This Thread is for Legit Follow ups for Pit's Moves.
DISCLAIMER: I really can't say Combos. Anywayz Below is a list of Moves that can follow up into different moves of prefences that will work Some, or most of the times.
I'll break them into categories stemming from the base. You can mix and match at your own disposal.
Most of these Follow ups will require the DI of your opponent, Mind-Gamez or Shield Punishment. Also most of them work from lower percents to damage your opponent so you can set up for the kill.
F-Throw
F-Throw - F-Throw
F-Throw - SH Nair
F-Throw - Run Attack
F-Throw - F-Smash
F-Throw - Angel Rings
F-Throw - D-tilt
F Throw - Arrow
F Throw - Hsmash
B-Throw
B-Throw - SH Nair
B-Throw - Angel Rings
D-Throw
D-Throw - Wait for landing to ReGrab
D-Throw - Up Air
D-Throw - Up Tilt
D throw - dtilt (if they DI too far away)
D-Throw - Bair
D-Throw - Hsmash
U-Throw
U-Throw - Up Air
U-Throw - Arrow
SH-Nair
SH-Nair - U-Tilt Shield Punishment* One of the best
SH- Nair - Jab
SH-Nair - Grab
SH-Nair - Anything Basically* If you DI right.
Fair
Fair - Grab from 0
Fair - Fair
Bair
Bair - Bair
Weak Bair - Fsmash
Weak bair - grab
Dair
Dair - UAir* My favorite Aerial Combo
Dair - Dair* Rising Dairs
Dair- Bair
Dair - Nair
Uair
Uair - Arrow - Glide attack
Dash Attack
Dash Att. - U-tilt
Dash Att. - Grab
Dash Att. - Dtilt * if no DI is present
Glide Attack
Glide Att. - Bair * Brawler Named, I forget =/
Glide Att. - UAir
Glide Att. - Nair
Glide Cancel
Glide Cancel - Jab
Glide Cancel - U-tilt
Glide Cancel - Grab
Jab
Jab - Anything Fast
Jab - Jab
Jab - A infinite
Jab - Grab * Best with 2 jabs
Jab - Fsmash
Jab- Dsmash * my usual ways of killing when i get impatient which isn't good =/
Jab - Utilt
Jab Infinite
Jab Inf. - Angels Rings
Jab Inf. - D-Tilt
Angel Rings
AR - D-tilt
AR - F-tilt
ART * Already a combo
U-tilt
U-tilt - Uair
U-tilt - U-tilt
U-tilt - Bair
U-tilt - Fair
Dsmash (Back Part)
Dsmash - Bair
Dsmash - Angel Rings
Dsmash - Uair
D-Tilt
D-tilt - Uair
D-tilt - Death* If you Spike ~.^
D-tilt - D-tilt
D-tilt - AR * AR in the Air ( Yea AR is cool)
Arrows (Looped)
Arrows - Anything right after the arrow hits
Arrows - Attack if stunned
Arrows - Grab if they block
Longer Combos
Fthrow - Run att. - utilt - Uair - arrow - Glide attack
Dthrow - Uair - Fair
SH Nair - U-tilt - Uair
Glide Att. - Uair - arrow - Glide attack
U-tilt - Usmash - nair - arrows* the nair can be replaced with bair or uair
D-tilt - Fair - Fair - Angel Rings
Fair - grab - F-throw - SH Nair - Utilt - Bair
From 0% - F-throw - F-throw - (opponent off ledge) N-air -Bair - Arrow.
A-Infinite - Angel ring -D-tilt - Uair
B Throw - Arrow - Dash attack - U/B Air
Glide Att - Jab combo - Fsmash - Ftilt - Grab
Dthrow - Uair - Fair - Dair - Uair - Arrow
Fthrow -Fthrow - Jab - Dtilt(spike)
Rogue Combo
DISCLAIMER: I'm saying this right now, this will never work, but i can see it in my head
Admiral Combo
Admiral's Angelic Arts (A.A.A) Combo
Kupo's Combo
Vocabulary- Arm yourselves with knowledge
SH - Short Hop
AR- Angel Rings
Nair - Neutral Air
Fair - Forward Air
Dair- Down Air
Bair - Back Air
Uair - Up Air
Glide Cancel - is hitting jump while glide very close to the ground, and you laglessly end your glide without a slide
Sliding- Probably refers to Angelic Step (Reserve Pivot Slide)
ART - Starting AR in the air and when landing you slide as if starting on the ground. Called Angel Ring Technique
HSmash- Hyphen Smash, to slide while up smashing
Anywayz Let me know if there is anything i missed or anything you do that you want to add.
Remember this is just a small list, take some of these things Mix and match them to your own style and use whatever follow ups you see necessary. Good Luck.