so the Brock Obama dude posted a thread in the Kirby boards, and I came to see if I could help out...and I saw you guys totally disrespect T!mmy, one of the best Kirbys out there. Not a good plan.
You're not going to find many people from other boards that can help you, because most people haven't played Sonic mains that are any good. So don't jump on an opportunity to flame them when they try to help, that's all.
Now, what can I say about Sonic? Of course, I haven't played many. On wifi, his speed is annoying as hell to deal with, but his lack of ko power evens it out. Offline, his speed is much easier to counter, and though I can't say the specifics, I'd say the match is definitely in Kirby's favor. I've played very few offline matches against Sonic, and Anther is one of those. I 2-stocked him, but that was September 13th, and I don't think he had played for that long. He might be better now.
So yeah...since I know little about Sonic, what can I say about Kirby? Copying your power is pretty much pointless, starshot is better, like T!mmy said. Down B (Stone) is a good edgeguard, depending on Sonic's position. Final Cutter won't be so useful on-stage, since Sonic's speed allows him to run up, powershield the wave, and punish Kirby's horrible ending lag. Hammer? Well, it's situational, but it has decent range, and since sonic has no disjointed hitboxes (that I know of) a well-spaced hammer can be great.
If fthrow->uair is escapable via Spring, Kirby might try dthrow->utilt. I don't remember how well this works on Sonic, but I can imagine the uptilt will cancel the falling spring, resulting in Kirby not taking damage, at least.
Kirby will beat you in the air, I think. Just imagine a Kirby that spends most of the game spacing shorthopped bairs, can any of you tell me how Sonic would go about countering that?
In other news, I just realized that I might try practicing with Sonic a bit, since I've only played him a couple times since Brawl came out, and it could be fun. If Anther can do it, so can I :O plus the Sega Genesis games were quite good
You're not going to find many people from other boards that can help you, because most people haven't played Sonic mains that are any good. So don't jump on an opportunity to flame them when they try to help, that's all.
Now, what can I say about Sonic? Of course, I haven't played many. On wifi, his speed is annoying as hell to deal with, but his lack of ko power evens it out. Offline, his speed is much easier to counter, and though I can't say the specifics, I'd say the match is definitely in Kirby's favor. I've played very few offline matches against Sonic, and Anther is one of those. I 2-stocked him, but that was September 13th, and I don't think he had played for that long. He might be better now.
And his Pikachu destroyed me, and everyone else at the tournament
So yeah...since I know little about Sonic, what can I say about Kirby? Copying your power is pretty much pointless, starshot is better, like T!mmy said. Down B (Stone) is a good edgeguard, depending on Sonic's position. Final Cutter won't be so useful on-stage, since Sonic's speed allows him to run up, powershield the wave, and punish Kirby's horrible ending lag. Hammer? Well, it's situational, but it has decent range, and since sonic has no disjointed hitboxes (that I know of) a well-spaced hammer can be great.
If fthrow->uair is escapable via Spring, Kirby might try dthrow->utilt. I don't remember how well this works on Sonic, but I can imagine the uptilt will cancel the falling spring, resulting in Kirby not taking damage, at least.
Kirby will beat you in the air, I think. Just imagine a Kirby that spends most of the game spacing shorthopped bairs, can any of you tell me how Sonic would go about countering that?
In other news, I just realized that I might try practicing with Sonic a bit, since I've only played him a couple times since Brawl came out, and it could be fun. If Anther can do it, so can I :O plus the Sega Genesis games were quite good