Raziak said:
Banning Japes isn't warranted just because it's an extremely strong pick for Falco, that's the whole point of a counter-pick. This kind of banning methodry turns slippery slope in a hurry, and before long, you have only a small handful of stages left. (And even then, it won't be neutral across the cast)
We're using the Melee rule set for the most part, so I think a Melee comparison is appropriate here (whereas I'd usually not): In most tournaments nowadays, Mute City is banned because it so strongly favors Peach.
This example is largely irrelevant though, because the SBR's stance on stage bans is classically (perhaps even officially, not really sure) the following:
1. Random or gimmicky (WarioWare, as an example) elements that disrupt normal gameplay
2. Favors one character in a profoundly more quantifiable way than the rest of the cast (usually "unbeatable strategies" fall into this category)
3. Community just doesn't like it, even though it doesn't really fall into either of the above categories
Raziak said:
Because it's restricting the game to the point of being boring and flavorless. We can't destroy what makes Brawl unique as a fighter, just to balance it. It's excessive alteration, much akin to why we haven't put in a whole crap ton of ridiculous rules, just to keep MK on par with the rest of the cast.
So? You could make the same argument for countless things, and it's still irrelevant. Flavor and variety don't matter or Meta Knight would have been banned ages ago. (Probably asking for it, making this comparison but my point stands).
Jack Kaiser said:
I think people are forgetting that the proposed system isn't taking away a counterpick from the winner of match 1; it's never awarding a counterpick to the winner of match one. That's an important difference. No one has a "right" to a counterpick, here. Player 1 (in the above scenario) isn't getting screwed, because something wasn't taken away from him... he simply never had it in the first place!
This is also true. Just because in the current system both players are awarded the opportunity for a counterpick doesn't mean it is the fairest system. Also, just because one player plays on a neutral and one is allowed a CP stage, does not make the system less fair or balanced. This is a perception issue, one that is largely a losing battle, Jack.
Jack Kieser said:
How about no counterpicking? There, problem solved. Match one is done by Stage Striking, and matches 2 and 3 are done randomly from all stages not banned.
Then why have counterpick ("non-starter") stages at all? The point is that these matches offer advantages to a player who has lost the previous match. If we were to do things this way then removing counterpick stages all together is the more obvious approach.