MK26
Smash Master
Snapshot Hacking, the easy way!
Maestro's guide to breaking GeckoOS's 256-line limit
This really needs no introduction, but I'll give one anyways. The snapshot hack allows you to bypass the 256-line limit on .gct files by, as you might have guessed, loading the codes into a snapshot. The original idea was created by Phantom Wings, Xane, Heinermann, and PizzaBoy. Y.S. made it possible to load .gct files from a snapshot, and Shortfuse streamlined the process with his automatic GCT>BIN converter. Sooo...thank them, not me.
The Guide
0. Before starting, I'm assuming you've played Brawl+ before, compiling .gct files with either the Code Manager or Shortfuse's BrawlPlusTweaker. Download BrawlPlusTweaker v0.096 (link in the Useful Links section) if you haven't done so already.1. Compile a .gct file containing only the snapshot hack code that applies to your region (Unfortunately, I am not in possession of the other two codes, but you can find the NTSC-U snapshot hack in the Useful Links section, bundled with File Replacement v2.1) The texture swap codes cannot be loaded from a snapshot, so if you incude them, they must be in the .gct file, before the snapshot code. This .gct is the one that will be placed in the "codes" folder of your sd card like a normal codeset.
*Note: this step is one-time-only, as the same codes will activate any texture swaps and snapshot hacks. When you compile the .gct file for any later codeset, start at step 2 (unless the texture or snapshot codes have been updated).
2. Compile your .gct file like usual, except for the fact that the 256-line limit no longer applies (and the fact that the texture swap codes are in the other .gct).
3. The next step is to convert your codeset to the .bin (snapshot) file format.
------------a) If you're using the BrawlPlusTweaker, you can save it directly as a .bin file. If you have the SDKEY and SDIV keys (which Shortfuse cannot include in the Tweaker for legal reasons but can be found online), it will be encrypted.
------------b) If you're using Code Manager or any other code-compiling program, save your .gct like usual. Open up the BrawlPlusTweaker, press the GCT>BIN button, and select the saved file. The file will be converted to .bin format (and automatically encrypted if you are in possession of the keys).
4. Save the file as "al_<name>.bin" and copy it to the directory "SD card:\private\wii\app\RSBX\al", replacing the X based on your region (J for NTSC-J, E for NTSC-U, and P for PAL). Check to make sure that the .gct with the texture and snapshot codes is in the "codes" file of the SD root.
*Note: The directory will have already been created if you have snapshots saved to your SD card.
5. Load the sd card through the Homebrew Channel and GeckoOS like usual. Go to your album and view the snapshots on your SD card. Load the code snapshot (which will show up as a garbled image) to activate the codeset.
6. Thank PW, Y.S., Shortfuse, and all the other amazing coders for all the hard work they've done.
7. Enjoy! :D
*Note:
Useful Links
BrawlPlusTweaker
By Shortfuse
A new app that gives you more control over creating codes, and includes a GCT>BIN converter that is vital for the snapshot hack.
http://www.smashboards.com/showthread.php?t=222151
My Mediafire Account
By Maestro26
Since Y.S. dropped the snapshot hack codes from his thread, you can find the GCT that goes in 'codes' here (as 'Snapshot Hack v2.1 + File Replacement v2.1.gct'), bundled with the texture swap codes.
Note: only for NTSC-U; if you're in another region, you'll have to find the codes yourself, as I don't know where they are. Alternatively, pester Y.S. to repost them.
http://www.mediafire.com/Maestro26
Textures now possible without ISO Hacking
By SMK/Falco400
SMK's guide to texture swapping without having to hack and burn discs. You can find the texture swap codes here.
http://www.smashboards.com/qshowthread.php?t=225642