Saito
Pranked!
Oh look, I'm the OP of a new thread.
Concerning DLC, what are your opinions on it?
Concerning DLC, what are your opinions on it?
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I've got a nasty issue with paid DLC.I payed for so much DLC for Fire Emblem: Awakening. I practically payed for the game twice over. Was it worth the money? If you asked me before I got the game, I'd say not in a million years. After having played the game and wanting more? It was hard not to buy it.
If Smash 4 is as excellent as it seems to be, once I have that disc in my possession, $6 here and there will fly forth from my wallet with little provocation.
See, that's the thing. I agree with you on principle completely, and yet, if I love the game enough, I can be persuaded to buy something I don't want to buy.I've got a nasty issue with paid DLC.
I don't really care how good a game is, even fire emblem awakening which I thought was stellar, I will not get any of that DLC.
When that game is in my possession, I'd rather not pay any more money for content that probably could have been added from the get go.
Unless it's an expansion of sorts that essentially adds another game, or enough content to warrant it, I'd rather not pay for it.
The only things that I could even begin to say could be included as paid DLC and I mean CHEAP DLC. (We're talking $1 cheap) is additional modes for special brawl, 50+ challenges in event matches, board the platforms returning, or new target test maps.See, that's the thing. I agree with you on principle completely, and yet, if I love the game enough, I can be persuaded to buy something I don't want to buy.
Now granted, there are games that do DLC terribly, and make you pay for one or two things that could have easily been included, anyway. Part of the appeal of the FE:A DLC is that it offers you so much extra junk that you want but don't need.
That's why characters should never be paid DLC for Smash, but maybe stuff like a new stage or custom B attack or niche power-up for Smash Run is fine. It's hard to draw a comparison between Smash 4 and FE:A, though. The games are vastly different.
I understand this argument, but paid DLC is probably the worst concept to me ever.Making the DLC free also means they don't get paid for their extremely hard work. People tend to forget that. But also carefully read the next paragraph as it's not that black and white.
Also, keep in mind that a lot of DLC now is additions well after the product is finished, and was never on the original game to begin with. You should be paying for completely new content that didn't ever exist on the disc period. That makes sense. Now, I dislike on-game paid dlc since that should've been available originally. It's one thing if they couldn't finish it in time and you have to download the finish stuff(but it should be free in that case, since it was already meant to be there from the start). But that's an exception.
And character bundles are a good way to cheapen it. Killer Instinct 3 did that beautifully.
It's either that or the game costs even more. At least you have the option to not pay for stuff you don't care about. You don't need to buy every character, which is actually a good thing at times.I understand this argument, but paid DLC is probably the worst concept to me ever.
I'd like you to reread my second paragraph in my earlier post. What you're talking about doesn't always exist. Many ideas come after the release. On-disc paid DLC and new paid DLC are completely different. New stuff is created well after the original release, to the point of being thought of even after the game was finished and out in stores. Any time you pay for something that wasn't in the data originally, you're buying a completely new item for the game. It's no different from buying something like a link cable for your GBA. It's effectively the same thing.I'd rather wait extra time for people to release games with the content on the game and buy it at what would be the same retail price, instead of them releasing it sooner, then charging people extra to get content that reasonably should of been in the game.
Never in my right mind have I ever thought that I shouldn't have every character in a game. The more the merrier.It's either that or the game costs even more. At least you have the option to not pay for stuff you don't care about. You don't need to buy every character, which is actually a good thing at times.
I'd like you to reread my second paragraph in my earlier post. What you're talking about doesn't always exist. Many ideas come after the release. On-disc paid DLC and new paid DLC are completely different. New stuff is created well after the original release, to the point of being thought of even after the game was finished and out in stores. Any time you pay for something that wasn't in the data originally, you're buying a completely new item for the game. It's no different from buying something like a link cable for your GBA. It's effectively the same thing.
DLC is absolutely necessary to not just fix games, but to add unique ideas that they absolutely had no time for or even thought of yet. The money part isn't always as relevant as being able to do it in the first place. It does help to have fair deals on it, but $1 for a character is basically a rip-off towards the developers. Meanwhile, 5 is ideal since they need to be paid for their work as is. That's only under the condition they made new characters later, of course. As in, they were not partially in the game by the time of release at all. Or possibly never even had a concept till after the initial release.
I'm understanding, but I'm not replying well, and I apologize for that.@ Saito : I'll be blunt; You still are not understanding anywhere close to what I said.
This is a given.You can't get a character from the start if they didn't exist till well after the release of the game.
What game has done that?In addition, in many cases, you're going to be paying for the DLC either the first time with the purchase of the game(it'll cost more) or when you download the DLC. You don't get jack for free nor do you deserve it. That's not how the world works. What you're talking about is ripping the developers off and making them make characters for you for free because you can't throw out a few more dollars.
I'm not talking about on-disk paid DLC at all. If my wording has said otherwise, then i'm not catching it, but I'm referring to paid DLC.Don't compare what I'm talking about to on-disc paid DLC. It doesn't exist here and it's irrelevant. That kind of stuff is dumb. That's worth complaining about. Paying for a new character created after the game's release, conceived due to fan ideas even(meaning it could never have existed on the first disc in any possible way)? Well, how can you pay for that back then? It doesn't make logical sense. If they make and develop a new character after the game's release(not finish one worked on during the development of the original game), you have to almost always pay for them, and to be perfectly honest, there is literally no reason you shouldn't be forced to. This is an unpopular opinion, yes.
Of course he has the right to charge us. But our disagreement comes from what you consider should be charged for as DLC, as opposed to what I consider should be charged for as DLC.If Smash 4 somehow has paid DLC after the game's release, and characters that were never playable or among the files for playable period, it makes sense. Let's say Ridley was not playable, and not a boss either(as in, you don't fight him specifically in a mode, meaning he has no moveset to speak of. Even the Brawl Bosses have a moveset, keep in mind). Because of the lack of a moveset, he has no character data. If Sakurai decided to add him, he has to do a ton of work on his moveset period. Never mind balance patches for the entire game to make whatever he does work(that's with all characters who never had character data. They have to patch the game and add a ton of stuff from the ground up just to make any new character work. Keep in mind even Project M and other hackers have to do a lot of work to make any unique character playable, not just a skin. I remember seeing a Shadow somebody made, with fully different moves, instead of just a skin or adding some moves from others). Assuming he were to do this period(meaning no previous character data for him to use either, which makes a difference), if he decided we had to pay for it, he'd be completely justified in doing so. Not much. Probably about 5 dollars. Which is cheap anyway. Now, if it was just unfinished data that he finished later(this is still different as noted, and I really do hope you pay attention to this point severely), then he doesn't have any reason to charge us(or charge us very much beyond maybe a single dollar perhaps). That's because it was just time constraints.
As far as I'm concerned, I can live without most additional content.I'd like you to keep in mind most DLC these days are not because of time constraints, but completely new additions to the game's coding that never existed in any way. Them charging you for completely new stuff(no matter what it is) is 100% justified. It was never in the game at all, so there's literally no reason to hand it to you for free. They aren't being greedy in any way and that idea really needs to stop being thought. They just wanted to be paid for the new product they created, nothing more. Not unfinished product, but new product. And that's also why your "link cable" analogy backfires. It's a new product. So it gets charged for. It was never unfinished as a product. I pay for DLC and only feel I'm getting ripped off if it was just something they never finished in time(but had the data in there). If they didn't have the data in there, I'm clearly paying for something not in the game. I don't deserve it for free, and it's no surprise many developers feel the same way. I can't stop anyone for feeling like it's okay to rip them off(and that's actually what's happening, keep in mind, when it's not on-disc paid dlc for free), but one other note; If the game was free to begin with, and you got most of the game itself for free(not just a tiny snippet like Killer Instinct 3, which is why it doesn't count at all), there's no reason for them to charge you for the rest of the finished product. But once a game is actually completely finished with no leftover data? Or in this case, all the leftover data was given to you for free via DLC, anything completely new can reasonably be charged for(as long as it's not a severe price, of course) since it wasn't in the original product in any way, shape, or form. It's not just business(making sure people are paid for their work, something many gamers fail to appreciate, I won't lie. Nothing personal to anyone, mind you), it's definitely not greed(we aren't talking about on-disc paid DLC. And I hope you keep that in mind, because they're different in every way), it's people wanting to get what they deserve, money for their hard work, period.
What about passion? Some people love what they do and are willing to do it for free as well. Look at Project M.If I'm getting any major content that, for good reason, (time constraints, licensing rights not obtained in time for release, etc), was not included in the original release, I would expect to pay for it. To do otherwise is to have the people who made that content do so for free, and I don't know about anyone else, but there's no way I'd ever put that much time and effort into something for someone who wants it for free.
Saito, you're saying that you think things such as characters should be free because they're essential parts of the game. I see where you're coming from, but I can't fully agree. The integral characters are included from the beginning. Characters added after the fact are a bonus for the fans who are willing to support the developers. Yes, they do enhance the game. You're right about that. But you wouldn't expect to get free enhancements / upgrades for, say... a car, or a house, would you? It's the same thing. If something you own is getting improved or upgraded in a major way, it's only right to pay for it.
I'm sure you can agree that no one should go unpaid for overtime work. In the same way, the developers should not have to create content for which they are not being compensated. If they're not getting paid, they have no incentive to do anything.
SourceKatsuhiro Haruda said:I've been saying that, at least for Tekken, regarding techniques, characters and stages, these three things won't be charged for, even if they are DLC.
Actually this is something my bosses have been asking me for quite a while now - what are our plans for DLC?" How much money can we make? They are a company, obviously, in it to make money. So it's something I'm continually asked even now,
I haven't changed my stance. If you're making a fighting game, all of the elements necessary to enjoy it should be on the disc, or should at least be available for free.
It sounds like we are talking about profit now.People can have passion and want to add to their game just for the sake of adding to it, and that's admirable, but passion doesn't pay the bills. PMBR are a group of very talented people with a lot of passion. They don't get paid. But it's also not their job to develop this game. Everyone in PMBR probably has some source of income outside of it. Making Project M is their hobby, what they do in their spare time because they can and they love it. And I have no doubt that the developers working at Nintendo love their work as well, but unlike PMBR, working on these games is also the job that they get paid for. Project M is pure passion, Smash 4 is passion + career, if that makes sense. Of course Nintendo is going to pay their developers, even when they're making free products, but then Nintendo itself takes the hit. And you and I both know Nintendo can't afford to be putting its resources into something it's just giving away. It's taking a serious hit with the Wii U already. When Nintendo loses income, it hurts all of its employees from the top to the bottom. If they're going to have DLC, they shouldn't make it free.
SourceSatoru Iwata said:The important point for us to remember is how to maintain the situation where a wide variety of our consumers can readily appreciate our offers. In terms of that priority, we cannot, and should not, ask our consumers to embrace the situation where they are required to make excessive payments. Doing such things might be good for short-term profit, but it will not serve our mid-term and long-term business developments.
I agree with basically everything except you're utterly wrong about Nintendo's finances.People can have passion and want to add to their game just for the sake of adding to it, and that's admirable, but passion doesn't pay the bills. PMBR are a group of very talented people with a lot of passion. They don't get paid. But it's also not their job to develop this game. Everyone in PMBR probably has some source of income outside of it. Making Project M is their hobby, what they do in their spare time because they can and they love it. And I have no doubt that the developers working at Nintendo love their work as well, but unlike PMBR, working on these games is also the job that they get paid for. Project M is pure passion, Smash 4 is passion + career, if that makes sense. Of course Nintendo is going to pay their developers, even when they're making free products, but then Nintendo itself takes the hit. And you and I both know Nintendo can't afford to be putting its resources into something it's just giving away. It's taking a serious hit with the Wii U already. When Nintendo loses income, it hurts all of its employees from the top to the bottom. If they're going to have DLC, they shouldn't make it free.
If Tekken developers don't want paid character DLC, that's their choice. If Nintendo does the same, again, that's their choice and it's a choice I'd support, but I would never expect it of them.
The only DLC I'm adamantly against is Disc-locked Content. Because that's clearly content that could have been included from release, and selling that is bull**** no matter how you slice it.
You don't really understand how people working works, don't you? You need to stop satanizing DLC because sometimes the DLC's not content they could've added to the game, it's content that they made later AFTER THE GAME IS FINISHED. They're not completing the game, they're adding extras to the complete experience, and people worked hard (In some cases...) to develop that DLC, why do you want them to work for free?The only things that I could even begin to say could be included as paid DLC and I mean CHEAP DLC. (We're talking $1 cheap) is additional modes for special brawl, 50+ challenges in event matches, board the platforms returning, or new target test maps.
The fire emblem DLC is great, I know because while I may not have paid for it, my brother sure did and "The Future Past 1-3" was just too damn good.
But it's something that could've been put as additional stuff at endgame that would of put the game even higher up in my book.
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DLC is just something that puts games down in my opinion. If this content is provided from the start, it adds to the bulk of the game and makes it feel even more packed than it already is. The only way people don't really care if a game has DLC, is if it's free. If there are real time constraints that make you unable to put content into a game, and you have to add it later, why charge people for it?
It's just a moneymaking scheme to me. I'd much rather them make the DLC free, and make any later copies of the game just come with it normally.
Those statements made in that post were rectified in a much more detailed post later. Post # 15You don't really understand how people working works, don't you? You need to stop satanizing DLC because sometimes the DLC's not content they could've added to the game, it's content that they made later AFTER THE GAME IS FINISHED. They're not completing the game, they're adding extras to the complete experience, and people worked hard (In some cases...) to develop that DLC, why do you want them to work for free?
Refer to those, and if you still have those complaints then Tag/quote me.Characters in fighting games, real endings of games, core gameplay changes, all put up red flags for me on things that shouldn't be charged for as paid DLC.
It's the only one that I'd pay for, with maybe stages.
Now, see, as for having every character available for tournaments, something I would do as Nintendo is offer the characters for free or at a great discount just to the competitive community, specifically to tourney hosts (and for a limited time to everyone when it first comes out - maybe a week). That way, tourneys don't need to worry about not having some specific character, and it's not overly favoring the competitive (since casuals would still have a timeframe to get it for free as well).Nintendo needs money, I seriously doubt they'll be throwing down free DLC left and right.
I'm interested to see how Tourneys take the DLC. Every console present might need all the DLC, which could create roadblocks. And, if you've never downloaded the DLC you could be going up against a char that's totally unknown to you. Scurry, that's what that is.
On the other hand, there are also some Multiplayer Games that make DLC overpowered in relation to every on-game choice. This intends to make people want to buy it. But that would certainly remove DLC from the tournaments.
Idek man.
Things that I consider are unnecessary to enjoy a game to it's full extent are viable to be paid for. Since we consider characters as a different priority, I don't think we can agree on this point.It's the only one that I'd pay for, with maybe stages.
If Nintendo released characters for free and little things like trophies and items as paid DLC, I'd just download the characters and call it good, and from the sounds of things, you're the same way. If Nintendo did that, they'd never see another dime from me.
Let me try to explain this way. When you buy the game, the game is complete. The experience is 100% there. DLC are things the devs became able to add later that can enhance the experience. They're not a part of it by default, but you can pay to have them added. Just like going to the movie theater, you could say. When you buy the ticket, you can now go in and have the experience of seeing the movie. Once you do, there are also extra things you can pay for to enhance that experience. Popcorn, nachos, drinks, and things like that. The movie is the game just as it's sold, the extras are DLC. You don't have to have them to get the full experience of the game itself. They're just nice extras. Using the same analogy, you're saying that there's no point in going to the movies if you're not going to have popcorn and a drink. It's part of the experience. That's fine, plenty of people would agree with you. But you're saying that because it's part of the experience, it should be free. But in reality, it's not a necessary part of the experience. You've already got the necessities.
-------------------------------Katsuhiro Harada said:I have always said this, but I see the characters and their move sets as chess pieces - they are essential items necessary in the game and we would never sell any of those individually.
I made the original reply to this post in about two hours, so I didn't even get to see this edit.Something to note; I wasn't planning on replying past this post. I think I made it clear what my overall point was, even going so far as repeating how different versions of DLC are. I don't expect anyone to agree/disagree with it. Understanding my point is all I ever cared about. It doesn't felt like you did, Saito, previously. Likewise, even if you still don't want to ever pay for any character(even if they're completely new to the game, as in were developed after the game's release period), that's fine. I wasn't expecting you to. I do hope you understand exactly why I think they should be paid for, since they actually count as entirely new content, respectively. Not agree with it, but understand why I believe so. I respect your opinion, of course.
I suppose that is possible, but at the same time he would not retail the game at $55 dollars even if he missed two or three characters. It would still cost $60. It would be easier to just offer the Ice Climbers (from your example) as individual DLC content rather than release an entire version of the game with them in.This' ll sound weird but bear with me. If Sakurai feels rushed and isn't able to include every single character that he wanted in time, what I'd like for him to do is release the game without it, but sell it for less than other games. For example, if he absolutely cannot include Ice Climbers in time but needs to ship the Wii U version soon, he can release it for $55 instead of the usual $60. Then when he's done he can include the Ice Climbers, along with other goodies like an IC's stage, their music, and stuff not about the Ice Climbers like a few for fun stages and some extra trophies--all as a pack for $5.
Then later versions come with the pack by default for the usual $60.
As for extra characters, I'd gladly pay another $10-15 for all the cut characters from Brawl (and Melee, except Dr. Mario ) so an already complete fighting game has a few extras for those who wanted to see how a a nonessential joke character like Pichu stacks up against everyone. It's only fair to the developers.
Quoted this for the truth.Making the DLC free also means they don't get paid for their extremely hard work. People tend to forget that. But also carefully read the next paragraph as it's not that black and white.
Also, keep in mind that a lot of DLC now is additions well after the product is finished, and was never on the original game to begin with. You should be paying for completely new content that didn't ever exist on the disc period. That makes sense. Now, I dislike on-game paid dlc since that should've been available originally. It's one thing if they couldn't finish it in time and you have to download the finish stuff(but it should be free in that case, since it was already meant to be there from the start). But that's an exception.
And character bundles are a good way to cheapen it. Killer Instinct 3 did that beautifully.
People need to get paid post-release, that's how game industry works. Here, have a video on it:You couldn't convince me that paid character DLC is even remotely a good idea.