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Smashed, Mashed & Broken IV, Hosted by Arcade Odyssey!... - August 16th, 2013 - Miami, FL

EbAgItachi

Smash Cadet
Joined
Aug 13, 2011
Messages
68
Location
South Florida
Copied verbatim from the Arcade's Facebook Event page:
https://www.facebook.com/events/285793931566784/

Smashed, Mashed & Broken IV Tournament

Fees(Singles): $10.00 ($5 Venue + $5 Pot)

We will be hosting three games during this tournament. If you wish to participate in all tournaments you only need to pay an additional $5 towards that game’s pot resulting in a $20.00 total. You do NOT have to participate in all tournaments.

Fees(Doubles): $20.00 Per Team ($10 Venue & $5 Pot)

Doubles will only be hosted if enough people request it. Otherwise this will remain a singles tournament.

Schedule: Registration6PM / Tournament8PM

Official registration begins at 6PM for all tournaments. Participants may play casuals at the tournament table once they have their wrist band until the beginning of the tournament. Once the event ends all participants are allowed to play casuals and friendlies until closing.

Prizes: Winner - 70% - Second - 20% - Third - 10%

Controllers: BYOC

This is a bring your own controller event. If you require a controller we will be able to supply Wii Motes + Nunchucks and Gamecube Wavebird controllers at the counter.
TOURNAMENT RULES
Locate the rule set for the game you plan on participating in the day of the tournament. Please read the rules carefully! I am sure that neither myself nor anyone else will want to put up with any complaints the day of the tournament. Understanding these rules are the responsibility of the participant. Our rules are set into place so there will be no misunderstandings and/or grievances later. These rules will be printed and posted on the table on event day.


Super Smash Bros. Melee Rule Set


1-on-1
•Matches are played best 2 out of 3. Finals are played best 3 out of 5.
•Double Elimination.
•Each match is played with timed stock, 4 Stock and 8 Minutes
•In the case that time runs out and both characters have an equal amount of lives; the character with less damage wins the match. If both characters have equal lives and damage, Sudden Death will determine the winner.
•Items are turned off.
•Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
•For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand. In practice, this rule is often ignored, but players always reserve the option to force a double-blind pick.
•Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling.)



2-on-2
Rules that apply to 1-on-1 apply to team tournaments as well

•Team attack is on.
•Sharing stocks is allowed.
•Controller ports are determined in a 1-2-2-1 fashion, with 1 being the team that won the Rock-Paper-Scissors.
Stage Selection
Stages are divided up into starter, counter-pick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counter-pick that is not banned.
Slob pick rules apply. The loser of the first match (and of successive matches) chooses the next stage, and then the winner chooses his character, and then the loser chooses his character. This series of choices is called slob picks. The loser can pick either a neutral stage or a counter-pick stage. The loser can also not choose any stage that has already been played earlier that round.



Starter Stages 1-on-1


•Yoshi's Story
•Fountain of Dreams
•Battlefield
•Dream Land (N64)
•Final Destination


Counter-pick Stages 1-on-1
•Pokemon Stadium
•Brinstar
•Kongo Jungle (N64)
•Rainbow Cruise

All other stages are banned.



Starter Stages 2-on-2

•Yoshi's Story
•Pokémon Stadium
•Battlefield
•Dream Land (N64)
•Final Destination
•Rainbow Cruise
•Kongo Jungle 64

All other stages are banned.



Techniques/Glitches
In order to prevent degenerate gameplay techniques, many tournaments ban certain exploitations of the game that give one character an unintended and unfair advantage over others.

•Banned glitches
•Freeze Glitch
•Yo-yo glitch (sometimes)
•Banned Stalling Techniques
•Repeated rising pound
•Repeated Peach Bomber on a wall
•Luigi Ladder
•N.B. The rising pound and peach bomber on the wall are only banned if they are being use to stall. Using them to recover is acceptable.​
Super Smash Bros Brawl Rule Set



1-on-1
•Matches are played best 2 out of 3. Finals are played best 3 out of 5.
•Double Elimination.
•Each match is played with timed stock, 3 Stock and 8 Minutes
oIf both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a Sacrificial KO via Bowser's Flying Slam or Ganondorf's Flame Choke), then a tiebreaker is played. A tie breaker is a 1 stock, 3 minute match with the same characters and the same stage.
•Items are turned off.
•For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand. In practice, this rule is often ignored, but players always reserve the option to force a double-blind pick.
•Meta Knight is banned.
•Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely against a wall beyond 300% or using Sonic's Homing Attack repeatedly underneath the stage is.)
•Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling.
•Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
•Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
•You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.


2-on-2
Rules that apply to 1-on-1 apply to team tournaments as well

•Team attack is on.
•Sharing stocks is allowed.
•Controller ports are determined in a 1-2-2-1 fashion, with 1 being the team that won the Rock-Paper-Scissors.
•If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%).
•Causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of the opponents' characters frozen is legal since the teammate can work to undo the freeze.

Stage Selection

Stages are divided up into starter, counter-pick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counter-pick that is not banned.

Slob pick rules apply. The loser of the first match (and of successive matches) chooses the next stage, and then the winner chooses his character, and then the loser chooses his character. This series of choices is called slob picks. The loser can pick either a neutral stage or a counter-pick stage. The loser can also not choose any stage that has already been played earlier that round.

Starter Stages

Battlefield
Yoshi’s Island
Smashville
Lylat Cruise
Pokémon Stadium (Melee)
Final Destination
Castle Siege

Counter-pick Stages

Frigate Orpheon
Brinstar
Pictochat
Rainbow Cruise
Pokemon Stadium 2
Jungle Japes
Norfair

All other stages are banned.



Project: M Rule Set



1-on-1
•Matches are played best 2 out of 3. Finals are played best 3 out of 5.
•Double Elimination.
•Each match is played with timed stock, 4 Stock and 8 Minutes
oIf both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a Sacrificial KO via Bowser's Flying Slam or Ganondorf's Flame Choke), then a tiebreaker is played. A tie breaker is a 1 stock, 3 minute match with the same characters and the same stage.
•Items are turned off.
•Buffer is set to off.
•For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand. In practice, this rule is often ignored, but players always reserve the option to force a double-blind pick.
•Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely against a wall beyond 300% or using Sonic's Homing Attack repeatedly underneath the stage is.)
•Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling.
•Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
•Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
•You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
•In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO's discretion.
•Custom music is allowed as long as it's not too distracting, but any textures or vertex hacks outside of the official team color textures are not.



2-on-2

Rules that apply to 1-on-1 apply to team tournaments as well

•Team attack is on.
•Sharing stocks is allowed.
•Controller ports are determined in a 1-2-2-1 fashion, with 1 being the team that won the Rock-Paper-Scissors.
•If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%).
•Causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of the opponents' characters frozen is legal since the teammate can work to undo the freeze.

Stage Selection

Stages are divided up into starter, counter-pick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counter-pick that is not banned.

Slob pick rules apply. The loser of the first match (and of successive matches) chooses the next stage, and then the winner chooses his character, and then the loser chooses his character. This series of choices is called slob picks. The loser can pick either a neutral stage or a counter-pick stage. The loser can also not choose any stage that has already been played earlier that round.


Starter Stages

Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Dreamland (64)
Fountain of Dreams
Yoshi's Story (Melee) (singles only)
SSE: Jungle (doubles only)

Counter-pick Stages

Final Destination
Smashville
Dracula's Castle
Green Hill Zone (singles only)
Battlefield
Pokemon Stadium 1
Pokemon Stadium 2
Yoshi's Story (Melee)
Yoshi's Island (Brawl)
Wario Ware
Fountain of Dreams

All other stages are banned.




ALSO!!

- Remember to bring your own controller and make sure you arrive on time for signing up and finding your opponent so they can run the entire event in the most timely manner possible.

- PLEASE bring a Gamecube or Wii if you have one. Every extra setup makes a tournament go that much smoother. For the Melee and P:M players, PLEASE try to bring a CRT television if you have the ability to transport one that isn't ridiculously heavy or cumbersome. It won't matter if we have 30 setups if no one brings TVs (Please don't bring a flat screen).

- It's in the community's best interest to maintain a level of respect that you would consider above average. If things are getting hype, try to keep the profanity to a minimum. It is an arcade after all, so there will most likely be little kids and families and such wandering around who have nothing to do with Smash. Keep their presence in mind at all times.

-If at any moment during the event you feel the need to light certain substances on fire and ingest the wispy smoke that said substance releases, please do so far enough away from the Arcade so as not to make it obvious where you came from/are going.

Other than that, I hope as much of South Florida can attend this event. The previous installments were a ton of fun, the staff is super friendly, and they Arcade has a wide variety of snacks and drinks to keep you refreshed throughout the event.

Hope to see everyone there!

~Rula :falcomelee::happysheep:
 
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