1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 200,000 Smash Bros. fans from around the world have come to discuss these great games in over 18 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

  3. We recently relaunched the Events system on Smashboards Guest! Most notably you'll now be able to filter events by the games featured, and their proximity to you. Any events in the old system will need to be resubmitted to show up again.

    Check out all the details.

  4. Right now the Smash Controller is on sale for $23 on Amazon! Get the Smash GameCube Controller now!

  5. Smashboards experienced some unexpected downtime in the early afternoon of February 1st. Here's a rundown of all the details on the matter.

  6. Use the Smashboards Store to get awesome Smash stuff and support the site, like a Nintendo Controller or the Wii U - Gamecube adaptor ! Check out the inventory in our store and support Smashboards with your purchase today!

Super Smash Brothers Crusade - v0.9.0 Demo Available for download!

Discussion in 'Developer Studio' started by dettadeus, Mar 14, 2008.

  1. dettadeus

    dettadeus
    Expand Collapse
    Smash Lord

    Joined:
    Nov 13, 2010
    Messages:
    1,921
    Location:
    drowning in pixels


    Watch in 720p and get hyped up!

    What is Super Smash Bros. Crusade?

    Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans, Phantom7, Falcon8r, and Dr.MarioX. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer.

    Character List

    Characters currently in Demo version 0.9.0:
    [​IMG]

    Pictures of Current Content
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    SSBC Development Team

    Jaklub - General Programming, Game Direction
    Dettadeus - General Direction, Character Coding, Character Spriting
    GigaPichu - Character Spriting
    SmashKing - Character/Stage Spriting, Stage Coding, Forum Administration
    Mp3 Toaster - General Programming
    Dry - Character Coding, Character Balancing

    Perfect Hell - Character Balancing
    Dustination - Character and Stage Spriting
    (There are many other people helping out, but too many to list here. A full list will be included in the game's credits)


    Inactive/Retired Developers:
    Falcon8r - Programming, General Development
    Phantom7 - Art and Graphics (Original poster of this thread)
    Dr. MarioX - Spriting
    Werekill - Miscellaneous
    Felipe_9595 - Character Balancing, Stage Programming




    System Requirements

    Windows 2000, Windows XP, Windows Vista or Windows 7
    DirectX 8
    or later
    DirectX 8 compatible graphics card with at least 32MB of video memory
    Pentium
    or equivalent processor
    DirectX 8 compatible sound card
    128 MB of memory or greater (noted only in official Game Maker help file documentation)
    960×720 or greater screen resolution with 16-bit or 32-bit colors





    FAQs
    [collapse]
    What types of / How many characters will be included in this game? -- We have quite a lengthy list of fighters (the character roster will total 80 characters, plus alternate forms). There will be plenty of 3rd parties and new representatives from Nintendo games, along with a bonus -- 1 4th party (not originally from a video game series) representative that appears frequently in video games, and that is Goku.

    What types of / How many stages are in this game? -- We also have quite a long stage list (app. 60-65) that includes a great variety of past (64, Melee, and Brawl) and original stages. The roster is being changed slightly, but will still be around 65 stages.

    Will this game include and Online Play feature? -- The game already features online play via P2P in v0.8.4. This feature will be returning in the full v0.9.

    How many hours a day does the team work on the game? -- There isn't a set amount of time. Personally, some days I may not touch the .gmk, others I might work on it as long as I'm awake. I plan to devote a lot of time to Project: Crusade, but I have a life too, you know! As for the rest of the team, it's still pretty choppy.



    Which Smash Bros. game is SSBC going to resemble the most? -- Probably Melee. But some features showcased in Brawl are a part of this game (this does not include tripping!). Overall, though, it tries to be its own game, and it feels very much like that.

    What resolution does SSBC run in? 1280 x 720. However, the full v0.9 will feature the ability to change the resolution of the window if you have a slower computer.

    Will there be NASL in SSBC? Edges have a significant sweetspot area around them, mainly implemented to help out characters with shorter horizontal recovery. The sweetspot is approximately the size of Kirby's body. Also, note that you will auto-grab an edge if you walk off or roll off of it while DI'ing toward the stage.

    Lol can I do SHDJCFFL in SSBC? Uhhh, not exactly, but I'll tell you this. Double jumps can be short-hopped. There is fast-falling, but it doesn't cancel upwards momentum. L-Cancelling is in the game as of v0.8. Some moves will autocancel in their last few frames as well.

    Will there be [LOLrandom mehanic from other game series]? Mostly, the answer here is no. The game will have the mechanisms present in Melee, for the most part, but even these may only to be some extent.

    How many moves do characters have? Here is a full list:
    Jab
    Forward, Up, and Down Tilts
    Dash Attack
    Nair, Fair, Bair, Uair, and Dair
    Forward, Up, and Down Smashes
    Grab
    Forward, Back, Up, and Down Throws
    Neutral B
    Side B and Smash B (on some characters, such as Samus and Ryu)
    Up B (and Smash Up B on few characters)
    Down B
    Edge Recovery Attack
    Final Smash(es)
    Examples of Smash B vs Side B - Samus Super Missiles vs. Homing Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick


    How much Hitstun will attacks cause? The hitstun is somewhere between Melee and Brawl, leaning towards Melee, and it depends heavily on the attack being used. Also, throws have an intrinsic 3 extra stun frames which is just enough to allow some combos to occur. Many attacks have extra inherent hitstun, like Snake's Knee and Ryu's Down Tilt, but most normal attacks do not have much. So, for instance, Up Tilt juggling with Mario is mostly dependent on your opponent's failure to escape. This is not to say there are no true combos; in fact, every character in the game so far has at least two true attack strings that occur at specific damage percents. This game is not too combo-heavy, but it has a few. However, there is a combo-counter that lets you know when you successfully perform an attack string.

    Are there Final Smashes / How do they work? Well, you have a Smash Gauge below your character's percent monitor on the screen, and this gauge fills up as you pound the living tar out of your enemies. It also fills up a little bit when you take damage, as well. When it's full, it will turn white and say ("FINAL SMASH!") That's your chance to pull out all the stops and unleash your character's ultimate attack. You can even adjust the amount of power the gauge will take to fill up in the VS Settings. The default is 200, but you can go as low as 50 and as high as 1000. 50 is a little ridiculous, though, so use wisely.

    Is this a Flash game? Nope. We use Game Maker 7 Pro, for specific reasons, like ease of programming and knowledge of the GM language.

    Will there be Mac Versions? Hopefully, but it may be a while before that's possible. As Windows (and Lynux) users, we'll have to get our hands on a Mac somehow in order to do that.

    How can I insert my own music into the game? Simply insert an MP3 (.mp3) audio file into the SSBC/music/(stage name) folder. The audio file will play at the stage that corresponds to the folder you inserted it in (obviously). The game will display the name of the file - without the extension - at the beginning of a match. You can insert multiple files, and they will be selected randomly during gameplay.
    [/collapse]
    Gameplay Videos

    Coming Soon​
     
    #1 dettadeus, Mar 14, 2008
    Last edited: Feb 3, 2015
    Oz, Russell_SSB, Geno Boost and 6 others like this.
  2. WoapGang

    WoapGang
    Expand Collapse
    Mighty Soul of Woapgang

    • Premium
    Joined:
    Nov 11, 2006
    Messages:
    940
    Location:
    G-Town, Murderland
    3DS FC:
    3411-2904-8277
    There's been a lot of talk about ppl making "games" that never show up.......i love your idea, but i won't beleive it until u show some pictures :)
     
  3. MFZ95

    MFZ95
    Expand Collapse
    Smash Journeyman

    Joined:
    Jul 16, 2007
    Messages:
    447
    Can you add a WTF character?
     
  4. TiersAreReal

    TiersAreReal
    Expand Collapse
    Smash Apprentice

    Joined:
    Oct 29, 2007
    Messages:
    146
    Like what, Sakurai with his final smash that makes everyone trip til they fall off the stage?
     
  5. 6footninja

    6footninja
    Expand Collapse
    Smash Ace

    Joined:
    Feb 28, 2008
    Messages:
    605
    Location:
    Pits of Heaven
    Sweet, ive heard about it. Cant wait to play it
     
  6. Doc Chronic

    Doc Chronic
    Expand Collapse
    Smash Ace

    Joined:
    Oct 16, 2006
    Messages:
    639
    Location:
    Richmond, VA


    hahahaha......ohh tripping
     
  7. Reynbo

    Reynbo
    Expand Collapse
    Smash Cadet

    Joined:
    Jan 28, 2008
    Messages:
    45
    Wait i don't get it could you explain more please?
     
  8. Sinistar

    Sinistar
    Expand Collapse
    Smash Journeyman

    Joined:
    Jan 18, 2008
    Messages:
    433
    Location:
    Cry some more
    Sakurai would say...


    "Wait! The game isn't even out yet! Delayed guys!"

    And everyone would commit suicide.

    And at the end when they do that, Sakurai says "...sike..."
     
    KingShadow likes this.
  9. Delta Z

    Delta Z
    Expand Collapse
    Smash Journeyman

    Joined:
    Feb 8, 2008
    Messages:
    345
    Man, you're in way over your head...there's no way you're gonna be able to sprite all of that stuff unless you know Abysswolf or something...
     
  10. Magnacor

    Magnacor
    Expand Collapse
    Smash Ace

    Joined:
    Sep 19, 2007
    Messages:
    960
    Location:
    Over there
    Fixed. :p

    But, yeah. Good luck with the game and all, but I'll need some more information before I mark its release date on my calender. Maybe a demo, screens, details? Anything would be great.
     
  11. Metallic_Igloo

    Metallic_Igloo
    Expand Collapse
    Smash Apprentice

    Joined:
    Jan 20, 2008
    Messages:
    148
    Location:
    Washington
    how are you going to make it with Game Maker, not to be harsh or anything but my experience tells me that trying to make a game with Game Maker will be difficult.

    Edit: Maybe I could help I have a program called FunEditor that is better, but it would still be hard to do. I also have a C# programs, and I've taken some classes in C++ and C#.
     
  12. Luigi player

    Luigi player
    Expand Collapse
    Brawl Backroom Member

    Joined:
    Jul 29, 2004
    Messages:
    3,881
    Location:
    Austria
    I think you should at least show some screenshots.
     
  13. _Slick_

    _Slick_
    Expand Collapse
    Smash Ace

    Joined:
    Aug 13, 2007
    Messages:
    661
    Location:
    Queensland, Australia.
    Well I'm intrigued.

    Please make Toon Link a veteran...
     
  14. XACE-K

    XACE-K
    Expand Collapse
    Smash Master

    Joined:
    Oct 28, 2007
    Messages:
    4,106
    Location:
    New York
    Since you already have Goroh, Ridley and Megaman up there, I suggest adding K.K Rider.
     
  15. Rhubarbo

    Rhubarbo
    Expand Collapse
    Smash Champion

    Joined:
    Jun 21, 2007
    Messages:
    2,032
    Guys, remember Lexl5??? This is probably some guy that has an idea of making a game and hasn't even started. If you actually have started, kudos to you, beucase your game sounds comprehensive.
     
  16. Zk Hammer

    Zk Hammer
    Expand Collapse
    Smash Cadet

    Joined:
    Oct 27, 2007
    Messages:
    74
    Location:
    Michigan
    yeah i dont know if most game maker will be able to support so many sprites and commands, i mean i made a relatively small game with lots of sprites and it ended up taking over 2 minutes to load.. just saying, but good luck if you know what your doing
     
  17. WoapGang

    WoapGang
    Expand Collapse
    Mighty Soul of Woapgang

    • Premium
    Joined:
    Nov 11, 2006
    Messages:
    940
    Location:
    G-Town, Murderland
    3DS FC:
    3411-2904-8277
    see... thats what i meant
     
  18. ChronoBound

    ChronoBound
    Expand Collapse
    Smash Hero

    Joined:
    Sep 20, 2006
    Messages:
    8,328
    I am actually doing the same thing, however, I am not making an actual game per se, but I will be designing what Smash 4 should be. I have finally decided what the roster should be and I have already crafted some movesets. I have also finished an outline for the game's Adventure Mode and began already designing levels and bosses for it. I have also decided upon several Assist Trophies at this stage, as well as what the trophy representation should be for some series. There are also several stages that I have come up with as well. If you are familiar with some of my previous work, a ton of detail will go into the project. However, don't expect the project to be complete any time soon, and I only expect a bare-bones version of my project to be posted late June at the earliest. It might even take over a year for my project to be fully complete. I am hoping for when it is fully done, it will be a fully complete Smash 4, except in written form.
     
  19. Mediator

    Mediator
    Expand Collapse
    Smash Journeyman

    Joined:
    Sep 19, 2007
    Messages:
    314
    Location:
    Kansas qft I Love Thunder Storms
    are you adding to the game or are you using the same tools as brawl to make an entirely different game????????????????????????????
     
  20. A New Challenger

    A New Challenger
    Expand Collapse
    Smash Apprentice

    Joined:
    Dec 26, 2007
    Messages:
    188
    Nobody's making anything, that character roster sounds retarded, the cake is a lie. Kthxbai.
     
  21. Darkslash

    Darkslash
    Expand Collapse
    Smash Master

    Joined:
    Feb 1, 2008
    Messages:
    4,076
    Location:
    Strangereal Equestria
    Wait no Wolf??? SMASH BROS NEED MOAR WOLF!!!

    EDIT: And why would the next game be called

    Super smash Bros: roman catholic Holy war to kill Muslims, Jews and any one occupying the Holy land?
     
    Studstill and DakotaBonez like this.
  22. 2L84U

    2L84U
    Expand Collapse
    Smash Journeyman

    Joined:
    Jan 26, 2008
    Messages:
    235
    Location:
    Hong Kong, Asia
    Ohh the name is finally up !
    keep on the good work. I always look foward to it.
     
  23. Kirby M.D.

    Kirby M.D.
    Expand Collapse
    Smash Journeyman

    Joined:
    Sep 28, 2006
    Messages:
    321
    Good luck buddy, Game Maker is an utter b*tch to work with.
     
  24. oxyborb

    oxyborb
    Expand Collapse
    Smash Ace

    Joined:
    Aug 7, 2005
    Messages:
    759
    Location:
    St. Louis
    3DS FC:
    4124-5009-7204
    NNID:
    oxyborb
    hey, you know there's a new smash bros game called Smash Bros. Brawl that just came out you should try it, it's amazing.
     
    Mega Bidoof likes this.
  25. Superstarmario

    Superstarmario
    Expand Collapse
    Smash Journeyman

    Joined:
    Aug 30, 2006
    Messages:
    254
    Make every character's B move summon a Landmaster.
     
  26. Kronzo

    Kronzo
    Expand Collapse
    Smash Apprentice

    Joined:
    Dec 20, 2007
    Messages:
    77
    Eh.. bring all the deleted melee chars back except Doc.. and add Raichu, Megaman, Geno, Chuck Norris.

    i hope this is actually real and has better game play then supersmashflash.
     
  27. DroxSorcerer

    DroxSorcerer
    Expand Collapse
    Smash Cadet

    Joined:
    Sep 10, 2006
    Messages:
    32
    You're making some pretty bold claims OP.
     
  28. Sugata Designs

    Sugata Designs
    Expand Collapse
    Smash Cadet

    Joined:
    Feb 1, 2008
    Messages:
    38
    Location:
    Corning, CA
    Ok.

    First. This is a terrible thread. Having been in the Game Maker / RPG Maker / WC3 Maker / and SC Maker communities, I can tell you now this game will NEVER see fruition.

    Second. Game Maker is TERRIBLE software. Ok, maybe not terrible for silly small games, but if you really want to make a game do it through 3D engines and actual languages. OpenGL and DirectX are your best bet. C# or C++ are good languages to use for advanced games. If these are too hard, then settle for less and start with easy to make games. Example: PONG.

    If you try to reach space using stacked rocks, you're not going to get very far. Really, thats about as good of a comparison as something like Game Maker is to hard coding your own game.

    Next. There's a reason why games like smash take so long to create. EVEN if it was made in all 2D it would still take a while to get the game out to play. This **** doesn't just fly right out of the oven when someone writes down some ideas for a game in notepad. There's a lot of work. A LOT of work.

    Also, if you're going to create something this massive, be original. Don't make Final Fantasy XV, Smash Brothers 6, or Halo 4. Make an ORIGINAL game. EVEN if you actually get far into the creation of the game, and that's a HUGE if, you'll most likely get a cease & desist from Nintendo, and all of your precious work will have gone to waste. Example: http://www.opcoder.com/projects/chrono/
    This team however was much different from a game like this, as it wasn't one person trying to conquer the world - it was many dedicated individuals that spent an enormous amount of time on a true 3d recreation.

    Having been in the communities mentioned above for so long, I usually expect topics like this to get flamed and bashed as they usually are in the game making communities, because topics like this NEVER see reality. "IMA MAKE THE NEXT CHRONO CROSS WITH LIUKE 150 NEW AREAS TO EEXPLORE AND 200 SONGS AND 4 LAVOS'"

    Start Here: www.microsoft.com/express/
    Then Here: http://www.gamedev.net

    Make a few 20 - 30 games using OpenGL, DirectX, etc.
    --- Then, if you still feel up to it, make the thread. Right now all you're doing is creating question marks (:confused:) for all of those who are not that savvy with the game making scene.
     
  29. ConeZone

    ConeZone
    Expand Collapse
    Smash Ace

    Joined:
    Feb 16, 2008
    Messages:
    619
    Location:
    Salem
    i want to see it first too, if it does happen then it will be amazing!
     
  30. _Slick_

    _Slick_
    Expand Collapse
    Smash Ace

    Joined:
    Aug 13, 2007
    Messages:
    661
    Location:
    Queensland, Australia.
    OR, a big crappy waste of time. Let's see the OP deliver.
     
  31. Sculelos

    Sculelos
    Expand Collapse
    Smash Journeyman

    Joined:
    Aug 23, 2005
    Messages:
    496
    Location:
    Wyoming, USA
    QFT, even a sprite based smash system would take a long time to make and without a good engine it would be totally pointless. I'll stick to Smash Bros Brawl until Nintendo manages to make a new one or some 3rd party creates a better fighting game.
     
  32. DRaGZ

    DRaGZ
    Expand Collapse
    Smash Champion

    Joined:
    Jan 5, 2008
    Messages:
    2,049
    Location:
    San Diego, CA
    *sighs at the Chrono Resurrection link*

    That made me soooo sad...
     
  33. ^^Wolf^^

    ^^Wolf^^
    Expand Collapse
    Smash Rookie

    Joined:
    Mar 14, 2008
    Messages:
    12
    Location:
    Inside a fish Mai
  34. ^^Wolf^^

    ^^Wolf^^
    Expand Collapse
    Smash Rookie

    Joined:
    Mar 14, 2008
    Messages:
    12
    Location:
    Inside a fish Mai
    aww didnt work T T
    ___
     
  35. Xarias

    Xarias
    Expand Collapse
    Smash Journeyman

    Joined:
    Oct 26, 2007
    Messages:
    311
    Location:
    Houston, Tx
    This will never ever happen.

    Stop filling the mindless masses of this forum with false hope. I know its sometimes fun to herd a bunch of sheep around, but just stop. Its going too far. This place is screwed up enough as it is.
     
  36. Metallic_Igloo

    Metallic_Igloo
    Expand Collapse
    Smash Apprentice

    Joined:
    Jan 20, 2008
    Messages:
    148
    Location:
    Washington
    I feel bad that everyone is so against you, you could get a whole team together and maybe start something and you might get it done in a year or two if you want lots in it. and the whole cease and desist thing, you could just make your own original characters.
     
  37. -Linko-

    -Linko-
    Expand Collapse
    Smash Journeyman

    Joined:
    Jan 20, 2008
    Messages:
    498
    Location:
    Spain
    QFPic

    And I refuse to write "10char" because it is as lame and cheap as wavedashing was in Melee.

    But Pra_Mai MUST be in this game (Plusle+Minum A.K.A. Pichu Climbers!)
     
  38. joeysmash

    joeysmash
    Expand Collapse
    Smash Ace

    Joined:
    Nov 18, 2007
    Messages:
    921
    Location:
    Savannah/Milledgeville GA
    NNID:
    papakarcher
    ................. i don't know what to say
     
  39. Sugata Designs

    Sugata Designs
    Expand Collapse
    Smash Cadet

    Joined:
    Feb 1, 2008
    Messages:
    38
    Location:
    Corning, CA
    I'm not against him, I'm just being honest in that his dream is completely unrealistic and unattainable in the current state. For the record, if he made his own original characters, that wouldn't be a new smash bros game. It would be an entirely different game.
     
  40. billywill

    billywill
    Expand Collapse
    Smash Journeyman

    Joined:
    Aug 8, 2005
    Messages:
    462
    you should make it for WiiWare
    lulz
     

Share This Page

Users Viewing Thread (Users: 0, Guests: 0)

We know you don't like ads
Why not buy Premium?