Pepsiman
Pepsiman is a rushdown fighter with one striking element - his standard run animation can deal damage, befitting his iconic clumsiness - it only deals knockback at high percents however, where it launches foes up. All his attacks create trails of Pepsi
Light Jab: Pepsiman holds his hand out
Light Up: Pepsiman does a flip kick
Light Down: Pepsiman holds his hand out while crouching
Light Dash: Pepsiman slides like a penguin, this deals no damage and decreases the size of his hurtbox, making it a good move to deal with opponents with counters
Light Air: Pepsiman does a punch from left to right
Light Up Air: Pepsiman does an aerial backflip
Light Down Air: Pepsiman stomps, this makes foes fall slowly which allows for good combo starters
Strong Jab: Pepsiman does multiple punches with both hands, the individual punches are weaker than the light jab, but add up fast, and this move propels Pepsiman forwards slowly
Strong Up: Pepsiman raises his knee
Strong Down: Pepsiman does a sweep kick.
Strong Dash: Pepsiman does a frontflip, this deals no damage and goes higher than a single jump, at the expense of not being able to be cancelled into an air attack or second jump.
Strong Air: Pepsiman does a dropkick
Strong Up Air: Pepsiman takes a drink of his favourite Pepsi. His best kill move.
Strong Down Air: Pepsiman angles his elbow down, this spikes.
Special:
Carbonation Crystals - The modern Pepsi logo appears around Pepsiman, with the crystals from the
2000s logo. This comes out frame 1 and can reflect projectiles.
Side Special:
Pepsi Dash - Pepsiman teleports in a straight line, dealing no damage - this is a good recovery move and method of non-offensive ground movement, however it has some bad startlag.
Up Special:
Pepsi Grab - Pepsiman rises up and tries to grab a foe, if he's successful they'll be spiked once released. Foes can mash out of this, but that won't leave Pepsiman vulnerable