Ray_Kalm
Smash Master
Post all changes here, I'll update.
Z1GMA you'll love this.
Jab is faster in many ways and doesn't connect vs characters it use to after non teched flame choke, but characters like Sheik and others could be hit now.
Ganondorf's Jab has less startup/end lag than before.
Jab hitbox 7-8 from 8-9, damage to 6/8/10 from 4/7/10
Jab: Startup Sweetspot/Sourspot: 8F/7F -> 7F/6F Damage: 7/10/4 -> 8/10/6 Hitbox X Position: 12/18/7 -> 11/19/7
Dash Attack Total Frames: 41F -> 37F
Wizard's Foot: 1Ground Damage: 12/12/10 -> 14/12/12Hitbox Z Position: -1/-3/-4 -> 0/-3/6
Wizard's Dropkick (Custom 1):Damage: 10/10/9 -> 12/12/11Hitbox Z Position: 1/-1/6 -> 0/-1/8
Wizard's Assault (Custom 2):Damage: 9/9/7 -> 11/11/9Hitbox Z Position: -1/-3/4 -> 0/-3/6
Flame Choke:Air Grabbox X Position: 5.5 -> 7.5Ground Grabbox X Position: 5.2 -> 7.2
Flame Wave (Custom 1):Air Grabbox X Position: 6 -> 8Ground Grabbox X Position: 5.2 -> 7.2
Z1GMA you'll love this.
Jab is faster in many ways and doesn't connect vs characters it use to after non teched flame choke, but characters like Sheik and others could be hit now.
Ganondorf's Jab has less startup/end lag than before.
Jab hitbox 7-8 from 8-9, damage to 6/8/10 from 4/7/10
Jab: Startup Sweetspot/Sourspot: 8F/7F -> 7F/6F Damage: 7/10/4 -> 8/10/6 Hitbox X Position: 12/18/7 -> 11/19/7
Dash Attack Total Frames: 41F -> 37F
Wizard's Foot: 1Ground Damage: 12/12/10 -> 14/12/12Hitbox Z Position: -1/-3/-4 -> 0/-3/6
Wizard's Dropkick (Custom 1):Damage: 10/10/9 -> 12/12/11Hitbox Z Position: 1/-1/6 -> 0/-1/8
Wizard's Assault (Custom 2):Damage: 9/9/7 -> 11/11/9Hitbox Z Position: -1/-3/4 -> 0/-3/6
Flame Choke:Air Grabbox X Position: 5.5 -> 7.5Ground Grabbox X Position: 5.2 -> 7.2
Flame Wave (Custom 1):Air Grabbox X Position: 6 -> 8Ground Grabbox X Position: 5.2 -> 7.2
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