technomancer
Smash Champion
- Joined
- May 17, 2006
- Messages
- 2,053
For the easily bored, skip to the bold.
So I went to a tournament in a piano store the other day, and there was this dude named Meep, and his IC's were ****ing ridiculous. So I figured I'd pick up IC's and pwn stuff too, right? Esp. cuz that same tournament my CF got owned by a noobity noob noob dash attack Sheik and I was out for revengance.
About five minutes later, laziness kicked in, and realizing that I didn't have the daylight nor the willpower to learn to desynch and do all their little grab tricks properly, I decided to just steal his style with another character...
Anyway, long story short, the thing that caught my eye about Meep was the way he moved. The guy had a perfect wavedash that he combined with dashing, desynching, and more wavedashing, to essentially be sliding around the screen the whole game, fitting in sick downsmashes all over the place, and pretty much fourstocking you just for walking by.
So here's the techniques I learned. I'm just now starting to implement them into my Yoshi game, and let me tell you, I have never seen Yoshi look so slick.
Sprint-Dashing - ...I'm pretty sure I made that up
Wavedash, and then dash in the same direction. Yoshi should travel about the distance of two wavedashes before the initial dash animation ends.
Backward - Wavedash away, and then dash away. The same as the forward sprint-dash, but Yoshi will turn around.
Moonwalk-style - Wavedash one direction, then dash the other. You'll travel a little bit forward, then pause, then run away almost back to where you started. Generally best followed with another sprint-dash.
Defensive Applications
When doing a backward Sprint-dash, Yoshi turns around and moves a considerable distance very quickly. The turning around makes it so Yoshi's big head moves even farther away, enabling you to more effectively juke most character's aerials and even some smashes. Also, sets up for more sprint-dashing back the other direction for some quick pwn.
Wavesmashing
You cannot do a smash attack out of a sprint dash unless it's a Jump-cancelled upsmash, because it ends with you dashing, not standing. However, you can mix in standard wavesmashes just fine if you spot an opening.
Sprint-Dash-Grab
Yoshi's dash grab is way better than his standing because it grabs almost immediately. If you spot an opening for a grab, then sprint-dash into it. The speed is fantastic, but the lag is still fail if you miss, so be careful.
Reverse Upsmashes and Downsmashes
This is SO GOOD with Yoshi. You can bean pesky Marths and Sheiks straight through their forward air with Yoshi's upsmash invulnerabilty, and the range, priority, and speed on the reverse downsmash is so sexy. Most Yoshis I see play defensively and rarely use the upsmash as an opener, when in fact it's a decent combo starter, does great damage, has excellent KO power, and has ******** priority, it's just hard to hit with.
The Method:
It's the same motion you use for a wavesmash. While facing away from your opponent, wavedash backwards (towards the opponent), HOLD the direction on the stick, and flick the C-stick up or down. Done correctly, the turn-around animation is completely skipped, and Yoshi does the smash facing towards the opponent, so that the first hit of the downsmash connects as opposed to the second.
The Result
A Yoshi constantly in motion, and a threat from a considerable distance. Using Sprint-Dashes and a pretty basic sense of spacing, you're able to avoid pretty much any attack just because you don't enjoy being so close to your opponent. It allows you to play a hit-and-run game, something Yoshi's attacks are almost built for. It also makes the opponents chase you and attempt to predict you, which creates mistakes. Essentially, constant use creates an ongoing mindgame, putting pressure on the opponent while only allowing him to attack when opportunity clearly knocks.
Additional Mixups
Wave-land Sprint Dash - Pretty obvious, you can do a sprint-dash from a waveland.
SHFFL, Sprint-Dash, and Punish - Practice SHFFLing a B-air through an opponent's shield, then quickly sprint-dashing away. If he tries to quickly counter, you can often catch him with a quick forward smash or dash-grab.
Edge Blitz - Sprint-dash off the edge for a quick Edge-Cancelled Egg setup from an Instant Edgehog.
Counter-Edge Game - Sprint-dash off an edgehopped waveland into a grab or JC'd upsmash, or just waveland a D-smash to deal with pesky Marths that like to camp forward smashes.
Bonus
It gets you ladies like mad, no johns. I've gotten so much Yoshi-fangirl poon since I started doing this. Ok maybe not but still this stuff is awesome.
So I went to a tournament in a piano store the other day, and there was this dude named Meep, and his IC's were ****ing ridiculous. So I figured I'd pick up IC's and pwn stuff too, right? Esp. cuz that same tournament my CF got owned by a noobity noob noob dash attack Sheik and I was out for revengance.
About five minutes later, laziness kicked in, and realizing that I didn't have the daylight nor the willpower to learn to desynch and do all their little grab tricks properly, I decided to just steal his style with another character...
Anyway, long story short, the thing that caught my eye about Meep was the way he moved. The guy had a perfect wavedash that he combined with dashing, desynching, and more wavedashing, to essentially be sliding around the screen the whole game, fitting in sick downsmashes all over the place, and pretty much fourstocking you just for walking by.
So here's the techniques I learned. I'm just now starting to implement them into my Yoshi game, and let me tell you, I have never seen Yoshi look so slick.
Sprint-Dashing - ...I'm pretty sure I made that up
Wavedash, and then dash in the same direction. Yoshi should travel about the distance of two wavedashes before the initial dash animation ends.
Backward - Wavedash away, and then dash away. The same as the forward sprint-dash, but Yoshi will turn around.
Moonwalk-style - Wavedash one direction, then dash the other. You'll travel a little bit forward, then pause, then run away almost back to where you started. Generally best followed with another sprint-dash.
Defensive Applications
When doing a backward Sprint-dash, Yoshi turns around and moves a considerable distance very quickly. The turning around makes it so Yoshi's big head moves even farther away, enabling you to more effectively juke most character's aerials and even some smashes. Also, sets up for more sprint-dashing back the other direction for some quick pwn.
Wavesmashing
You cannot do a smash attack out of a sprint dash unless it's a Jump-cancelled upsmash, because it ends with you dashing, not standing. However, you can mix in standard wavesmashes just fine if you spot an opening.
Sprint-Dash-Grab
Yoshi's dash grab is way better than his standing because it grabs almost immediately. If you spot an opening for a grab, then sprint-dash into it. The speed is fantastic, but the lag is still fail if you miss, so be careful.
Reverse Upsmashes and Downsmashes
This is SO GOOD with Yoshi. You can bean pesky Marths and Sheiks straight through their forward air with Yoshi's upsmash invulnerabilty, and the range, priority, and speed on the reverse downsmash is so sexy. Most Yoshis I see play defensively and rarely use the upsmash as an opener, when in fact it's a decent combo starter, does great damage, has excellent KO power, and has ******** priority, it's just hard to hit with.
The Method:
It's the same motion you use for a wavesmash. While facing away from your opponent, wavedash backwards (towards the opponent), HOLD the direction on the stick, and flick the C-stick up or down. Done correctly, the turn-around animation is completely skipped, and Yoshi does the smash facing towards the opponent, so that the first hit of the downsmash connects as opposed to the second.
The Result
A Yoshi constantly in motion, and a threat from a considerable distance. Using Sprint-Dashes and a pretty basic sense of spacing, you're able to avoid pretty much any attack just because you don't enjoy being so close to your opponent. It allows you to play a hit-and-run game, something Yoshi's attacks are almost built for. It also makes the opponents chase you and attempt to predict you, which creates mistakes. Essentially, constant use creates an ongoing mindgame, putting pressure on the opponent while only allowing him to attack when opportunity clearly knocks.
Additional Mixups
Wave-land Sprint Dash - Pretty obvious, you can do a sprint-dash from a waveland.
SHFFL, Sprint-Dash, and Punish - Practice SHFFLing a B-air through an opponent's shield, then quickly sprint-dashing away. If he tries to quickly counter, you can often catch him with a quick forward smash or dash-grab.
Edge Blitz - Sprint-dash off the edge for a quick Edge-Cancelled Egg setup from an Instant Edgehog.
Counter-Edge Game - Sprint-dash off an edgehopped waveland into a grab or JC'd upsmash, or just waveland a D-smash to deal with pesky Marths that like to camp forward smashes.
Bonus
It gets you ladies like mad, no johns. I've gotten so much Yoshi-fangirl poon since I started doing this. Ok maybe not but still this stuff is awesome.