Gorgonzales
Smash Lord
Job 6: DK's Moveset
Role: Melee DPS
Basic Attack: A two-hit jab combo with his giant fists.
Aerial Attack: A powerful clap that produces a sound wave that gives it slightly more reach.
Special 1: Roll
DK rolls forward, damaging and knocking back any enemies he hits. It's difficult to steer.
You can extend the roll by repeatedly tapping the button.
You can shrug off weak attacks while rolling, but powerful attacks force you to stop.
You can cancel the roll into a jump for a quick and sudden aerial move.
Special 2: Hand Slap
DK slaps the ground in front of him, creating a semicircle-shaped shockwave in front of him that damages and knocks back enemies.
Ineffective against airborne enemies or enemies attacking you from behind.
Special 3: Barrel Pluck
DK starts pulling at the ground, leaving him vulnerable. After enough pulling, DK plucks a Barrel from the ground, which he can toss.
The barrel will damage and knock back enemies that it rolls into.
The barrel will be destroyed if it gets attacked enough or hits a wall.
The move as a whole is pretty slow, so you're not encouraged to spam it or use it in the heat of battle.
Final Smash: Moon Punch
DK leaps high into the sky. A giant shadow where he once stood slowly begins to appear, until it's revealed that it's actually the Moon. The Moon will crash into the stage and deal massive damage to anything in its radius, including teammates.
It's useful for clearing out enemies, but it's very slow and telegraphed. Teammates are encouraged to corral enemies into the shadow if they can in order to maximize damage.
Role: Melee DPS
Basic Attack: A two-hit jab combo with his giant fists.
Aerial Attack: A powerful clap that produces a sound wave that gives it slightly more reach.
Special 1: Roll
DK rolls forward, damaging and knocking back any enemies he hits. It's difficult to steer.
You can extend the roll by repeatedly tapping the button.
You can shrug off weak attacks while rolling, but powerful attacks force you to stop.
You can cancel the roll into a jump for a quick and sudden aerial move.
Special 2: Hand Slap
DK slaps the ground in front of him, creating a semicircle-shaped shockwave in front of him that damages and knocks back enemies.
Ineffective against airborne enemies or enemies attacking you from behind.
Special 3: Barrel Pluck
DK starts pulling at the ground, leaving him vulnerable. After enough pulling, DK plucks a Barrel from the ground, which he can toss.
The barrel will damage and knock back enemies that it rolls into.
The barrel will be destroyed if it gets attacked enough or hits a wall.
The move as a whole is pretty slow, so you're not encouraged to spam it or use it in the heat of battle.
Final Smash: Moon Punch
DK leaps high into the sky. A giant shadow where he once stood slowly begins to appear, until it's revealed that it's actually the Moon. The Moon will crash into the stage and deal massive damage to anything in its radius, including teammates.
It's useful for clearing out enemies, but it's very slow and telegraphed. Teammates are encouraged to corral enemies into the shadow if they can in order to maximize damage.
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