Cubelarooso
Smash Lord
It came up in the ruleset thread, and it's a very important topic that needs to be addressed:
Let's start with the broad perspective, to try to pin down the community's overall philosophy behind stage design. Some questions to consider:
If we can come to any sort of consensus for our collective goals - or at least some archetypical opposing positions - then I'll summarize the main points here and we can move on to the specifics of how they might be achieved.
To get the ball rolling:
I think the difference in starters' sizes should be almost negligible, and the main distinction between them should be how their platform layout affects the flow of movement. Just normalizing PS2 to fall more in line with Battlefield and Smashville would solve half the issues we currently encounter in trying to choose starters.
Nearly every matchup will just strike any extremes anyway, so why not have only mid-size starters that anyone might find comfortable? They could then become a consistent benchmark upon which to balance characters and other stages.
What should Project M stages be?
Let's start with the broad perspective, to try to pin down the community's overall philosophy behind stage design. Some questions to consider:
- What (if any) is the point of having multiple stages?
- How many stages should there be?
- What is necessary for a stage?
- What makes for a good stage?
- What ruins a stage?
- What kind of stage do you want?
- What is the purpose of a starter?
- How should starters relate to one another?
Why?
If we can come to any sort of consensus for our collective goals - or at least some archetypical opposing positions - then I'll summarize the main points here and we can move on to the specifics of how they might be achieved.
To get the ball rolling:
I think the difference in starters' sizes should be almost negligible, and the main distinction between them should be how their platform layout affects the flow of movement. Just normalizing PS2 to fall more in line with Battlefield and Smashville would solve half the issues we currently encounter in trying to choose starters.
Nearly every matchup will just strike any extremes anyway, so why not have only mid-size starters that anyone might find comfortable? They could then become a consistent benchmark upon which to balance characters and other stages.
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