Lozjam
Smash Champion
- Joined
- Jan 26, 2014
- Messages
- 2,840
Smash will be having a Q and A. Do you know how we can watch it? Besides the point all information learned and speculation about it. Enjoy
Here's all the information covered in the round table
There are no pictures because Sakurai will not allow it, so I apologize for that.
Opening Reveals
PACMAN CONFIRMED
Game and Watch Confirmed
We have some RPG elements.
You can select amongst 3 moves for each special attack slot
Mario has a fireball, a fast fireball, and a fire orb. not usable in For Glory
Characters can equip items that increase attack, defense and speed. but there are checks and balances
Equipment also modifies characters by adjusting their balance.
you can carry customized characters through Wii U and 3DS
Make a character quicker but then they are weaker
You can change clothing if your mii! Each fighter type has its own wardrobe to select from.
And Sakurai is joking about fan requests..... I wonder what this will lead too. I also hope smashboards holds. It can barely contain the hype
Mii Fighters cannot be used in With Anyone mode online. can be used With Friends.
Smash Run is designed to help collect items/upgrades. These can be transferred to the Wii U game
FO stands for Figure Player. Users do not control them.
figurines show up as FP (figure player) and are computer controlled. they can level up to 50. will learn your tendencies. better than level 9 cpus
FP are basically better computer players. can also be used as tag team players in matches
Sakurai is shifting to discuss smash run. The field is random.
Sakurai is picking Donkey Kong for Smash Run. he is playing it.
You pick up powers that you can use in battle via the touch screen.
There is a Jetpack Item.(I do not know if this is something new or the pilotwings item)
Warp lets you jump to a different area of the map in smash run.
Q and A.
Q: why would you want to release the different versions far apart?
A: Biggest reason is debug process. it is a really big game. They need several hundred testers and splitting the release gives them more time to space it out.
The debug teamis large and cannot handle both games in parallel, and they want to give both games their full concentration
Q: Why are character tansformations removed?
A: The developers want people to focus on single characters more deeply
Q: Sny plans for the competitive scene moving forward?
A: Sakurai is not involved in tourney planning. He was impressed with the enthusiasm for this game at today's tourney. He wants to support the scene by making more games like these
Q. Asking about the balancing of the game
A.
Sakurai says it is hard to balance the game. Discussing the process of balancing. he basically did it all by himself in Melee
Concern over balance after brawl's problems. it gets very technical. Sakurai was responsible for the changes from N64 to Melee. He had to use a broader grading system with help from staff when working on Brawl. The process became tricky due to biases in the graders' playing style. For the new games they have 12 graders, but there could still be balance anomolies. And when creating a game, the developers cannot just appeal to traditional fanbases. They need to reach out to new gamers, and cater to many target users. Sakurai points out some chars are better suited for 2 vs 4 player and with or without items. Sakurai considers smash a party game.
Q: Your games have a stylish menu design. What is your philosophy on menu design?
A. Sakurai loves menus. he writes a column for Famitsu and wrote all about it already there. He makes the important menu items big. doesn't need to be words but need to be easily understood. He also stresses to read said articles
Q/A???
A competitive Smash player is trying to challenge Sakurai to see if he can win and help balance the game. Sakurai asked "have you ever made a game?"
Q: When did they decide to include Greninja?
A: All of the characters to consider were on our internal roster from the beginning of development. We had a slot for a new Pokemon reserved, but did not way for X and Y. We decided to use Greninja well before X/Y came out, based on early reference drawings.
Q: Online was broken in Brawl. How ensuring online experience will be good this time?
A: With brawl the players could set up everything, with freedom. But we learned that some folks team up or play differently, making it difficult for all to enjoy. There is a reporting system. As far as technical connection issues, we're still working on it. They use async communication in Mario Kart and other games to improve this, but that doesn't work well for fighting games. So there is cascading failure, especially for four players. That is why they ask people to have the best communication system available (eg a LAN adapter)
Ending statements.
Showed footage of Smash Invitational
Sakurai enjoyed watching the tourney and was nervous that it might crash
He predicted that Zero Suit Samus would win
He is also going back to Japan tomorrow to continue to work on Smash
Sakurai thanks everyone for coming
Here's all the information covered in the round table
There are no pictures because Sakurai will not allow it, so I apologize for that.
Opening Reveals
PACMAN CONFIRMED
Game and Watch Confirmed
We have some RPG elements.
You can select amongst 3 moves for each special attack slot
Mario has a fireball, a fast fireball, and a fire orb. not usable in For Glory
Characters can equip items that increase attack, defense and speed. but there are checks and balances
Equipment also modifies characters by adjusting their balance.
you can carry customized characters through Wii U and 3DS
Make a character quicker but then they are weaker
You can change clothing if your mii! Each fighter type has its own wardrobe to select from.
And Sakurai is joking about fan requests..... I wonder what this will lead too. I also hope smashboards holds. It can barely contain the hype
Mii Fighters cannot be used in With Anyone mode online. can be used With Friends.
Smash Run is designed to help collect items/upgrades. These can be transferred to the Wii U game
FO stands for Figure Player. Users do not control them.
figurines show up as FP (figure player) and are computer controlled. they can level up to 50. will learn your tendencies. better than level 9 cpus
FP are basically better computer players. can also be used as tag team players in matches
Sakurai is shifting to discuss smash run. The field is random.
Sakurai is picking Donkey Kong for Smash Run. he is playing it.
You pick up powers that you can use in battle via the touch screen.
There is a Jetpack Item.(I do not know if this is something new or the pilotwings item)
Warp lets you jump to a different area of the map in smash run.
Q and A.
Q: why would you want to release the different versions far apart?
A: Biggest reason is debug process. it is a really big game. They need several hundred testers and splitting the release gives them more time to space it out.
The debug teamis large and cannot handle both games in parallel, and they want to give both games their full concentration
Q: Why are character tansformations removed?
A: The developers want people to focus on single characters more deeply
Q: Sny plans for the competitive scene moving forward?
A: Sakurai is not involved in tourney planning. He was impressed with the enthusiasm for this game at today's tourney. He wants to support the scene by making more games like these
Q. Asking about the balancing of the game
A.
Sakurai says it is hard to balance the game. Discussing the process of balancing. he basically did it all by himself in Melee
Concern over balance after brawl's problems. it gets very technical. Sakurai was responsible for the changes from N64 to Melee. He had to use a broader grading system with help from staff when working on Brawl. The process became tricky due to biases in the graders' playing style. For the new games they have 12 graders, but there could still be balance anomolies. And when creating a game, the developers cannot just appeal to traditional fanbases. They need to reach out to new gamers, and cater to many target users. Sakurai points out some chars are better suited for 2 vs 4 player and with or without items. Sakurai considers smash a party game.
Q: Your games have a stylish menu design. What is your philosophy on menu design?
A. Sakurai loves menus. he writes a column for Famitsu and wrote all about it already there. He makes the important menu items big. doesn't need to be words but need to be easily understood. He also stresses to read said articles
Q/A???
A competitive Smash player is trying to challenge Sakurai to see if he can win and help balance the game. Sakurai asked "have you ever made a game?"
Q: When did they decide to include Greninja?
A: All of the characters to consider were on our internal roster from the beginning of development. We had a slot for a new Pokemon reserved, but did not way for X and Y. We decided to use Greninja well before X/Y came out, based on early reference drawings.
Q: Online was broken in Brawl. How ensuring online experience will be good this time?
A: With brawl the players could set up everything, with freedom. But we learned that some folks team up or play differently, making it difficult for all to enjoy. There is a reporting system. As far as technical connection issues, we're still working on it. They use async communication in Mario Kart and other games to improve this, but that doesn't work well for fighting games. So there is cascading failure, especially for four players. That is why they ask people to have the best communication system available (eg a LAN adapter)
Ending statements.
Showed footage of Smash Invitational
Sakurai enjoyed watching the tourney and was nervous that it might crash
He predicted that Zero Suit Samus would win
He is also going back to Japan tomorrow to continue to work on Smash
Sakurai thanks everyone for coming
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