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No it doesnt philny...they trade if marths fair is extended to its full range(tipper).I have yet to see what I think could put this matchup in our favor, I totally think Lucario can and should be able to do this, but I still think Diddy's game has been more developed than Luc's, which is why I say it's in Diddy's favor.
Technically, Diddy's fair outranges marth's, but that doesn't necessarily make Marth's airgame invalidated, does it? The mere fact that he has more relative flexibility (I know people say "diddy's fair can autocancel", but that's by PSA standards which by that definition any aerial can given enough time before or after lol), the fact that the only replies with diddy aerials are usually oos just means a matter of spacing differently for more aerially oriented characters.
^This.The neighborhood Diddy variety is also far different from the super-high-level-I'm-going-to-take-your-lunchmoney and IYT,TFA kind. Hence why I'm totally capable of winning against every Diddy except Felix in my region lol.
I've been doing that but I can't approach him... I really can't get around the fair/ftilt wall thing =/and the other point is, with gnes living close to trela and lee, he easily has the best lucario exp of any diddy, so him ****** at that matchup could only be expected.
and rob isnt that bad steam if you learn how to PS his projectiles and laggy moves. he really isnt that bad for lucario at all
Even in PS his two lasers...he still has a 2 frame jab(or something to that effect) waiting for u when u try to approach.pshielding falcos lasers and his phantasm make that matchup ridiculously easier..........
That is why you use ftilt. Falco will almost always retreat when he is at midrange. His only other option is reflector, which Even I think that predictable.Even in PS his two lasers...he still has a 2 frame jab(or something to that effect) waiting for u when u try to approach.
more than likely Falco's jab will hit u because it's disjointed and can reach.That is why you use ftilt. Falco will almost always retreat when he is at midrange. His only other option is reflector, which Even I think that predictable.
Im pretty sure that starting at 40%-50% or something with spacing your ftilt, ftilt will cancel with falcos jab. From there you could roll away or attack if you feel as if falco won't jab again.more than likely Falco's jab will hit u because it's disjointed and can reach.
Im pretty sure that starting at 40%-50% or something with spacing your ftilt, ftilt will cancel with falcos jab. From there you could roll away or attack if you feel as if falco won't jab again.
^This.Falcos do okay on JJ...have you not seen what kind of Phantasm tricks they can do there for running away? And sides for camping?
Also, why would you bother crawling under Fox's lasers? <_<
lol same here if it was against any other character but Falco or Fox yeah but I don't mind nonetheless.Bringing Falco to japes is a fool's idea.
I wouldn't mind being taken there though.
too bad banned stage is banned.Bringing Falco to japes is a fool's idea.
I wouldn't mind being taken there though.
So now we got 2 good CPs on Falco: Brinstar and Frigate. Oddly enough I would've never thought of Brinstar.Brinstar is great against Falco if you can get it w/o being banned.