Meek Moths
Smash Ace
im not surprise as im not even able to notice any changes to zelda
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i did notice that but i thought it's just training mode bullnyerk, if it's real then..at least something .-.Utilt does 1% more damage.
Okay, went and compared thread's data to 1.0.4
Here's what I got
Jab:
* It appears to have gotten a puny increase in some sort of KB. It now has an approx KO % of 368%, from 380% It's so insignificant, but it's too large of a difference to NOT be a change.
Utilt:
* The move does 1% more; and, consequently, KOs very slightly earlier as well. It's still pretty late at 178%, from 194%. I almost wonder if it was supposed to do 6% in the first place, considering it did 7% in E3 Demos.
Pivot Grab:
* The size of the grab hit-box is slightly smaller *sniff* thus reducing its range slightly. Just so y'all don't think it was Zelda exclusive, I went and tested Palutena's P-grab (Which was near identical in range before.) And her's too, was shortened slightly.
There are some things that I found but am not sure if they are real changes as well, or in a couple cases, I may have just missed them pre-1.0.4:
* Her running speed might, and please read the MIGHT, be very slightly faster. Can I got a data goddess @Aerodrome to check it for me?
* Din's Fire's hit-box feels ever so slightly larger. I was particularly under this impreesion when I tested a minimal distance one's explosion under Mario, who was on a low BF plat, and it was able to hit him. Something I am CERTAIN wasn't possible before.
* Fsmash KO'ed 3% earlier. IDK about this, as it could just be a testing inconsistency, AND, the full charge still KO'ed at the same %.
* Usmash actually DOESN'T hit at 90 degrees. It hits at 80 and 100. Choosing one depending on whether they are in front of you for the last hit, or behind you. (80 degrees if they are slightly in front of you during the final hit, and 100 if behind.)
Will add the certain changes to the OP.
Basically it doesn't hit straight up. It will actually hit at a very slight angle forwards or backwards.Can you explain the last change (Usmash)? I'm not understanding the "degree" specifics.
I tested between versions.Here, this is what I came up with when testing all her moves:
It KOs at around 379% for me in both versions. Jab is the one I'm least confident with, actually. The training dummy VIs to a different angle each time and because it's such a low KB move, that can change the kill percent quite a bit.I was sure about Jab. I suppose it was a testing inconsistency? I personally don't know how I could've gotten such a different result, but...
I tried again and spaced the jab so that only the last burst of magic hits. It kills at 368% for both versions.My numbers are the numbers when the move first causes "red flash" and I got red flash at 368% and you can't influence red flash to happen earlier with VI, so now I'm curious. I think I'mma retest Jab again and see if I get 368 or 380.