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I'm actually following you on Twitter and LOVE that you do Smash statistics visuals! I saw your compilation of Anther's Ladder charts, your tier tist Decline/Increase chart (the one that compared the two official tier lists), and maybe more that I can't remember. At one point, I couldn't remember your name to find you and I had hoped you'd make more Stat pics in the future :DIf you're interested in looking at start up vs end lag to figure out which grabs are better to try and stuff early and which are better to punish on whiff, you may find these two figures I made about half a year ago useful. (some numerical discrepancies are because I calculated endlag starting from the frame after the first active frame, not after the last active frame, which was just for convenience at the time -- I'd consider your numbers more informative)
Aw, thanks so much! Those kind words really go a long ways in keeping motivation upI'm actually following you on Twitter and LOVE that you do Smash statistics visuals! I saw your compilation of Anther's Ladder charts, your tier tist Decline/Increase chart (the one that compared the two official tier lists), and maybe more that I can't remember. At one point, I couldn't remember your name to find you and I had hoped you'd make more Stat pics in the future :D
It's good that you're back! :D And thanks! How long did the Anther's Ladder charts take you since there's 58 characters in the game? O . OAw, thanks so much! Those kind words really go a long ways in keeping motivation up
I was on hiatus for a while for a few reasons after the tier list evolution figure, but I think I'm back in the saddle now, and hopefully I'll be able to build off the momentum I got from character usage charts that were reasonably popular last week.
On topic though, I really love the representation of grab frame data you've got here, and I think you should be really proud of this image. Combined with the frame data visualization project thread, I may start poking around with the kurogane hammer API again to see if there's a good way to automate generation of these types of figures so I can easily make one for each character or each type of (reasonably comparable) move. I don't think it'll really work out because of how the active hitboxes and names are stored as inconsistently formatted strings, but either way, I definitely want to see more stuff like this!