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Smashboards Creates: Super Smash Bros. MOBA

Gorgonzales

Smash Lord
Joined
Jan 23, 2021
Messages
1,234
Location
Forgotten Isle
Job 6: DK's Moveset

Role: Melee DPS

Basic Attack: A two-hit jab combo with his giant fists.

Aerial Attack: A powerful clap that produces a sound wave that gives it slightly more reach.


Special 1: Roll
DK rolls forward, damaging and knocking back any enemies he hits. It's difficult to steer.
You can extend the roll by repeatedly tapping the button.
You can shrug off weak attacks while rolling, but powerful attacks force you to stop.
You can cancel the roll into a jump for a quick and sudden aerial move.


Special 2: Hand Slap
DK slaps the ground in front of him, creating a semicircle-shaped shockwave in front of him that damages and knocks back enemies.
Ineffective against airborne enemies or enemies attacking you from behind.


Special 3: Barrel Pluck
DK starts pulling at the ground, leaving him vulnerable. After enough pulling, DK plucks a Barrel from the ground, which he can toss.
The barrel will damage and knock back enemies that it rolls into.
The barrel will be destroyed if it gets attacked enough or hits a wall.
The move as a whole is pretty slow, so you're not encouraged to spam it or use it in the heat of battle.


Final Smash: Moon Punch
DK leaps high into the sky. A giant shadow where he once stood slowly begins to appear, until it's revealed that it's actually the Moon. The Moon will crash into the stage and deal massive damage to anything in its radius, including teammates.
It's useful for clearing out enemies, but it's very slow and telegraphed. Teammates are encouraged to corral enemies into the shadow if they can in order to maximize damage.

 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,333
Gorgonzales Gorgonzales wins by default!

Job 7

Submit a Costume for one of the characters on the roster

The costumes in this game would be more eloquent and big compared to smash
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,333
the 2 costumes will be added

Job 8

Submit a Sonic Stage.

It can be from Ultimate or not

When submitting a stage, describe it's look and the layout, the layout terms are as follows
-Three Lane - 3 roads with the in between areas open
-2 Lane - 2 roads with an open middle
-1 Lane - A completely linear road
-Arena - A completely open map
 
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D

Deleted member

Guest
Job 8: Studiopolis
Orientation: Open Arena
Look: The picture describes it best, a stage with many gadgets and screens around, surrounded by skyscrapers. It's a platform so other players can be launched off, and the only gimmick I can think of are internet trucks that can warp you to other sections of the stage.
5eeef2342e866.jpg
CoDzaUtXYAEgnrF.jpg
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,333
Studiopolis Wins by Default

Job 9

Submit a moveset for Link


Here is a template

Role: This is the role the character would fill it can only be one of these right now
Melee DPS - Primarily Melee damage
Ranged DPS - Primarily Ranged Damage
Rushdown - Very Fast and can deal a lot of damage in a short amount of time
Balanced - Jack of all trades
Tank - High Health and damage, but low speed
Healer - Focuses on healing teammates

Basic Attack: Indicate what it is and the properties like if it's a ranged attack or not

Aerial Attack:

Special 1:

Special 2:

Special 3:

Final Smash:
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job 9:
Link
Role: Balanced

Basic attack: Sword Slash. Link does 3 slashes with his Sword. This attack has moderate damage and it has short range.

Aerial Attack: Link Spins 360° around with Sword similar to his Up Special. It has low damage and it's spammable.

Special 1: Bow and Arrow, Link aims with a bow and shoots straight at enemy (It acts like a Sniper Weapon). If Link shoots at Wall, the Arrows will stick to them. It gives Normally-Big Damage.

Special 2: Boomerang, Link throws boomerang so far and and comes back to Link, it gives both directions big damage and 10% chance of Stun.

Special 3: Remote Bomb, Link places a Remote Bomb and it acts like Trap when somebody is around of it. It gives huge damage and knockback.

Final Smash: Ancient Bow and Arrow, when Link has activated Final Smash, he shoots a huge Arrow projectile that goes Straight and after it hits someone, it gives Insanely high damage.
It can go through walls, destroying them without a problem.
 

Gorgonzales

Smash Lord
Joined
Jan 23, 2021
Messages
1,234
Location
Forgotten Isle
Job 9: Link

Role: Balanced

Basic Attack: Two sword swipes (launches a sword beam if you’re at 0%). Holding the button performs a spin move that leaves you vulnerable when charging but attacks all around you.


Aerial Attack: Downward Thrust. Allows Link to bounce off of enemies, making it easy to chain this move into itself.


Special 1: Boomerang
Link throws in his boomerang. It’s an odd projectile as it travels along a circular path, eventually coming back to Link.
It will damage enemies and pass through them, so time your throw right to hit multiple enemies at once!


Special 2: Remote Bomb
Summon a remote bomb and throw it forwards.
It will remain stationary where it lands, unless someone attacks it, at which point it will be launched in the direction it was hit.
Use the special again to manually detonate it.


Special 3: Stasis
Freeze an enemy in time. The less powerful an enemy is, the longer it stays frozen.
You can attack the enemy to damage it and increase its kinetic energy; the more you hit it, the farther it will be launched when stasis ends.
Use this to cause some serious damage by launching an enemy into a group of enemies.
Stasis is also useful for buying yourself time if an enemy is on your tail and you’re at low health.


Final Smash: Champions’ Assistance
This move combines all four Champion abilities from BotW.
Upon activation, Link will charge his sword for around 2 seconds; any enemies that attack him will be countered by Daruk’s Protection.
When Link is done charging, Urbosa’s Fury will be cast, stunning and mildly damaging every enemy in a wide radius around Link.
Revali’s Gale will then be used, launching Link high into the air and automatically deploying his sailcloth, letting him glide across the map. Useful for if you want to escape a tough situation, but if you want to keep fighting you can just manually drop back down with your aerial.

If you die while you have the Final Smash ready, you can revive yourself by using it anyway. Mipha will appear and use Mipha’s Grace to revive Link (This can only be done within the first 3 seconds of dying).
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,333
Job 9:
Link
Role: Balanced

Basic attack: Sword Slash. Link does 3 slashes with his Sword. This attack has moderate damage and it has short range.

Aerial Attack: Link Spins 360° around with Sword similar to his Up Special. It has low damage and it's spammable.

Special 1: Bow and Arrow, Link aims with a bow and shoots straight at enemy (It acts like a Sniper Weapon). If Link shoots at Wall, the Arrows will stick to them. It gives Normally-Big Damage.

Special 2: Boomerang, Link throws boomerang so far and and comes back to Link, it gives both directions big damage and 10% chance of Stun.

Special 3: Remote Bomb, Link places a Remote Bomb and it acts like Trap when somebody is around of it. It gives huge damage and knockback.

Final Smash: Ancient Bow and Arrow, when Link has activated Final Smash, he shoots a huge Arrow projectile that goes Straight and after it hits someone, it gives Insanely high damage.
It can go through walls, destroying them without a problem.
Job 9: Link

Role: Balanced

Basic Attack: Two sword swipes (launches a sword beam if you’re at 0%). Holding the button performs a spin move that leaves you vulnerable when charging but attacks all around you.


Aerial Attack: Downward Thrust. Allows Link to bounce off of enemies, making it easy to chain this move into itself.


Special 1: Boomerang
Link throws in his boomerang. It’s an odd projectile as it travels along a circular path, eventually coming back to Link.
It will damage enemies and pass through them, so time your throw right to hit multiple enemies at once!


Special 2: Remote Bomb
Summon a remote bomb and throw it forwards.
It will remain stationary where it lands, unless someone attacks it, at which point it will be launched in the direction it was hit.
Use the special again to manually detonate it.


Special 3: Stasis
Freeze an enemy in time. The less powerful an enemy is, the longer it stays frozen.
You can attack the enemy to damage it and increase its kinetic energy; the more you hit it, the farther it will be launched when stasis ends.
Use this to cause some serious damage by launching an enemy into a group of enemies.
Stasis is also useful for buying yourself time if an enemy is on your tail and you’re at low health.


Final Smash: Champions’ Assistance
This move combines all four Champion abilities from BotW.
Upon activation, Link will charge his sword for around 2 seconds; any enemies that attack him will be countered by Daruk’s Protection.
When Link is done charging, Urbosa’s Fury will be cast, stunning and mildly damaging every enemy in a wide radius around Link.
Revali’s Gale will then be used, launching Link high into the air and automatically deploying his sailcloth, letting him glide across the map. Useful for if you want to escape a tough situation, but if you want to keep fighting you can just manually drop back down with your aerial.

If you die while you have the Final Smash ready, you can revive yourself by using it anyway. Mipha will appear and use Mipha’s Grace to revive Link (This can only be done within the first 3 seconds of dying).
Vote for his moveset here
 
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