da K.I.D.
Smash Hero
the little head next to your name is wrong too
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I brought this up once before:"How does one know if a bug destroys the game or even if a legitimate tactic destroys it? The rule of thumb is to assume it doesn’t and keep playing, because 99% of the time, as good as the tactic may be, there will either be a way to counter it or other even better tactics. Prematurely banning something is the scrub’s way. It prevents the scrub from ever discovering the counter to the Valle CC or the diamond trick. It also creates artificial rules that alter the game, when it’s entirely possible that the game was just fine the way it was. It also usually leads to an avalanche of bans in order to be consistent with the first."
http://www.sirlin.net/ptw-book/what-should-be-banned.html
No, Mario is perfectly correct, thank you.the little head next to your name is wrong too
It's called going to your secondary.http://allisbrawl.com/blogpost.aspx?id=7612
I think we got what he need. The infinite should be banned. Read the OP, and all of the replies before responding.
Just keep shoving it in people's faces. They'll eventually listen if it dominates the pages. I would like patches myself, so long as I don't have to relearn my favorite characters.I brought this up once before:
Can someone explain to me how the competitive PC gaming world has embraced constant patching to eliminate glitches and exploits, despite how this practice flies in the face of everything that Sirlin ever said? Can someone else explain how this practice, which can create sublimely balanced, intensely competitive games with vibrant, lasting communities, is such a bad thing?
I get it-- there's a difference between a patch to the game code and a simple ban rule. But sometimes I wonder: What if Nintendo offered to provide regular patch updates, with the advice of the Smashboards community taken into consideration? What if the first patch would eliminate D3's standing infinite-- truly eliminate it from the code, just the way that PC devs remove unbalancing exploits from their games? Would we embrace it? Would we grudgingly accept it? Would we tell them to shove their patch up their ***, we play the game AS IS because we are true competitive gamers, just like Sirlin said?
Actually, Bridge of Elden really should not have been banned. It was borderline broken, but not necesarily broken. See, that thing from Sirlin covers the Bridge situation too.It's called going to your secondary.
And Bridge of Eldin has another good reason (the campfest from the bridge breaking) keeping it banned.
Why not? There are very often characters with ****ty match-ups. Why should we ban stuff to make them viable? And why would the game not be Competitive just because we don't ban stuff to make less viable characters more viable?Wow.
You are right, I can't argue with that bull****.
If how you feel is how it is, then I have to support the ban. Your standards of competitive logic are simply too dangerous to the metagame structure. You cannot cut away fractions of the cast like that and continue to have a competitive scene.
Are there major multi-state tournaments featuring the best players in the U.S.? Notice the use of the word "major" here?)sliqs bowser pulls top 5 at the majority of tourneys that he attends...
Wow. A biweekly. Hoorah.dont down play people when they are not here to defend themselves.
he got 3rd at the last only in niagara tourney and he tied with me for fifth at my last biweekly
Once it's blown out, you'll constantly position yourself with your back to the edge? Because that's the only way to not get CG:ed off the walk-off.and D3s CG is not "too good" on bridge of eldin, there a crap load of characters you can use against D3 on that stage, especially since you can just wait for the middle to get blown out
Yes, but I present valid reasoning for why I question their inteligence, crediblity and ability to comprehend (and almost never question their ability to write. It literally happens once every 4 months at most) written English.and it doesnt matter what you want to call it, your posts are full of ad hominem, and you straight up attack peoples intelligence, credibility, and ability to read and write english, and that is NOT condusive to intelligent discussion and debate.
But you see, my most frequent "ad hominem" is questioning people's ability to read. Because a lot of the time, people manage to misread perfectly plain English.It not OK just because you veil it behind eloquency in your words, it doesnt change the fact that you need to stop being so abrasive and act like the 23 year old that you are instead of just bashing people with lesser vernaculars than you
I have a perfect eye for such interpretations. It doesn't change the fact that most of the time, such interpretations are just plain wrong or illogical.Yuna, a note: It seems that another cause of excess argumentation with you can be attributed to this: You don't have quite an eye for alternative interpretations of your words as would be helpful.
But it would be illogical to interpret my post as me talking about probabilities. Nothing in it spoke of probabilities.For example, a quibble fest went on for tens of pages about how 5/760 (yeargh don't nitpick the exactness now) is not 754/760. It was pretty clear to me that the issue was because you were referring to a count of something out of a class of 760 elements, whereas the other guy thought you were talking about probabilities (and accounting for obviously non-uniform distribution of characters in tourney play).
I did. I repeated what I said with different wording. He repeated what he said. I think you are the one misinterpreting here. The guy just lacked logic.I didn't mention it because (a) I kept forgetting, and (b) my posts were huge enough without putting something I thought wouldn't get noticed.
. . . yeah neither of those are good reasons. But still something you could have corrected.
Why should I have to keep repeating myself with different wording and dumb it down just because some people are too dumb to understand plain English? It's not like I'm spewing out Dickensian or Shakespearean prose. I keep the language simple for the most part because I know there are many yutzes out there.Similarly, you are either unable or unwilling to call up even a handful of alternative ways of getting the same point across. When X is put forward, and the other guy asserts not-X and leaves it at that, sure, it could be bad form, begging the question, or just sheer illogicality, but maybe it's just because there hasn't been communication. If one is so very right, one should be able to put forward a view that is disarming in its simplicity and soundness.
I do this. All the time.As well, if you thought more about why someone is saying something and tried to get under that, try to get right to denying some false belief they have giving rise to the one they're stating, that could cut shouting matches short too.
Why did you quote someone who wasn't even me when replying to me?Yes Yuna, there are exceptions to everything, if your as logical as you say, then you should know that. NOTHING is set in stone, Einstein saw to that.
So to combat an evil, we're giving in to a greater evil? Good thinking. Also, MK is perfectly beatable despite BoE being banned.If Bridge of Eldin is Counterpick, then we now have a stage where MK is terrible, its his worst stage aside from New Pork City, or so I hear.
No, that's the reason why the idiots who feel my ire hate me. Because they will know I consider them idiots. Those who aren't idiots don't feel my ire. They either dislike my way of handling things, are indifferent or, gasp, love it. There are many who, just like me, are highly intolerant at the level of stupidity currently reigning SWF and who wants people to tell it like it is, to not treat each user like royalty.And QFT for the last paragraph, and thats the reason why everyone hates Yuna.
No, because you choose not to. You'd rather just ban half of the metagame instead.It'd not about dealing with it.
I'm sorry, how many Competitive fighting game scenes have you been a part of again? How long have you been a part of Competitive gaming again?This attitude is simply too dangerous to be the accepted norm. It is self destructive to the playability and longevity of the game.
I'm sorry, this is proof of me being illogical? Wow, one or two Bowsers is able to place (kinda) at local and minor tournaments! Wow! Some of the best players in the U.S. (and by that I mean the very best) can place Top 5 (but almost never win) as a lower tier!Oh no no no, you misunderstand me. I call Yuna illogical as he states everything as solid fact, when there is always an exception. (Like Yuna saying Bowser isn't tourny viable, yet there is someone who does very very well with Bowser. And if Gimpy still played Bowser...Watch out!)
I never said DK isn't viable. When did I ever say that?your point is....? pro-ban people said DK isn't viable. yet people still win with him. sure, Yuna might be wrong in this instance, but i don't see whether this matters in the debate. (though im not quite sure what they were arguing as i haven't read that whole conversation.)
Guess what, it's not really "my" attitude. It's the attitude of the Competitive world at large. But you couldn't possibly know that because you have absolutely no insight into how Competitive gaming works. My "attitude" exists in all communities. In fact, it's very popular.Well, to put it simply, Yuna's attitude is self-destructive. It's really clear - Yuna accepts conditions of the metagame that are not necesarily decided as "set," and his attitude in that post sets a precident for the systematic destruction of the metagame through similar tactics in future titles.
Then it might be over-centralizing and we'd ban it. This isn't.What happens in SSB4 when 2 characters can do that to 10 characters of the cast (both don't get the same ten)? SSB5 when a new tech is discovered that eliminates half the cast? The precident Yuna sets is too dangerous.
But you also thought Captain Falcon was viable, argued that Pokémon Trainer would most probably become a Meta Knight counter, argued passionately for banning Meta Knight and are now magically against banning him seemingly for no reason other than that he wasn't banned by the SBR and you don't want to look bad.True, but I find Yuna's more dangerous, as it has immediate reprocutions.
It already exists. It's existed in Brawl for months. I didn't set it, it's already been set. Since the day Brawl was released.Actually, the dangerous precident is the "Suck 5" precident. It sets the understanding that characters who are victims of character-specific infinities inherently suck, and should not be helped because they wouldn't be all that viable anyway.
The danger in Yuna's precident has a lot more to do with his insistence that those characters aren't very good, as if that has anything to do with anything.
No, no. I've never argued that the characters aren't very good even without the infinite. That was just me counter-arguing some idiot claiming that the infinite should be banned because every single one of the infinitable characters is viable without the infinite.The danger in Yuna's precident has a lot more to do with his insistence that those characters aren't very good, as if that has anything to do with anything.
God, you don't read anything people write, do you? It's not like we've never had walk-offs to deal with before! Guess what, we did. In Melee.Now let's discuss legalizing walled and walk-off stages for all the same reasons, because a ban is the last resort, which was a fact the SBR ignored on these stages. Then the there will be complete consistentency with the understanding of what warrents a ban, reguardless of the side everyone picks.
Because they are playing the game they are given. The game creators are doing the patching based on extensive testing. The game creators are in essence realeasing new versions of the game for us with the explicit goal of objectively balancing the game through extensive testing among them. It's also their game, they control it.Can someone explain to me how the competitive PC gaming world has embraced constant patching to eliminate glitches and exploits, despite how this practice flies in the face of everything that Sirlin ever said? Can someone else explain how this practice, which can create sublimely balanced, intensely competitive games with vibrant, lasting communities, is such a bad thing?
I addressed this before.I brought this up once before:
Can someone explain to me how the competitive PC gaming world has embraced constant patching to eliminate glitches and exploits, despite how this practice flies in the face of everything that Sirlin ever said? Can someone else explain how this practice, which can create sublimely balanced, intensely competitive games with vibrant, lasting communities, is such a bad thing?
I get it-- there's a difference between a patch to the game code and a simple ban rule. But sometimes I wonder: What if Nintendo offered to provide regular patch updates, with the advice of the Smashboards community taken into consideration? What if the first patch would eliminate D3's standing infinite-- truly eliminate it from the code, just the way that PC devs remove unbalancing exploits from their games? Would we embrace it? Would we grudgingly accept it? Would we tell them to shove their patch up their ***, we play the game AS IS because we are true competitive gamers, just like Sirlin said?
Yuna has a way of being mean and condescending, but it gets his point across. Yuna is a great debater so I really cant be mad at him when he points out flaws in other peoples arguments and makes them feel stupid for committing such and error.I'm so weird, lol.
I have my idiotic moments.
I don't tolerate idiocy most of the time, but I also dislike Yuna's way of handeling things.
The thing is that I'm only mean and condescending to people who I believe niceness will have no effect on. Way too many people ignore perfectly valid points just because.Yuna has a way of being mean and condescending, but it gets his point across. Yuna is a great debater so I really cant be mad at him when he points out flaws in other peoples arguments and makes them feel stupid for committing such and error.
Great logic for him if that it's true! Especially since I've never ever debated against him (before he decided to use items at EVO).hmm... I just noticed that yunas way of describing the competitive scene in smash is a big reason that one evo guy decided on using Items.
I've never held that against someone. If someone shows themselves to be intelligent and/or knowledgeable, I could care less when they joined.Yuna sometimes your posts sound like: you joined in 08 I didn't so I'm right. Might not be trying to come off like that but you are.
Every single one of them (well, not so much 3S, but I can kinda play as Chun-Li and I've watched so much 3S and discussed it so much with the best players in Sweden I know a lot about it. I know how you're supposed to play, I just can't do it personally since I've never actually practiced it) except MvC2 actually.Some of which Yuna has actually....played competitively?
Wow. You have no idea how to change a person's mind. Condescending pretty much never works. In fact, it destroys the opposing side's willingness to listen to anything you say, and makes them more steadfast than they started.The thing is that I'm only mean and condescending to people who I believe niceness will have no effect on. Way too many people ignore perfectly valid points just because.
Your competitive scene is in europe though. Needless to say the best over there can't compete with the best over here. Plus you don't even play brawl you might have more experience in other competitive scenes, which actually sounds like you just theory craft a lot in them, but it's not entirely the same as playing a game and going to that games tournaments. 5 years from now I won't show up to some SF forum telling them they are wrong to ban w/e because I've played smash for a long time.The most frustrating part of it is watching, day in and day out, people who have never even been a part of a Competitive scene besides their now limited experience with Competitive Brawl claim to know how Competitive gaming works, saying "In Competitive gaming, we do this and that because of this and that" when they couldn't possibly know that since they've never actually played any other games Competitively.
Not only have I been a part of several scenes in the past (never becoming very good at most of their games, but that's neither here nor there), I happen to be acquainted with the very best of every single major Competitive fighting game scene in Sweden. We hang out sometimes at events and I've learned a lot about their games, even games I do not even play.
Needless to say, I've got more experience and knowledge of Competitive gaming come out of my left pinky than most people here on SWF, yet they come to me and claim I'm wrong and they're right when the extent of their insight into Competitive gaming is limited to maybe 5 tournaments and what some guy whispered in their ear.
I tried that for months. It had no effect.Wow. You have no idea how to change a person's mind. Condescending pretty much never works. In fact, it destroys the opposing side's willingness to listen to anything you say, and makes them more steadfast than they started.
Yes. Who cares about previous scientific results? Just because a new game was released, things must become different!And by the way, saying that walls and walk-offs will overcentralize the game does not make it so. Each time a new game comes out, we need to test the walls and walk-offs to know if they are overcentralizing or not. It was done poorly this time, if one is to accept the competitive standards of most fighting scenes.
The inane argument brought up by a lot of people here is "We maximize/optimize/whateverize X and Y!". Well, that is employing the most stringent of settings. And that does include banning everything that has even the slight bit of chance in them.This is only relevent on the most stringent understanding of how fighters should be played.
We don't want the metagame over-centralized around these things that completely eliminates almost everything else from play. Edgeguarding, something that is inherent to Smash, would completely disappear with walk-offs and walls. The metagame would revolve, at least for counterpicks, around camping walls and walk-offs, comboing people across walk-offs, wall-infinites and wall-combos.Put simply, the arguement that there shouldn't be walled and walkoff stages because the metagame would revolve around walls and walk-offs and the tactics surrounding them does not make sense, because in essense it is not a single fighting element being banned, but fundamental qualities of the game. The elimination of walls and walk-offs eliminated a huge part of the competitive metagame, making multiple tactics completely unviable
I'm sorry, and you know this how? Smash aside, have you any statistics of European fighting game players vs. Ameican ones?Your competitive scene is in europe though. Needless to say the best over there can't compete with the best over here.
I've been apart of Competitive gaming for years. I know more about how Competitive gaming works than most people will know unless they study it for 3 or so years.Plus you don't even play brawl you might have more experience in other competitive scenes, which actually sounds like you just theory craft a lot in them, but it's not entirely the same as playing a game and going to that games tournaments. 5 years from now I won't show up to some SF forum telling them they are wrong to ban w/e because I've played smash for a long time.
I play the game plenty. I just don't spend hundreds of dollars traveling for it.I
Also the type of theory crafting yuna does is the one that isn't tested seeing as he doesn't play the game. I don't actually think theorycrafting is a bad thing just the way yuna does it is.
2 including DDD himself. 3 if you include small-step chaingrab.WOW ARE YOU SERIOUS??? It only works on like five characters! Falco's is more broken than DDD's due to his dAir at the edge. WHAT ARE YOU HOMOS THINKING?
Mash Those Buttons!could You Quickly Explain To Me How They Get Out? Do You Mean They Can Get Out Instantly Or What? Is It Just Di?
I Thought The Bros Could Get Infinited But Apparently I Missed Something
Button mash very efficiently, Magus' method is one of the best.could you quickly explain to me how they get out? do you mean they can get out instantly or what? is it just DI?
i thought the bros could get infinited but apparently i missed something
Yes, people just noticed this recently.It's not just mashing buttons, but doing it in the most efficient way you can to maximize the amount of inputs you get per second. I generally still use my method from Melee to break grabs of rotating the control stick while rapidly sliding the side of my thumb back and forth over B/A/Y/X while pressing L/R/Z, but that's mostly good for it being effective yet easy to set up quickly for any time you happen to get grabbed.
There wasn't really anything before that was multiple regrabs but also required them to grab hit me, since for CGs if I mashed out faster they just won't bother grab hitting while doing it, so there's likely a better method than that for the grab hit infinites since ease/speed to set up and hold the controller differently isn't really important.
Nah, the reason why button mashing works is because the throw stales againstlol ok thanks guys. so which characters CANT get out by button mashing? DK, bowser, and another de3? and also, can the characters like lucario that get CGed by de3 downthrowing, running forward a bit, and grabing again get out of that by button mashing?
Well, I'd say that the problem is counterpicking this is too easy.Is this not what counterpicking is for?
That may be true, but what you are doing now has the abilityt and the tendency to backfire.I tried that for months. It had no effect.
Well, this actually would itself need to be tested. Mind you, this is just theory fighter, but if we go by the absolute most stringent ruleset of using no stages where chance is a factor while allowing the stage slashing, each player would be allowed to remove a stage of his choice. One of them would probably remove Shadow Moses Island, because it is too powerful against his character. Thus, the stage would only be a factor when both players wanted it to be a factor.We don't want the metagame over-centralized around these things that completely eliminates almost everything else from play. Edgeguarding, something that is inherent to Smash, would completely disappear with walk-offs and walls. The metagame would revolve, at least for counterpicks, around camping walls and walk-offs, comboing people across walk-offs, wall-infinites and wall-combos.
It would be over-centralized around those things. Nobody would care about anything else since walls and walk-offs are just so darn powerful.
Wut? So the solution is there, its easy to use, but you believe banning is a better alternative.Well, I'd say that the problem is counterpicking this is too easy.
Sheik never had matchups that were this simple.
Gimpyfish was a respected Bowser main, right?Wut? So the solution is there, its easy to use, but you believe banning is a better alternative.
-_-;
Sheik vs Bowser/Link for the latter part
Melee Sheik has more LOL matchups than DDD; just to let you know.
that's actually not even close to true - the matchups that ddd dominates he dominates harder than anything i've ever seen before