[Obnoxshush/Dasshizer]
Off floating somewhere
- Joined
- Sep 16, 2014
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Welcome to Black Hole! Here is the home of the campaign to have our glorious Meteor Striking(Smashing) leader Sturm as DLC for Super Smash Bros for Wii U and 3DS. Lord Sturm is the main villain in the first two Advance Wars games, he was not included in the third game however, for reasons unknown,but he got his revenge by shaping the plot for the spinoff fourth game. True he doesn't have the best chances, considering not one Advance Wars character is playable in smash bros yet, but if Sami or Andy do get in, Advance Wars is a big enough series to accommodate a hero and a villain.
Hear his glorious theme
Stats
Weight: Slightly less than Bowser.
Height: slightly shorter than Ganondorf
Grab range: standard chain width.
Running speed: slightly faster than Ganondorf.
Jump height: slightly higher than Ganondorf.
Fall speed: Slightly more than Captain Falcon, but slightly less than Fox.
Crawls: No
(note some of these may change with more contributors)
Height: slightly shorter than Ganondorf
Grab range: standard chain width.
Running speed: slightly faster than Ganondorf.
Jump height: slightly higher than Ganondorf.
Fall speed: Slightly more than Captain Falcon, but slightly less than Fox.
Crawls: No
(note some of these may change with more contributors)
A: A standard punch.
AA: A second punch.
AAA: Brings a mini meteor on a chain down.
FA: Swings a meteor in front of him.
DA: Quickly sweeps a meteor beneath him.
UA: Jumps up while holding a meteor.
Dash: Falls over while swinging a meteor on a chain above his head down to the ground.
AA: A second punch.
AAA: Brings a mini meteor on a chain down.
FA: Swings a meteor in front of him.
DA: Quickly sweeps a meteor beneath him.
UA: Jumps up while holding a meteor.
Dash: Falls over while swinging a meteor on a chain above his head down to the ground.
GrabA: Knees the opponent.
GrabF: Throws opponent forward then smashes a meteor on a chain on them.
GrabB: Throws opponent behind then swings a meteor on a chain behind him whacking them.
GrabD: Throws opponent on ground then jumps on them with both feet.
GrabU: Swings opponent around on a meteor which launches them upward.
GrabF: Throws opponent forward then smashes a meteor on a chain on them.
GrabB: Throws opponent behind then swings a meteor on a chain behind him whacking them.
GrabD: Throws opponent on ground then jumps on them with both feet.
GrabU: Swings opponent around on a meteor which launches them upward.
FSmash: Swing a big meteor in front of him.
DSmash: Smashes two meteors on each side of him.
USmash: Swings a meteor above his head.
DSmash: Smashes two meteors on each side of him.
USmash: Swings a meteor above his head.
NAir: Swings a meteor around his waist.
FAir: Swings a meteor in front of him.
BAir: Swings a meteor behind him.
DAir: Thrusts both his feet down (like Ganondorf) Can spike opponents.
UAir: Thrusts a meteor on a chain above his head.
FAir: Swings a meteor in front of him.
BAir: Swings a meteor behind him.
DAir: Thrusts both his feet down (like Ganondorf) Can spike opponents.
UAir: Thrusts a meteor on a chain above his head.
B: Meteor charge, Sturm charges up a meteor and throws it at and opponent (like Samus' charge shot.)
SideB: Cruising Comet, Sturm holds onto the tail of a flaming comet as it pulls it along (Like Charizard's Flame blitz only no recoil damage, since the comet takes all the damage, can let go of comet at any time by pressing B, leaves Sturm in helpless state in the air.
UpB: Comet Climb, Sturm shoots upward on two flaming comets before, falling back down.
DownB: Meteor Smash, Sturm is engulfed in flames as he crashes down to the ground creating a mini explosion.
SideB: Cruising Comet, Sturm holds onto the tail of a flaming comet as it pulls it along (Like Charizard's Flame blitz only no recoil damage, since the comet takes all the damage, can let go of comet at any time by pressing B, leaves Sturm in helpless state in the air.
UpB: Comet Climb, Sturm shoots upward on two flaming comets before, falling back down.
DownB: Meteor Smash, Sturm is engulfed in flames as he crashes down to the ground creating a mini explosion.
Custom Moves 3
Final Smash: METEOR STRIKE! Sturm goes to the center of the stage and summons a gian t meteor which crashes on the stage creating a huge explosion, the further away from the explosion, the less damage your opponents take.
Taunts
FTaunt: Swings a meteor around and laughs.
DTaunt: Says you don't know my power.
UTaunt: Says I have already won.
DTaunt: Says you don't know my power.
UTaunt: Says I have already won.
Meteor chain: Modeled after a ball n chain, however the chain of the meteor is made purely of fire like a real meteor tail.
Voice: Deep and raspy with a German accent.
Voice: Deep and raspy with a German accent.
Idle: Stands with arms crossed.
Idle2: Outstretches arms then returns to idle 1.
Walk: Marches with his arms curled towards his chest and his fists clenched.
Tiptoe: Curls arms towards his chest with his fists clenched and slowly edges forward with his feet.
Run: Curls arms towards his chest with fists clenched, bends his head down a little and runs.
Jump: Jumps with one arm above his head and one arm at his side.
Bjump: Jumps with his arms at chest level and his feet at an angle.
Doublejump: Same as jump except he spins around.
Fall: Same as jump. (looks similar to Ganondorf's fall).
Footstool jump: crouches and jumps. (jump).
Footstooled: Outstretches arms and legs and spins around as he falls.
Crouch: Gets down on one knee while holding up a clenched fist.
Shield: Stands while holding up a clenched fist, with his other hand at his side.
SShield (Roll): Jumps to the side.
Dshield: Steps and leans back.
Airshield: Spins around while covering his face with his arms.
Idle2: Outstretches arms then returns to idle 1.
Walk: Marches with his arms curled towards his chest and his fists clenched.
Tiptoe: Curls arms towards his chest with his fists clenched and slowly edges forward with his feet.
Run: Curls arms towards his chest with fists clenched, bends his head down a little and runs.
Jump: Jumps with one arm above his head and one arm at his side.
Bjump: Jumps with his arms at chest level and his feet at an angle.
Doublejump: Same as jump except he spins around.
Fall: Same as jump. (looks similar to Ganondorf's fall).
Footstool jump: crouches and jumps. (jump).
Footstooled: Outstretches arms and legs and spins around as he falls.
Crouch: Gets down on one knee while holding up a clenched fist.
Shield: Stands while holding up a clenched fist, with his other hand at his side.
SShield (Roll): Jumps to the side.
Dshield: Steps and leans back.
Airshield: Spins around while covering his face with his arms.
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