Standard Special: Water Shuriken
Greninja's most iconic move.
Greninja would throw a Water Shuriken straight out in front of him. A very quick move, low damage, spammable. In air the move would aimed downward at 45 degree angle.
- Side Special: Thief
Greninja dashes forward quickly doing moderate damage to anyone he hits. If he hits an opponent with an item, Greninja will steal it. If Greninja is already holding an item, the item will be knocked out of the opponent's hand.
- Up Special: Shadow Sneak
Greninja becomes darkness moving in any eight of the cardinal directions. Greninja will reemerge from the shadows still able to use aerial attacks. If anyone is close enough to Greninja while traveling in shadow form they will be struck by a multihit barrage of darkness.
- Down Special: Spikes/Toxic Spikes
Greninja drops spikes on the ground in front of himself. There is a small chance that they will be toxic spikes. Spikes will do damage over time, quickly racking up 1% at a time. Toxic Spikes are more dangerous: in addition to doing damage over time to an opponent standing on them they also poison the opponent. Which would have an effect similar to the Lip Stick.
Greninja can have 3-4 sets of spikes out at once. They scatter if repeatedly stepped on. Greninja is unaffected by spikes/toxic spikes.
-- Final Smash: Protean
Protean is Greninja's hidden ability, it changes his type to that of the attack he uses. This ability makes Greninja an incredibly powerful Pokemon.
Greninja's attack power will increase, and a lot of his move will gain secondary effects:
All dark/ghost moves will gain the ability to curse the opponent, dealing them damage over time and slowing them down.
Ice moves will gain an increased chance to freeze the opponent.
Scald will burn the opponent, doing damage over time and decreasing their attack strength.
Other water moves will drench the opponent and make it more likely (or make it likely) they will trip.
-- Smashes:
- Side Smash: Scald
Greninja spits out boiling water in a similar fashion to Squirtle's Water Gun. The range is reduced and the move actually does damage. This move has fire effects.
- Down Smash: Grass Knot
Greninja lays a trap for his opponent, similar to Snake's down smash.
If an opponent walks over it they will be tripped, doing moderate damage but no knockback.
- Up Smash: Smack Down
A projectile Up Smash? Yes.
Greninja throws a rock upward at 45 degree angle. This may sound a bit lame, but it would have a lot of uses.
-- Basic Moves:
- Combo: Pound/Lick
Greninja slams downward with his fist then follow up with a mid-range lick barrage.
- Side Tilt: Bubble
Similar to Squirlte's Project M Bubble, but will move forward and not cause tripping.
- Down Tilt: Mat Block
It won't work as a protective move, however.
Greninja pulls the mat out from under the opponents feet, knocking them over and doing a little damage in the process.
- Up Tilt: Night Slash
Greninja slashes above himself with his tongue imbued with dark aura. Has pretty good range.
- Dash Attack: U-Turn
Greninja does a quick jump forward, striking quickly then jumps back.
-- Aerial Moves:
- Neutral Aerial: Aerial Ace
Greninja performs an extremely quick spinning tongue slash.
- Forward Aerial: Water Pulse
Greninja unleashes 3 pulses of water, good range but poor damage.
- Backward Aerial: Cut
Greninja slashes behind himself quickly with his tongue.
- Upward Aerial: Blizzard
Greninja releases an icy wind upward. Ice effects.
- Downward Aerial: Dark Pulse
Greninja emits a burst dark energy downward, multihit, weak. Not a true meteor smash.
-- Grabs/Throws:
Greninja quickly grabs with his tongue (like how frogs grab flies) bringing his opponent wrapped in his tongue in close.
- Pummel: Constrict (Greninja doesn't learn this, but it isn't much of a stretch for him to have it.)
Greninja will tighten his hold on his opponent with his tongue.
- Forward Throw: Ice Beam
Greninja throws the opponent forward and launches an Ice Beam after them. Has ice effects.
- Backward Throw: Extrasensory
The opponent is psychically thrown behind Greninja.
- Up Throw: Bounce
Greninja bounces into the air and slams his opponent into the ground, Greninja comes down hard on them sending them flying upward.
- Down Throw: Dig
Greninja grabs his opponent and burrows underground. The opponent is struck a number of times underground before reemerging with Greninja.
Other:
Entrance: Substitute
Greninja will emerge from a pokedoll already sitting on stage.
Taunt 1: Smokescreen
Greninja creates a smokescreen that dissipates quickly.
Taunt 2: Camouflage
Greninja will change colors several times and then disappear completely before returning to normal color.
Taunt 3: Double Team
Greninja takes his usual attack pose and briefly create two doubles.