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I know this is important, but you're going to a tourney that runs PS2 and Wuhu, but not Halberd? What. Even Apex, with it's piddly stage list decided to keep Halberd. How could they justify keeping those two but not Halberd? Don't get me wrong, I love all three, but PS2 and Wuhu get a lot of hate from people.I'd actually love to see counterpicks disappear from the game. As the OP stated they seem rather redundant now. Can't we just find an agreed stage list and strike away? It seems like that would be a nice, simple way of doing things from now.
I still feel like some stages feel oddly left out/included. I'm going to a tournament that is allowing Duck Hunt, PS2, Wuhu and Windy Hill as counters, but I think if that's the case then Halberd and Wooly World should be viable options too. Plus they are including all Omega stages, which I will just lead to mostly Omega picks, giving some characters major advantages.
Halberd was/is legal in Brawl so I'm not too worried about it in particular. Duck Hunt and Town & City seem pretty well accepted in general, not worried about them either. Wuhu and Skyloft are my main concerns at present.Babysteps, phoenix.
Just allowing those two is a huge thing. With time TOs will realize Halberd isn't a bad stage either.
Is even less likely? The general public cares even less for that stages.Those two are about 50/50 in likeliness of being legal.
PS2, however....
I played in a stage testing tournament with Windy hill legal. That stage was... erm, questionable. Windy Hill is way too big, it's just too easy to camp. Wooly World is also super campy.I still feel like some stages feel oddly left out/included. I'm going to a tournament that is allowing Duck Hunt, PS2, Wuhu and Windy Hill as counters, but I think if that's the case then Halberd and Wooly World should be viable options too. Plus they are including all Omega stages, which I will just lead to mostly Omega picks, giving some characters major advantages.
I'd go with 3 strikes. It make people that dislike certain stages a bit happier, and it wouldn't put the person counterpick at a disadvantage.That was a bump for this topic, but I still agree with what I had to say in the op for the most part.
I will say that Windy Hill Zone is still IMO an acceptable stage but is also somewhat worse than I thought at first. It does enable certain kinds of run-away to some extent; I don't think it's really ban-worthy but it's certainly obnoxious enough to consider when you're looking to go from 14 stages to 13. I'd still run 13 if I ran a tournament today, but I'd have the excluded one from my list of 14 be Windy Hill Zone instead of Pokemon Stadium 2. To be clear, that means I'd run the following stage list:
Final Destination
Battlefield
Delfino Plaza
Kongo Jungle 64
Skyloft
Halberd
Lylat Cruise
Pokemon Stadium 2
Castle Siege
Town and City
Smashville
Duck Hunt
Wuhu Island
All starters with full list striking, 2 stage bans per side to be used before game 2. Can anyone name any single match-up that will produce any unfair result with this ruleset?
The main downside to 3 (or any odd number) is that you inevitably have an asymmetry of information situation. In theory you ban in a 1-2-1 order just like you strike stages in game 1, and there's no "fair" order possible for 3 total. Now this really isn't that big of a deal; whoever won game one can easily have the minor disadvantage for stage bans that is going first in 1-2-2-1 banning. Locally Lux runs 4 stage bans, and while I don't think it's awful, I do think it's just a bit much and crosses the line to taking too much time for too little of efficiency gains.I'd go with 3 strikes. It make people that dislike certain stages a bit happier, and it wouldn't put the person counterpick at a disadvantage.
Now that's Apex prep is over I think this needs to be pushed a lot more, as it could really help the future of Smash 4.
We just gotta push for this system to be at Evo.I do agree that rulesets that explore more of what's really in the game are likely to get more traction post-APEX. Before this weekend people were so stressed prepping for the national that had one particular ruleset that was what it was. Now though, those pressures are gone, no one knows what the next national's ruleset is going to be, and the community can put some more thought into what's actually best and not what's currently urgent.
I tweeted the Evo guys and they said the ruleset is still being decided. Promptly sent another tweet saying I supported customs. (That was my soapbox at the time.)We just gotta push for this system to be at Evo.
I've tweeted at them too, but go no reply. Granted I don't actually use my twitter account, so I only have 1 follower and all my tweets are about Smash 4 rulesets so they might ignore me. Hopefully they at least see the interest in stuff like more stages and custom moves.I tweeted the Evo guys and they said the ruleset is still being decided. Promptly sent another tweet saying I supported customs. (That was my soapbox at the time.)
What I'm trying to say is that they do read their Twitter feed, so that's one possible avenue of communication.
I think the system is kinda flawed, as the stage I want most might be Wuhu Island, and the stage I want second most might be Final Destination. If the stages in the grouping were very similar (like in the FD group) it might work but the transforming and "Flat-with-Plat" groups are so varied that it really doesn't work. Also, the stage transforming isn't really a quality that benefits any character, so it's not like a transforming stage is one I look for when counterpicking (outside of my personal preference for them).So I've been tossing around a modified version of this that we're gonna put to the test in a few weeks: Categorized Striking.
Our legal list up here is looking to be Omegas, Battlefield, Smashville, Town & City, Lylat Cruise, Duck Hunt, Delfino Plaza, Halberd, Castle Siege, Wuhu Island, Skyloft. Due to the large amount of nuances between Omega stages, we've been having a lot of discussions on how to handle them in terms of stage legality. What I proposed is this:
As an aside, I've been looking into Kalos Pokémon League, and it seems mostly tame! The biggest issues are that the swords in Steel spawn very fast, Registeel covers a large area when it swings them, and all hazards are unblockable. Fire is the tamest (all hitboxes are practically on timers and forced static locations), Dragon is next (extremely telegraphed, only 3 locations it can pick), Water after (it's short and non-intrusive enough that Greninja can outrun it from center stage, and Manaphy even lets you do cool ground cancels by pulling you to the drain's ledge!), and Steel is last (manageable after the swords fall, apply Pictochat Safe Zone tech during transformations to avoid swords).
- All stages are grouped into 3 Categories: Flat-no-Plat, Flat-with-Plat, Transformation
- Flat-no-Plat
- Omega Palutena's Temple: The Final Destination Clone
- Omega Onett: The Kind Overhanging Walls
- Omega Pilotwings: The Thin Floater
- (You can counterpick to any Omega as long as Omega isn't banned by any players. Use the nuances and song lists to your advantage!)
- Flat-with-Plat
- Battlefield
- Lylat Cruise
- Town & City
- Smashville
- Duck Hunt
- Transformation
- Delfino Plaza
- Skyloft
- Halberd
- Castle Siege
- Wuhu Island
- Loser of RPS strikes a category, leaving two remaining.
- Winner of RPS strikes last category, leaving one remaining.
- Strike from the stages within that category in the fashion that lets the RPS winner get the last strike. (preferably 1 2 1 for the 5-piece categories)
tl;dr Kalos is a stage I'm willing to give a try.
Why we picked Omega Palutena: Static background, perfect lighting, FD's geometry, textures/models match wall locations.
Why we picked Omega Onett: Static background, perfect lighting, can walljump off of walls, textures/models match wall locations.
Why we picked Omega Pilotwings: Great lighting, very plain texturing, textures/models match underside's shape.
The answer will disappoint you: I merely forgot it existed. I'd sacrifice Duck Hunt for it if need be, or, since I trust your word, add Halberd to Plats (7 total) and then fill in Halberd's slot in Transformations with Pokemon Stadium 2. I'm gonna have to agree that Flat-with-Plats will win in the majority of matchups, too. I still want to try Kalos out in a ruleset, though. Registeel is the only legendary that's actually a nuisance (Ho-oh just makes the fire taller and Rayquaza is majorly telegraphed).Either way, I was more struck by the absence of Kongo Jungle 64; that stage seems more obviously okay.
Absolutely love your ruleset (3 stock, custom on, FLSS mostly) I hope by actually implementing it in tournaments it will catch windIs even less likely? The general public cares even less for that stages.
Though fun news, Hypest hopes to transition to FLSS very soon
The omegas could be further subdivided by the terrain as this could provide advantages/disadvantages in certain match-ups. Would you mitigate this? Would you ban, say all the grassy terrain stages?Why we picked Omega Palutena: Static background, perfect lighting, FD's geometry, textures/models match wall locations.
Why we picked Omega Onett: Static background, perfect lighting, can walljump off of walls, textures/models match wall locations.
Why we picked Omega Pilotwings: Great lighting, very plain texturing, textures/models match underside's shape.
As far as I can tell, Palutena Omega is identical to Final Destination without having the very disruptive background. I would sooner ban FD just because we have better options.It would be FAR easier if we ban every Omega Stage.
There is no reason not to do it.
Given that Omega stages were supposed to be a competitive flavor version of every stage, it would be the height of irony if they were banned en masse.I don't remember where it is, but someone made a post stating how NO Ω Stage is identical to FD.
Also, banning all Ωs altogether is, as I see it, the same as banning Custom Moves: Just removing one option from the game.
Nah Omega Palutena's is much easier to scrooge on than Final Destination.As far as I can tell, Palutena Omega is identical to Final Destination without having the very disruptive background. I would sooner ban FD just because we have better options.
I guess I can't really argue with that, at this point. Fine. I concede.I don't remember where it is, but someone made a post stating how NO Ω Stage is identical to FD.
Also, banning all Ωs altogether is, as I see it, the same as banning Custom Moves: Just removing one option from the game.
Correct and we just strike from all of them so there isn't a striking replacement suggested. That's the jist of this proposal.Players can already CP neutral or CP stages, so the key difference with this plan would be that all non-banned stages would be available for game 1 of a set, correct? Also, if we discard stage striking what kind of procedure replaces it?
Is it really a waste, though? If you know your opponent doesn't want to go there (and it should be easy to divine from the matchup when they don't) then you don't need to use them. If you know they do, then striking them eliminates their best options and is just as weakening as striking FD/BF etc. If they're trying to go there just to troll you (i.e it isn't in their favour for the matchup at all), they're probably inferior in skill and will lose anyway.This is an interesting idea. I'd remove Wuhu, Windy Hill, and PS2 from the list entirely, though. I'd rather not waste 3 strikes on stages that bad.
As someone who dabbles in Little Mac, I feel the same way about Battlefield. Doesn't mean the stage ins't fair.This is an interesting idea. I'd remove Wuhu, Windy Hill, and PS2 from the list entirely, though. I'd rather not waste 3 strikes on stages that bad.
Windy Hill is a hilariously bad stage, there's no reason to even consider it unless we go to 2v2v2 or 3v3. Wuhu's boat transformation is very small and the right side kills you. There's such little room for stage control and spacing mistakes that I feel it creates too much variance in a fight. Pokemon Stadium 2's air transformation isn't even good for air fighters, since if you make a reading error on an airdodge either you completely reverse the attacker/defender dynamic for far longer than a normal air fight or both players stay away from each other until they hit the ground. The Electric transformation removes plenty of get-up options and edgeguarding options alike. It's not so mush that I don't like these stages, it's that I feel that they're competitively bad.As someone who dabbles in Little Mac, I feel the same way about Battlefield. Doesn't mean the stage ins't fair.