phi1ny3
Not the Mama
Or you could always try classic controller.
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Lucario, inherently due to his aura property, cannot have truly horrid matchups, because when hes down to one stock, he will **** you hard. If i had to say though.... its 40:60 in MK's favor. thats just me though. wolf is tough too, but doable. Wario? just watch his superarmor in fsmash... thats the only thing that REALLY gets me.So I guess I'm the only person who's high on life enough to think that Lucario is still with the rest of the people that can take on Metaknight? Aww man... so much for college.... Atleast I know that my loses against Wolf and Wario aren't because I suck... they were hard because they were hard... and that I can't short-hop with this darn Wiimote.
40:60 isn't that bad. MK's worst matchups are still in his favor, lol. Just gotta deal with it.So I guess I'm the only person who's high on life enough to think that Lucario is still with the rest of the people that can take on Metaknight? Aww man... so much for college.... Atleast I know that my loses against Wolf and Wario aren't because I suck... they were hard because they were hard... and that I can't short-hop with this darn Wiimote.
At the risk of sounding like a big meany, I request you cease posting here. You're not contributing anything at all.At the risk of sounding like an ***, stop posting in here. You're not contributing anything at all.
Lucario
Difficulty: 65:35
"Lucario can be a very tricky match up for MK, unless you know what you're doing.
First off, About MT'ing lucario. MT'ing Lucario is pretty simple for the most part seeing as the only 3 plausible moves Lucario has that break MT are F+Smash, D+Air, and Fully Charged Aura Sphere
Keeping Lucario in the air seems like the best way to deal with him for me.
People are kind of scared to do this because of Lucario's F+Air > F+Air > N+Air Combo. Don't worry about this... If you look at the %, this only does like 10-15%... And even than, If you DI away and F+Air, You will hit Lucario out of this.
Its pretty easy to deal with Lucario in the air, Unless he is above you. Do not attack him if he is above you. Nothing MK has can out prioritize Lucario D+Air.
Don't shield to much against Lucario. Its not smart. Lucario can D+Air > Jab > Jab > Grab/Jab. He also has a couple other options to attack your shield, so you should do this cautiously.
Dealing with Lucario over the edge is EASY!
-If Lucario tries to sweet spot, Edge hog.
-If He tries to wall cling, Ledge drop, and D+Air him for a stage spike.
-If he tries to go on to the stage, Jump up and attack him on the lag frames.
When on the ground be sure to remember,
- Lucario's F+smash can out prioritize any of your ground attacks.
- Lucario has a good dash grab, and can do some good stuff out of a grab. So watch out for that.
- MK's dash grab is very risky to use, but the pay off on Lucario is pretty good. The D+Throw to F+air combo works really good on Lucario, and can send him over the edge for an easy kill.
- Landing tilts on Lucario really pays off. If you finish an F+tilt combo, It sets him up for a fallow up in the air, and if you trip him with D+tilt, you can dash grab and punish from that."
-MisterMoo
no, i want EVERYONE to participate in the discussion, i just don't want the discussion to be cluttered with "well i'd go to tournaments but [insert wall of johns here]" It sucks if you can't go to tournies but it's not really necessary to talk about it here.It was a joke, Sunshine. I'd help, but frankly I've given my knowledge on MK, lol. So then, let's leave it at this, the people who go to tournaments will suggest matchup numbers. The rest of us will debate that number, and why it should be one we suggested. Good? I'll be back with the thoughts on the Lucario matchup from the MK boards. Eye this post.
Marth isn't as scary as y'all are making it out to be. To start I'd say this match up is 55-45 in Marth's favor. As usual beware the fair, that's a pro and con for Lucario. Why? If the Marth is approaching constantly with fair, he'd somewhat easy to punish. However, Dancing Blade is something I say is what you should worry about more, besides getting tipped. As someone mentioned before, try not to gimp Marf. His Up B is too dangerous to risk it.
Personally when I face Marths, I stay defensive. Marth will do the approaching, that's when Baby spheres come in. I usually start the match with a SH baby aura sphere, this more or less gives you some room.
Who's fsmash more range, Luke or Marf's?
An ff fair has like 5 frames of room to punish, and the only thing Luc has that can outrange the fair is an fsmash. I believe initial hitbox on bair has relatively same range as Marth's fair as well, but is also 3x slower. If you planned on roll behind his fair (? lol) then the option of ff fair to DB is an easy punisher, or if the Marth chooses not to ff the fair he could still bair you out of your roll.If the Marth is approaching constantly with fair, he'd somewhat easy to punish.
Most Marths will not be camping solely with ff fair. SH (non ff) fair is relatively easy to roll behind and punish. Provided your timing is right, you might even be able to punish a ff fair as well. Like I said, Lucario is probably the only character who can get away with this consistently, but even then it shouldn't be spammed. As long as you're smart with it, rolling is certainly a viable option.If you planned on roll behind his fair (? lol) then the option of ff fair to DB is an easy punisher, or if the Marth chooses not to ff the fair he could still bair you out of your roll.
strategic rolling ***** marth. only time you can beat it is when you are forcing the reaction with a dtilt and are ready for the roll
As Steel said, strategic rolling ***** Marth
When you've already committed to an aerial them rolling behind you is the most common situation but also if you just don't expect it because they're smart with their rolling.