Mili
World Warrior
So guys I did some labbing for about an hour and a half tonight on which characters the sour f-air -> footstool works on and how much of a threat they are. Characters like and , who have intangibility frame 1/2 I simply listed as NO because unless you are frame perfect, it's almost impossible to do it
If you haven't been taught / shown how to do this combo, it pretty much always comes off of a Focus Attack level 2 or 3. The combo goes as follows:
Before I list all the percentages, credit to HoodedAltair for finding the combo.
Sour F-Air to Footstool Combo
A list of characters it works on and their threat level in regards to interrupting it.
: Works from 0%, no threat to combo
: Works properly from 15%, no threat to combo
: Works properly from 30%, no threat to combo
: Works from 0%, no threat to combo
: Works from 0%, no threat to combo
: Works from 0%, no threat to combo
: Works from 0%, Frame 3-6 invincible UpB. Pretty big threat but you can still perform the combo.
: Works from 0%, threat to combo due to a frame 3 N-Air. You must be consistent.
: Works from 0%, no threat to combo
: Works from 20%, no threat to combo
: Works from 45%, no threat to combo
: Works from 0%, no threat to combo
: Works from 30%, no threat to combo but a little awkward because of short stature
: Works from 0%, no threat to combo
: Works from 0% but extremely awkward and stops working pretty early. Our ability to kill her at 60% and earlier make it not worth trying, in my opinion.
: Works from 0%, no threat to combo
: Same as Jigglypuff Link: Works from 0%, no threat to combo
: Works from 0%, N-Air is frame 2 and a large threat to the combo
: Works from 0%, no threat to combo
: Works from 0%, no threat to combo
: Works from 0%, frame 3 N-Air is a VERY awkward hitbox and is a big threat to the combo
: Works from 0%, frame 3 N-Air and UpB is very dangerous to the combo. Must be pretty much frame-perfect.
/ : Works from 0%, invicible UpB from frame 4 is a threat so you must be careful
: Works from 0%, invincible UpB is frame 7 so a very slight threat to the combo
: Works from 0%, no threat to combo
: Works from 0%, no threat but stops working around 50%. Not worth it in my opinion.
: Doesn't work due to invincible frame 2 UpB.
/ : Works from 0%, no threat to combo
: Works from 0%, no threat to combo
: Doesn't work due to frame 1 invincible UpB.
: Works from 0%, no threat to combo
: Works from 0%, no threat to combo
: Works from 0%, massive threat to combo in frame 1 Thunder. Only use against low-level players who don't know how to mash Down-B like a pro.
/ : Works from 0%, no threat to combo
: Works from 0%, no threat to combo
/ : Works from 0%, no threat to combo
: Works from 0%, no threat to combo other that Luma but it's no problem.
: Works from 0%, minor threat in super armour UpB
: Works from 0%, TSRK can be a threat but it's very awkward as he is turned around
: Works from 0%, frame 3 invincible UpB is a threat
: Works from 0%, minor threat in frame 3 invincible Bouncing Fish but it's easier to trap than other frame 3 moves.
: Works from 0%, Shulkified came to the conclusion that the Shield Art and Smash Art affect the combo. Still worth doing as the Shulk player might not realise this. Something to keep in mind, though.
: Doesn't work due to frame 2 invincible UpB (**** Sonic)
: Works from 0%, no threat to combo
/ : Works from 0%, frame 3 N-Air can be a threat so you should be careful
: Works from 0%, no threat to combo
/ : Works from 45%, no threat but not worth it in my opinion
: Works from 0%, minor threat in frame 3 N-Air
: Works from 0%, no threat to combo
: Works from 0%, invincibility on Flip Kick is a threat so you must lab this more.
: Works from 0%, no threat to combo*
: Works from 0%, no threat to combo*
: Works from 0%, no threat to combo*
*All Mii fighters were set to a default size
That's it folks! Hope this helps you all and you get down the combo. I will edit in both and / when they come out. It is highly unlikely that Bayonetta will be able to get herself out because she seems very slow on startup but Corrin may be able to, depending on the speed of her special moves.
If you haven't been taught / shown how to do this combo, it pretty much always comes off of a Focus Attack level 2 or 3. The combo goes as follows:
- Soft F-Air
- Jump (short hop at low percent, full hop at high percent)
- Footstool
- Fast-fall and instantly throw out F-Air
- Rinse and repeat
Before I list all the percentages, credit to HoodedAltair for finding the combo.
Sour F-Air to Footstool Combo
A list of characters it works on and their threat level in regards to interrupting it.
: Works from 0%, no threat to combo
: Works properly from 15%, no threat to combo
: Works properly from 30%, no threat to combo
: Works from 0%, no threat to combo
: Works from 0%, no threat to combo
: Works from 0%, no threat to combo
: Works from 0%, Frame 3-6 invincible UpB. Pretty big threat but you can still perform the combo.
: Works from 0%, threat to combo due to a frame 3 N-Air. You must be consistent.
: Works from 0%, no threat to combo
: Works from 20%, no threat to combo
: Works from 45%, no threat to combo
: Works from 0%, no threat to combo
: Works from 30%, no threat to combo but a little awkward because of short stature
: Works from 0%, no threat to combo
: Works from 0% but extremely awkward and stops working pretty early. Our ability to kill her at 60% and earlier make it not worth trying, in my opinion.
: Works from 0%, no threat to combo
: Same as Jigglypuff Link: Works from 0%, no threat to combo
: Works from 0%, N-Air is frame 2 and a large threat to the combo
: Works from 0%, no threat to combo
: Works from 0%, no threat to combo
: Works from 0%, frame 3 N-Air is a VERY awkward hitbox and is a big threat to the combo
: Works from 0%, frame 3 N-Air and UpB is very dangerous to the combo. Must be pretty much frame-perfect.
/ : Works from 0%, invicible UpB from frame 4 is a threat so you must be careful
: Works from 0%, invincible UpB is frame 7 so a very slight threat to the combo
: Works from 0%, no threat to combo
: Works from 0%, no threat but stops working around 50%. Not worth it in my opinion.
: Doesn't work due to invincible frame 2 UpB.
/ : Works from 0%, no threat to combo
: Works from 0%, no threat to combo
: Doesn't work due to frame 1 invincible UpB.
: Works from 0%, no threat to combo
: Works from 0%, no threat to combo
: Works from 0%, massive threat to combo in frame 1 Thunder. Only use against low-level players who don't know how to mash Down-B like a pro.
/ : Works from 0%, no threat to combo
: Works from 0%, no threat to combo
/ : Works from 0%, no threat to combo
: Works from 0%, no threat to combo other that Luma but it's no problem.
: Works from 0%, minor threat in super armour UpB
: Works from 0%, TSRK can be a threat but it's very awkward as he is turned around
: Works from 0%, frame 3 invincible UpB is a threat
: Works from 0%, minor threat in frame 3 invincible Bouncing Fish but it's easier to trap than other frame 3 moves.
: Works from 0%, Shulkified came to the conclusion that the Shield Art and Smash Art affect the combo. Still worth doing as the Shulk player might not realise this. Something to keep in mind, though.
: Doesn't work due to frame 2 invincible UpB (**** Sonic)
: Works from 0%, no threat to combo
/ : Works from 0%, frame 3 N-Air can be a threat so you should be careful
: Works from 0%, no threat to combo
/ : Works from 45%, no threat but not worth it in my opinion
: Works from 0%, minor threat in frame 3 N-Air
: Works from 0%, no threat to combo
: Works from 0%, invincibility on Flip Kick is a threat so you must lab this more.
: Works from 0%, no threat to combo*
: Works from 0%, no threat to combo*
: Works from 0%, no threat to combo*
*All Mii fighters were set to a default size
That's it folks! Hope this helps you all and you get down the combo. I will edit in both and / when they come out. It is highly unlikely that Bayonetta will be able to get herself out because she seems very slow on startup but Corrin may be able to, depending on the speed of her special moves.
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