just played the demo. tl;dr this game is good, shut up.
So did I. Played it at the Nintendo World Store, with friends (
one other competitive player and 4 casual players. KEEP THAT IN MIND).
I love Brawl to death. I have over 2000 hours logged in to Brawl. I also love Melee, and Project M. I have never played 64, but its fun to watch IMO.
The game lacks
-SDI
-Glide Tossing
-DACUS
-L-Cancelling
-Dash Dancing
-Wavedashing
-Moonwalking
The game DOES have
-Slide Smashing
-Stutter Step Fsmashing
Things I forgot to test
-Up B OoS
-Jump cancelled grabs
-DI (heard Chibo say it was wonky and weird)
Combo system
There
is hitstun. Yes there is. Problem is, the game is
slow paced like Brawl and
rewards defensive play. I guess by speed
Sakurai thought make the characters run faster. They are floaty. The gravity level is comparable to Brawl, if not floatier IMO. The
aerials are laggy when landed near the ground (and have tons of aerial ending lag too, so autocancelling isn't as good anymore, so characters like Samus who relied on autocancels in Brawl will suffer) so there is
no way to truly follow up aerial combos.
Grabs are useless too. None of them actually combo into tilts/aerials/smashes/specials. The only combo I was able to pull off was Mega Man's up air into Rush Coil (IDK if the dog has a hitbox, but the jump done be Mega Man lacks a hitbox, but it sends him high) into another up air. Landed on a platform as well after the second up air, so I could probably have followed up with something else, maybe an up air or a fair. Did it twice too on the Colliseum stage. And since there is NO SDI, you can't avoid it. In Brawl, Mega Man's up air would have been a whack move. EASY to SDI. This game its ridiculous. It did like 15-17%. See? The game is dumbed down technically and strategically. You don't have to do as many reads anymore to combo. All of these people are saying "blah blah strategy and mental skill not button mashers", but with the lack of SDI and *unreliable* DI, it basically becomes a
button mash fest. DI is weird too. And going back to combos, Marth can't even fair into double jump fair. Marth, a character in Melee known for his excellent combo game (and even to an extent in Brawl where he could double fair into Dancing Blade Upward Variant into up smash if you read the attack/airdodge at low percentages). My competitive friend was using Greninja and he said that Greninja just ran fast and moved through the air quickly (indicating excellent mobility, so Sakurai
had no clue on how to make the GAME faster), but when ever he tried to
go for combos, they would fly too far, even at low percentages.
Neutral Games
There is
NO safe way to approach the opponent that doesn't get punished hard. Not even short hopping aerials are safe, considering most are now even safe on shield anymore, and are laggy when SHFF'd. And auto cancelled aerials are not a good way to approach. This game is super floaty, so it leaves you open. And even then, autocancelling is less effective than it is in Brawl.
Defensive Game
This game
REWARDS defense more than Brawl as far as I could tell, since there are a lot more zone heavy characters now (Greninja to an extent, Rosalina, Mega Man, Palutena (likely, she wasn't playable in the Nintendo World demo, but her hitboxes are huge and mostly disjointed). And with no safe ways to approach, this game will be camping hell. There was this girl who was in my group who was using Mega Man and she
camped the entire 3 matches we got to play and won all of them. Now I wasn't really focused on actually attacking people. I was testing for stuff. But considering she was able to successfully zone out TWO people at once, that should say a lot about the floatiness of this game. Mega Man will be a dominant force in this game unless Sakurai decides to increase mobility options and increase the gravity for falling speeds.
Good things: They asked me for feedback. I told them implement more mobility options like dash dancing, make aerials less laggy in the air, and when SHFF'd, either decrease landing lag, or add L-Cancelling back in. And I also said increase hitstun for more exciting combos.
Random: I met Gunblade there, a Brawl commentator/Brawl, Melee, and PM player. He's a super cool dude.