M@v
Subarashii!
Hi everyone, I'll start with a brief intro of who I am for those who don't know me. My tag is M@v, and I was a Brawl player throughout its lifespan, as well as a key community contributor throughout its life cycle. I'm a member of the Brawl Back Room, and most importantly for the sake of this discussion, I'm a TO who has run Melee/Brawl/and PM tournaments for 6 years, and I was a member of the highly controversial Unity Ruleset Committee (URC) when it existed. What was the URC you ask? It was an effort by TOs to create a standardized brawl ruleset to use around the country. This would allow us to have more fair standards of competition, and make us more appealing to larger tournaments like EVO/MLG, since we would already have 1 nationwide ruleset in place. As you can image, not everyone agreed with the URC, most notably when it issued the MK ban. But those are stories for another time. The point is I have 6 years of experience making rulesets, both by myself and by cooperating with others.
I'm making this post to talk about smash 4 rulesets, what may happen early on with them, and some potential pitfalls I ask people look out for early on.
When Brawl first came out, there were a surge of different rulesets all over the country. What happened pretty quickly was that different regions created different rulesets. Most regions settled on 3 stocks, 8 minutes rather quickly, but stages were a far different story. For years, each region you would go to would offer completely different stages. East coast was known for their extremely conservative stage lists, often not having more than a few stages legal. Regions like the midwest, on the other hand, would have 2 and sometimes even 3 times the amount of stages legal. They were much more liberal and open to experimentation than other places were.
I see something similar happening with smash 4. I predict different regions will make different rulesets based on several factors, such as:
-Character usage(Characters can strongly influence how good/bad a stage is)
-Player Preferences(common feedback to TOs)
-Past region history (ex. Midwest=more liberal EC=more conservative)
-TO Bias(Certain TOs may tweak rulesets to their personal liking rather than input as a whole).
In addition, expect some of the biggest debates to light up smashboards/reddit/etc. to be those over custom movesets. Hopefully we get more information on them soon, but I fully expect them to be hotly debated among the community and TOs. I expect some regions will allow them and others will try banning them. I feel they will take a similar path at first to stages. Unlike stages though, they can affect a match even more, so I suspect this is a topic that will get standardized much quicker than stages.
Next, I feel Its ESSENTIAL that there IS NOT a Unity Ruleset-like effort early on Smash 4; it will do nothing but harm to it. I feel there needs to be experimentation in the beginning to see what works and what doesn't, especially in particular regions. And you won't get that experimentation if everyone uses the same ruleset from the start. After things level out a bit? Maybe. But when smash 4 releases, it will be far too early for any of that. Besides, the rulesets everyone likes will become more prominent by themselves over time; there won't be a need to force them on everyone so quickly. If a region makes a ruleset people like, TOs from other regions who either heard of the ruleset or played in a tourney with it will start adapting it for their own tourneys, and a domino-effect will occur. This will likely occur until there are 1-4 really popular rulesets.
Lastly, a word of caution to the community. Beware of what will probably be known as the "MK syndrome". Actually I'm going to coin that term now before it happens. "MK syndrome" will be when TOs/people/or regions try to ban characters far too early in smash 4's lifecycle because they fear a repeat of the MK situation in Brawl. One of the arguments for not banning MK later on in brawl's life was "Its too late now; it would be too hard to switch gears this late." I fully expect people to try to use this as an argument to ban characters early on in smash 4 they feel are too powerful without much thought. I'm not saying never ban any character; all I'm saying is walk very, VERY cautiously with this topic, and to keep an out for people jumping the gun. If a character or two becomes dominant early on, you can bet money you will be seeing talk of bans. Think logically, look at all factors (region, player skill, stages, movesets, etc.) before buying into a ban like that. Nintendo may even do balance patches for all we know; but that's a whole nother can of worms I won't discuss here.
In closing, I for one learned from the mistakes of the URC when I was in it, and I use that knowledge to be a better ruleset maker and TO, rather than repeat those mistakes. Did everyone there take away those lessons? I hope so, but I can't speak for them either. What I do know is its going to be a very volatile environment for rulesets early on for smash 4. If we want the best results; lets things run their course and don't try to force things down other people's throats.
Cream rises to the top for a reason people.
P.S. If I do wind up being right about all this, I want a cookie.
I'm making this post to talk about smash 4 rulesets, what may happen early on with them, and some potential pitfalls I ask people look out for early on.
When Brawl first came out, there were a surge of different rulesets all over the country. What happened pretty quickly was that different regions created different rulesets. Most regions settled on 3 stocks, 8 minutes rather quickly, but stages were a far different story. For years, each region you would go to would offer completely different stages. East coast was known for their extremely conservative stage lists, often not having more than a few stages legal. Regions like the midwest, on the other hand, would have 2 and sometimes even 3 times the amount of stages legal. They were much more liberal and open to experimentation than other places were.
I see something similar happening with smash 4. I predict different regions will make different rulesets based on several factors, such as:
-Character usage(Characters can strongly influence how good/bad a stage is)
-Player Preferences(common feedback to TOs)
-Past region history (ex. Midwest=more liberal EC=more conservative)
-TO Bias(Certain TOs may tweak rulesets to their personal liking rather than input as a whole).
In addition, expect some of the biggest debates to light up smashboards/reddit/etc. to be those over custom movesets. Hopefully we get more information on them soon, but I fully expect them to be hotly debated among the community and TOs. I expect some regions will allow them and others will try banning them. I feel they will take a similar path at first to stages. Unlike stages though, they can affect a match even more, so I suspect this is a topic that will get standardized much quicker than stages.
Next, I feel Its ESSENTIAL that there IS NOT a Unity Ruleset-like effort early on Smash 4; it will do nothing but harm to it. I feel there needs to be experimentation in the beginning to see what works and what doesn't, especially in particular regions. And you won't get that experimentation if everyone uses the same ruleset from the start. After things level out a bit? Maybe. But when smash 4 releases, it will be far too early for any of that. Besides, the rulesets everyone likes will become more prominent by themselves over time; there won't be a need to force them on everyone so quickly. If a region makes a ruleset people like, TOs from other regions who either heard of the ruleset or played in a tourney with it will start adapting it for their own tourneys, and a domino-effect will occur. This will likely occur until there are 1-4 really popular rulesets.
Lastly, a word of caution to the community. Beware of what will probably be known as the "MK syndrome". Actually I'm going to coin that term now before it happens. "MK syndrome" will be when TOs/people/or regions try to ban characters far too early in smash 4's lifecycle because they fear a repeat of the MK situation in Brawl. One of the arguments for not banning MK later on in brawl's life was "Its too late now; it would be too hard to switch gears this late." I fully expect people to try to use this as an argument to ban characters early on in smash 4 they feel are too powerful without much thought. I'm not saying never ban any character; all I'm saying is walk very, VERY cautiously with this topic, and to keep an out for people jumping the gun. If a character or two becomes dominant early on, you can bet money you will be seeing talk of bans. Think logically, look at all factors (region, player skill, stages, movesets, etc.) before buying into a ban like that. Nintendo may even do balance patches for all we know; but that's a whole nother can of worms I won't discuss here.
In closing, I for one learned from the mistakes of the URC when I was in it, and I use that knowledge to be a better ruleset maker and TO, rather than repeat those mistakes. Did everyone there take away those lessons? I hope so, but I can't speak for them either. What I do know is its going to be a very volatile environment for rulesets early on for smash 4. If we want the best results; lets things run their course and don't try to force things down other people's throats.
Cream rises to the top for a reason people.
P.S. If I do wind up being right about all this, I want a cookie.
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