3bubby
Smash Rookie
- Joined
- May 20, 2015
- Messages
- 17
Every game has a list of no no's for the player. Actions and techniques that cross the line of fun and friendly to come off as unsportsmanlike. In most cases, these things are looked down upon. Same goes for Smash Bros. Let's call them Smash Sins.
Here are some I try not to do:
1. Taunt Punish: I consider it a cheap shot to attack an opponent while they are taunting. I've seen opponents respectfully veer off their attack and hop away to avoid attacking during a taunt, but I've also seen opponents charge in for a small boost of damage. Be the former!
*EDIT: How you use the taunt matters, of course. The taunt I mean is the pre-game salute. When someone hits you during a greeting-taunt, SAIN.
2. Rinse Repeat: It's always easy to break an opponents pattern, but too often I'm stuck in disbelief that a character will repeat a combo to win. There are over 1400 moves in this game to enjoy, so using a maximum of six at all times is a little silly. OR VERY SINFULLLLLLL.
3. SD for the Game: Play to the end! Hopping off the edge isn't fun for anyone! (Leveling the stocks is a different story)
4. Trash Tag (For Glory): Trash talking, but through the tags during a For Glory match.
5. Roll, don't run: I saw a Sonic, the fastest character, do nothing but rolls to move across a flat stage. SIN.
6. Prolonged Toying: Treating your opponent with respect fosters good sportsmanship and a decent reputation for the community. Don't overdo the teasing, juggling, trapping moves when they aren't needed. That being said, a little styling is fine. Practice makes perfect, after all.
7. Counters: Super Smash Diner. They have nothing but counters to offer. Of course, grab 'em, squeeze 'em.
8. Teabagging: Consider the tone of the match. Is teabagging going to be received well? No? SUN.
I'd love to hear other ideas for Smash Sins!
Here are some I try not to do:
1. Taunt Punish: I consider it a cheap shot to attack an opponent while they are taunting. I've seen opponents respectfully veer off their attack and hop away to avoid attacking during a taunt, but I've also seen opponents charge in for a small boost of damage. Be the former!
*EDIT: How you use the taunt matters, of course. The taunt I mean is the pre-game salute. When someone hits you during a greeting-taunt, SAIN.
2. Rinse Repeat: It's always easy to break an opponents pattern, but too often I'm stuck in disbelief that a character will repeat a combo to win. There are over 1400 moves in this game to enjoy, so using a maximum of six at all times is a little silly. OR VERY SINFULLLLLLL.
3. SD for the Game: Play to the end! Hopping off the edge isn't fun for anyone! (Leveling the stocks is a different story)
4. Trash Tag (For Glory): Trash talking, but through the tags during a For Glory match.
5. Roll, don't run: I saw a Sonic, the fastest character, do nothing but rolls to move across a flat stage. SIN.
6. Prolonged Toying: Treating your opponent with respect fosters good sportsmanship and a decent reputation for the community. Don't overdo the teasing, juggling, trapping moves when they aren't needed. That being said, a little styling is fine. Practice makes perfect, after all.
7. Counters: Super Smash Diner. They have nothing but counters to offer. Of course, grab 'em, squeeze 'em.
8. Teabagging: Consider the tone of the match. Is teabagging going to be received well? No? SUN.
I'd love to hear other ideas for Smash Sins!
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