Before I start on the juiciest part of this sentiment, I have to talk about the state of the metagame and balance. First and foremost, I am not an advocate of every sweeping chang made from 2.1 to 2.5, but overall the experience is slightly better. Slightly is a loose term which also includes bug improvements and release of new characters, but I digress. I would not like to see huge sweeping changes from 2.5 to the next version either, for the sake of stabilizing a metagame. Making character adjustments, especially tech skill oriented ones, punish players who practice and "exploit" character advantages. Learning matchup specific techniques and spending time to perfect exact and specific situations are also punished.
If your local metagame is not being dominated by a Fox or Bowser, than I am very happy for you. Please visit any other location that is and challenge them. You'll be blown away if you've never fought these characters in the right player's hands. Why these two characters specifically? Well, just look at the stages.
If any tournament is including several stages from the top row, it is garbage. Aside from the absolute bottom of the barrel selection the community has placed on the top row, we have other crowd favorites that have some how managed to sneak their way in. (Why is PS1 allowed when PS2 is better in every way) (Why am I spending 2 [all] of my bans on Wario Ware and Yoshi's Story)
Aside from the endless johns that is the stage select and the community's striking or banning methods (which are not intuitive or good, yet) we have to look at the stages. No, I mean really look at them. The highest ceilings are FD and Dreamland, which are the same from Melee. Look how the number of shorter stages there are. Smashville, considered one of the best neutrals, has a very low ceiling with Fox killing with upsmash at around 78% (no DI). That is lower than PS2 and around the same height as PS1. Look at Green Hill, Wario Ware, Castelvania, and Rumble. All of those ceilings are incredibly low.
Do you really want a stage list in which the most powerful way to kill (vertical) has the most amount of stages to choose and benefit from?
Other garbage stages are mostly garbage for the same reason. Oh, it's so nice we get to play on a slightly different platform layout with the EXACT SAME BAD BOUNDARIES as other stages we continue to play on.
Low ceilings is not the only problem. Many small stages behave differently from Melee than they do in PM. Without any argument, edge play is different because of Brawl mechanics. When a character can play excessively from the ledge, we call it poor sportsmanship or planking. But why wouldn't characters abuse small stages where over 70% of the stage is covered from their edge options provided from both edges? This speaks specifically to large characters that have good getup attacks or great ledge jumps. Instant reaction out of ledge jump is crazy to deal with when half of the stage is being controlled by a player who can choose to be invincible or choose to time his play.
I am not an advocate of having huge stages, either. Altho fox and bowser both kill vertically, their strengths on stage are opposite. Any small stage bowser may dominate, but any stage too big and fox will camp too easily.
In conclusion, your stage list is garbage.
Deanscuss
tl;dr: vertical kill is best kill and all the stages have low ceilings
If your local metagame is not being dominated by a Fox or Bowser, than I am very happy for you. Please visit any other location that is and challenge them. You'll be blown away if you've never fought these characters in the right player's hands. Why these two characters specifically? Well, just look at the stages.
If any tournament is including several stages from the top row, it is garbage. Aside from the absolute bottom of the barrel selection the community has placed on the top row, we have other crowd favorites that have some how managed to sneak their way in. (Why is PS1 allowed when PS2 is better in every way) (Why am I spending 2 [all] of my bans on Wario Ware and Yoshi's Story)
Aside from the endless johns that is the stage select and the community's striking or banning methods (which are not intuitive or good, yet) we have to look at the stages. No, I mean really look at them. The highest ceilings are FD and Dreamland, which are the same from Melee. Look how the number of shorter stages there are. Smashville, considered one of the best neutrals, has a very low ceiling with Fox killing with upsmash at around 78% (no DI). That is lower than PS2 and around the same height as PS1. Look at Green Hill, Wario Ware, Castelvania, and Rumble. All of those ceilings are incredibly low.
Do you really want a stage list in which the most powerful way to kill (vertical) has the most amount of stages to choose and benefit from?
Other garbage stages are mostly garbage for the same reason. Oh, it's so nice we get to play on a slightly different platform layout with the EXACT SAME BAD BOUNDARIES as other stages we continue to play on.
Low ceilings is not the only problem. Many small stages behave differently from Melee than they do in PM. Without any argument, edge play is different because of Brawl mechanics. When a character can play excessively from the ledge, we call it poor sportsmanship or planking. But why wouldn't characters abuse small stages where over 70% of the stage is covered from their edge options provided from both edges? This speaks specifically to large characters that have good getup attacks or great ledge jumps. Instant reaction out of ledge jump is crazy to deal with when half of the stage is being controlled by a player who can choose to be invincible or choose to time his play.
I am not an advocate of having huge stages, either. Altho fox and bowser both kill vertically, their strengths on stage are opposite. Any small stage bowser may dominate, but any stage too big and fox will camp too easily.
In conclusion, your stage list is garbage.
Deanscuss
tl;dr: vertical kill is best kill and all the stages have low ceilings