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Shulk Hitbox Data

Joined
May 3, 2009
Messages
7,190
Shulk is really cool and fun! So I'm compiling his hitbox data into a sheet!! It updates in real time as I add stuff to the original document, so yeah!!! If you have any questions on what something means, please don't hesitate to ask and I will answer to the best of my ability!!!!


Disclaimer: I will add in UTilt's duration values as soon as I figure out this tricky frame speed multiplier business
 
Joined
Jun 8, 2009
Messages
18,990
Good job Indigo Jeans! :)

I'll add this to the thread directory as soon as possible
 

Garde Noir

Smash Journeyman
Joined
Feb 3, 2014
Messages
261
Location
West Chester, PA
Is there any way you can have this on a frame-by-frame gif, so those of us who are better at seeing can read the data while seeing what it actually looks like?
 

LionKeith

Smash Rookie
Joined
Jun 23, 2010
Messages
22
Hey, not sure if you havent gotten around to it or what, but there is no specials/throw data. At least that I can see.

Im wondering what attack comes out the fastest as shulk. Is it the jab, throw, airslash or vision?
 

Masonomace

Yeah Shulk, get stuck in!
Joined
Apr 10, 2010
Messages
4,622
Location
Independence, MO
NNID
Masonomace
Hey, not sure if you havent gotten around to it or what, but there is no specials/throw data. At least that I can see.

Im wondering what attack comes out the fastest as shulk. Is it the jab, throw, airslash or vision?
It's Jab. Jab-1 is Frame 5, Grab is Frame 7, Air Slash is Frame 10, & Vision is either Frame 7 or Frame 8. I don't exactly remember Vision but yeah.
 
Last edited:

Piford

Smash Lord
Joined
Sep 17, 2014
Messages
1,150
NNID
SuperZelda
It's Jab. Jab-1 is Frame 5, Grab is Frame 7, Air Slash is Frame 10, & Vision is either Frame 7 or Frame 8. I don't exactly remember Vision but yeah.
I'm pretty sure Vision is frame 7.
 

erico9001

You must find your own path to the future.
Joined
Jul 13, 2014
Messages
1,670
Location
Wiscooonsin
NNID
Erico9001
3DS FC
1091-8215-3292
Oh! So Dair and Uair both have hitlag multipliers x1.2 on their first hits. I suppose that's probably a good thing for MALLC if just doing the first strike, but bad if doing both strikes.
 
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