It's time to start
Pikachu's discussion!
There's actually quite a bit I'd like to say about this matchup, since I play the Electric mouse myself.
For starters, I reconmend stages with little to no platforms, mainly because Pikachu can benefit from them all via
Quick Attack Ledge Canceling (QALC for short), thus weakening his edgeguarding and mobility somewhat. QALC allows pikachu to end his Quick Attack animation instantly with no end lag, allowing him to follow up with almost anything.
Stages to avoid the most is probably BattleField and Lylat Cruise. No matter what stage, Pikachu can still use QALC, but we can try to minimalize the amount of places he can use it. Pikachu also has
Quick Attack Canels (QAC for short), which only work on slopes and on platforms.
Why did I start off with stages and Quick Attack? Because,
QA is Pikachu's best special. It allows Pikachu to get around the stage very fast, while having an active hitbox. And with QA Ledge Canceling and QAC, it makes it even better and faster to get from point A to point B, throw a combo, setup, or punish, then get out if need be. This is also Pikachu's recovery move, and it does that job amazingly. Respect this special out of any other move he has, because this single handely allows Pikachu to have so many more options in battle.
Typically, from what I seen of Pikachu *Cough* or ESAM *Cough*, Pikachu should be played rushdown (aggressive). He probably is the best rushdown character in the game. He has
amazing combos that start with either a grab, his down tilt, up tilt, or QA. He has a
great amount of finishers/KO power, from the almighty Thunder, his Smash Attacks, Dash Attack, Fair & Dair (Off Stage), and Bair (Edge Guarding). And set ups typically are Up Throw, Jab Locks, and QA. Expect seeing a lot of short hops, espicially short hop Fair and Nair.
Let's talk about Thunder real quick. As many of you know, in Smash 4, Pikachu's Thunder now has a Spike (Thunder Cloud). If you get spiked by Thunder, and Pikachu is directly under it, you will get launched very far, and at higher % range, this can kill.
- Pikachu usually sets Thunder up with Up Throw, so when you get Up Throwed, DI instantly to the left or right, and prepare to air dodge if Pikachu tries to follow you for it.
- If you do get hit by Thunder, but not get spiked, you will be launched upwards, and depending on your percent and where you were, you could lose a stock. Pikachu can get this effect by Up Throwing, jumping, then Thunder at high percents.
- Pikachu can also use Thunder as an edgeguarding tool.
- Pikachu can jump off stage and B-Reverse Thunder.
- Pikachu can also jump off the ledge and get under the stage, Thunder, then QA back on stage.
- Pikachu can also use Thunder as a protective wall when coming back stage.
Speaking of edge guarding, Pikachu is the best at doing so. Not only does he have Thunder as an edge guarding tool, his jab on the ledge can also stop players from snapping to it. Down Tilt and Thunder Jolt (Neutral B) also do a great job at this. And with QALC, Pikachu is able to throw out his arieals - and Thunder - on the fly. He can easy Stage Spike using Bair and Dair, and can even use Skull Bash (Side B) for that as well.
Pikachu can also B-Reverse Thunder Jolt. Thunder Jolt can stop our Spin Dash and Spin Charge, Along with his jab.
I personally believe this will be one of Sonic's hardest match ups, and that Pikachu will probably always have an advantage agianst him.
But don't worry, He may have Quick Attack, but we have Extreme Speed.