gut feeling brah. Why do you think it's better without? What empirical evidence exists to support your radical notions?Why would you "say yes to the first"? What empirical evidence exists to support your radical notions?
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gut feeling brah. Why do you think it's better without? What empirical evidence exists to support your radical notions?Why would you "say yes to the first"? What empirical evidence exists to support your radical notions?
My notions aren't radical. I'm not advocating a major imposition upon a still-burgeoning metagame. I'm advocating some restraint and consideration.gut feeling brah. Why do you think it's better without? What empirical evidence exists to support your radical notions?
The difference being that by allowing that equipment, you are in effect changing how every character in the game plays, in essence changing the physics of the game. Additionally the reason for deciding one stage as neutral and another as a counterpick is how much it warps the neutral game state (hence the term.) What reason(s) are there for adding this single item effect?is that any different than changing the status of a stage from neutral to counterpick. What's the difference here?
Is a rule that we play 3 stock matches as arbitrary as playing 100 stock matches? No, its not. There is a certain rationale behind why the community has agreed to a certain number of stocks versus another. What is your rationale for smooth lander benefiting the metagame?It's as arbitrary as any other rule we have come up with. This is exactly my point, playing with smooth lander on is as part of the "characters and game physics as given to us" as anything else. The only questions we should ask is "would it benefit the metagame? Is it possible to implement?". I'd say yes to the first and sadly no to the second.
but the way every character in the game plays without the sl item is not inherently the best one, and is not inherently the one we should choose.The difference being that by allowing that equipment, you are in effect changing how every character in the game plays, in essence changing the physics of the game. Additionally the reason for deciding one stage as neutral and another as a counterpick is how much it warps the neutral game state (hence the term.) What reason(s) are there for adding this single item effect?
the rationale is that it makes the game more geared towards aggression, which is imo a desirable thing. Yes it's subjective, but it's also subjective saying you prefer the way things are.Is a rule that we play 3 stock matches as arbitrary as playing 100 stock matches? No, its not. There is a certain rationale behind why the community has agreed to a certain number of stocks versus another. What is your rationale for smooth lander benefiting the metagame?
It's a nice idea, but you can't just give the playerbase options like that without dividing it. It's like adding a Melee mode or something.Smooth landing DLC pack. Either implement the function into it's own mode. Or you could essentially create different game modes with 3 universal items that can not be modified. It must be equipped as a set. You could essentially have Smash bros 5, 6, 7 with major game play tweaks in the same game by just selling equipable and balanced sets. This would be Nintendo caring about an old competitive outcry, even though the game is as is... pretty damn good.
What I've experienced with my 20 odd years with Nintendo, is that they instead spend countless hours/years on their baby, then leave it on the doorstep and forget about it. Maybe they'll look to it with Pride, but they let it go and do little to interact down the road. The games of today, (mostly F2P which is even more of a wtf) offer updates on a very regular basis. It's one area Nintendo has always fell behind to me.
That being said, I kind of enjoy having to push myself to be better than the next guy with interesting techs and strats to compensate for whatever the state of the game is in. I could handle this, but I'd much rather the group just came to a consensus already (especially on custom moves alone) so I could focus my efforts T_T
Yep. Definitely would create a bit of a divide. Such is the case with every new installment of the game to a degree though. Luckily a lot of the players who prefer Melee still played Brawl/Smash4 so it would never be a requirement. But with the flip of a custom set you could be playing a very different game. I'm not pushing for this just yet, as I really enjoy Smash 4 vanilla so far, just thought it could be interesting lol.It's a nice idea, but you can't just give the playerbase options like that without dividing it. It's like adding a Melee mode or something.
How long did it take you to get the equipment? Ive noticed that there is smoothlander that only works for individual characters rather than all of them, which I seem to have gottenIt kind of feels like the Smooth Lander ability reduces the number of recovery frames on an attack by a fixed amount, as laggy aerials like Ganondorf's dair are still too slow to get any follow-ups off of with one ability equipped, where already fast aerials become virtually, if not completely lagless.
From testing it with various characters, it seems to benefit the ones with already fast aerials much more then it does the slower ones, so it's not really that balanced overall.
Unlock all the custom moves? Ain't nobody got time for that!So it's been found out that Wii U-version gives Smooth Lander-badge always for unlocking all custom moves for the characters. This gives +36 Attack, -35 Defense.
We have a reliable way to get this effect now.
Me and my friends play with smooth lander and let me tell you it is a real deal. Not gamebreaking buf deffnly a noticeable and I dare say, welcomed change. Offensive game really gets a boost while still not really discouraging the defensive tools and maneuvers the game offers.
As for us, we have optimized it to the point that we have +3 str, +1 def and +7 spd. We havent felt a noticeable change in characters mechanics (damage, KB, etc) outside the obvious landing lag reduction. I am no Melee pro and I kind of disliked the idea of turning brawl into Melee with PM but I tell you, it feels gooooood...
Matches are really fluent. Most matches were with 3 stocks and they lasted between 5:30 and 3 minutes. When someone went offensive it was really intense because of their new safe options so neutral game also gained value with this. I´ll try to share our replays as soon as my friend uploads them.
Overall, more than ever, I emphazise we should give smooth landing a shot. It IS worth a damn.
great news, but this is suspicious why would they add this thing to the game?So it's been found out that Wii U-version gives Smooth Lander-badge always for unlocking all custom moves for the characters. This gives +36 Attack, -35 Defense.
We have a reliable way to get this effect now.
I see where you're coming from. Thing is, there's a process to this. I'll try to make an example.Sm4sh is breaking paradigms, stuff that before was considered absolute is being questioned in a new light. Why cant this get the same treatment?
We are not playing "the wrong game", we are discovering all the ways this game can be played.
smooth lander doesn't cancel landing lagg, it only reduces 2/3 of it making the game faster overall and more enjoyable, the lagg is still there and you still have to deal with it, there's nothing to lose here.Landing lag is a part of this game. You have to be smart about faking out your landings so as not to get punished. Smooth lander is a cop out. An artificial crutch against the art of war. 'Nuf said.
So it's like L-cancelling but it cancels more lag and requires no skill?smooth lander doesn't cancel landing lagg, it only reduces 2/3 of it making the game faster overall and more enjoyable, the lagg is still there and you still have to deal with it, there's nothing to lose here.
Modding the game is not nearly the same as adding a piece of equipment or even introducing custom specials into the metagame. When you mod the game, you're commiting to the fact that you're changing the fundamentals of the game, whether it be through the engine(Project: M), or the characters themselves(Balanced Brawl). No matter which method, it's an entirely different game and is treated as such.I have a few issues with the hesitation of at least experimenting with the smooth lander items.
One of these is project M. People were willing to MOD THE GAME to get a desired smash experience. And now it is accepted as a main smash title at major tournaments. Now Nintendo is willingly handing us an option to to suit what very well could be a positive influence to the the smash 4 competitive scene as well as bridge the gap between melee players and smash 4 players and all of a sudden people are hesitant to even TRY it. I just don't understand that.
We really don't have anything to lose for us to at least try it.
Most tournaments have agreed that they want to have all custom moves so we have to go though the work of unlocking it anyway and you get the smooth lander badge as a bonus. So it's really not extra work.
Modding the game is not nearly the same as adding a piece of equipment or even introducing custom specials into the metagame. When you mod the game, you're commiting to the fact that you're changing the fundamentals of the game, whether it be through the engine(Project: M), or the characters themselves(Balanced Brawl). No matter which method, it's an entirely different game and is treated as such.
I also have to say that Project: M did not come into the picture until about two years after Brawl's lifespan, with the idea that it would effectively be Melee 2.0. You see, at this point the majority of competitive players deemed Brawl to be a lackluster (i.e. not fun) competitive game, myself included. Project: M since then has become a much bigger and much more respected project, and I applaud all the developers for their diligence. Modding an engine, characters, and rebalancing the game is not an easy feat at all.
That may seem like a ramble, but it's incredibly important to realize that saying "Smash 4 is only a week old" is a point against your stance. It is effectively saying that you won't allow the game to show what it is capable of without modifying it and therefore making it more complicated.
To the bolded: It's more work in that it gives stat changes, and one has to grind for equipment to make it a perfect 0, unless competitiors are willing to take the boost of +36 attack and -35 defense, which makes heavies weaker since they already have enough power, and speed characters stronger since they can KO much sooner (Smooth landing only pushes this more in their favor).