Grunt
Smash Master
****ing internet.
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Xyro77: 9th out of 97 entrants at HOBO 10 at Houston, TX on September 6, 2008
Xyro77: 17th out of 112 entrants at HOBO 11 at Houston, TX on May 3, 2008
Xyro77: 7th out of 97 entrants at HOBO 8 at Houston, TX on June 26, 2008
This looks pretty good.^^
Tudor: 25th out of 88 entrants at at Las Vegas, NV in May
Tudor: 65th out of 303 entrants at AxisGaming in Emeryville, CA on August 30, 2008.
and then, lol. sorry Tudor. XD
BTW I never said they don't matter, I said they'd still do just as bad as normal without the infinite, but I hope to be proven wrong.
nah im not against you in any way. im just here to tell you that this ICG bullshiz is ********. Its common sense to get rid of it.****ing internet.
Breaking the game means it renders the game unplayable. Wavedashing did not render the game unplayable.Well, the need for something to be game breaking is kinda silly, because it is the game-breaking things that advance the metagame, such as wave dashing in melee.
Why? They just break the match-ups. Certain characters have ****ty match-ups. Deal with it.On the other hand, things that are matchup breaking are silly to keep in.
How does it break the game, really? I mean, any more than Fox's Drillshine infinite in Melee.D3's infinite is extremely broken. In fact, it can't be used without breaking the game.
How come that doesn't break the game while this does? Because there's miniscule DI and you get out of it at 80%? Where does the ceiling for "gamebreaking" go?At least Pikachu can use a chain grab without breaking the game.
Or not. If it's not broken enough, there's no reason to ban it.But there is never a situation in which a D3 infinite can be used without breaking the matchup. Almost every poster on every side agrees it's broken. There's also a really simple way to fix the broken tactic - ban the infinite.
No it's not. The argument is that this does not break the game. It breaks the match-ups. Which was never a reason for banning anything.The problem with the "Does it break the game" arguement, which seems to be an assumed "no," is that there does not seem to be a reason to reserve the ban so rigidly in this situation. The purpose of that arguement is to enable the metagame to develope prior to banning something that turns out to not be all that broken, and develope strategies around it.
No it's not. You are speaking out of your behind again, making assumptions of how things work when you clearly have no clue.However, no one is developing stategies to get around a D3 infinite, only methods to get around the D3 shortstep and the D3 chaingrab are being used. No one is even trying to get around it, and often I hear posters advised to simply use a second. This is in direct contradiction of the reason bans are reserved for game breaking tactics.
No one has argued this. Stop making bovine manure up as you go!Since the metagame around D3's infinite is not developing or even being attempted, the entire argument for why competitive communities choose to avoid banning for all but the most game breaking tactics seems kinda silly.
Not only can you not write proper English with proper punctuation and proper capitalization, but you somehow read "Knowledge" (repeated several times) as "Mental capability".lol so many bad arguments from you lately ^^ seriously, almost all of the points you even DO make are entirely subject to opinion...
your logic sounds ivalid because 90% of the time they are lol... not because what you are saying is beyond most any persons mental capacity... <.<
Nowhere in my posts will you find anything arguing this. You are, too, hallucinating.People in the competitive smash scene are in no ways more anti-ban than pro-ban either lol
I'm sorry, did you read what I said? They shouldn't matter more than anyone else's. What should matters is people's arguments on both sides, regardless of whether or not they are affected by the infinite. It doesn't matter if a random D3 is for or against the ban. What matters is if he can sufficiently defend his position and argue for it. If does not matter if someone does not play D3 or one of the Big Sucky 5 as long as they can argue sufficiently for or against the ban.And why shouldn't the people's opinions who are effected opinions matter?
Hive;6044945there is a reason why almost all higher level dk said:Gee, I wonder why! And where is your proof? Do you have any kind of proof to back up this statement? We're seeing a lot of "facts" thrown around lately.
Hive;6044945there are quite a few said:No, but if they do, they'd see the validity in the arguments on "my side". I never said that only people with no insight into the Competitive gaming scene would want this banned. That was your hallucination.
No they're not. They're mediocre characters. Who all lose to the Tops and Highs, anyway. Well, besides DK. He kinda stands a chance, but not at winning any major tournaments.Thats a GD LIE
Bowser, DK and Luigi, are all really good characters.
Your claim that Bowser and Luigi are "Really good characters", that's just hyperbole/a lie.
"Clearly", you say? Pull up the tournament results indicating this. Show me the many tournaments won by the Big Sucky 5 (because D3 doesn't count here). Are they winning significant amounts of tournaments? Are they winning big tournaments?which is completely wrong.
Have you looked at any of the people who mains these characters??? How can you say that none of them has the capacity for viability when many of them clearly do in tournies??? the "these characters aren't good enough to care about" argue is horrible, please reconsider.
Or is it just mostly Bum and then there's some people going around winning smaller, more local tournaments?
Welcome to the world of Slippery Slope. This is what happens when one listens to the masses. Half the game must be banned.lol i didn't edit it for you grunt lol I just didn't feel like getting into the whole small step cg vs. infinite debate that's 100% bound to happen afterwards lol if u want i'll put it back up.
Name them. And how well they do in tournaments. And are you saying the players are tourneyviable, not the characters? Because that's obvious. Brilliant players can take ****ty characters far. But they cannot win with them against other brilliant players wielding brilliant characters.l and what are you waiting on exactly???
I know plenty of people who main these characters and are tourney viable, so i sincerely hope that's not it....
Wow. One Samus got 9th. Must mean she's viable and can win major tournaments!Stuff
I'm sorry, how many Samuses are running around placing, oh, Top 5 consistently at major to semi-major tournaments again? Because that's how you measure how viable characters are.
i guess you didnt read what i posted.Wow. One Samus got 9th. Must mean she's viable and can win major tournaments!
I'm sorry, how many Samuses are running around placing, oh, Top 5 consistently at major to semi-major tournaments again? Because that's how you measure how viable characters are.
Nowhere in the posts I quoted did you say that.i guess you didnt read what i posted.
Im not arguing how viable samus or any of the 6 are. thats not what this is about.
It was a post aimed at Grunts post. Nothing more and nothing less.Nowhere in the posts I quoted did you say that.
You just said "Here, look at these results!". Why would you bring them up if not to say "Hey, Samus can place high, too!"? Especially when it's currently the topic of discussion.
there you go, your own words, so stop saying i made it up.Yuna said:-"Your" side has tons of arguments which sound valid... if you have little to no insight into Competitive gaming and Competitive Smash. Likewise, "our" arguments sound invalid... since you do not possess the necessary knowledge to grasp their importance.
-Obviously, the collective Competitive fighting game communities of the world are all wrong while you are right, despite you having no insight into Competitive gaming! I believe this is called */"#(#*:ing arrogance.
-In other words, they sound logical to those who just don't know better, those with little insight into Competitive gaming and Competitive Smash, in other words, what I said.
-Because it would be selfish to only care about what directly affects us. And it would be highly stupid to rely solely on what the biased people which it affects think.
also, if you are going to discredit what i am saying because of punctuation errors ON AN INTERNET GAMING FORUM so be it. I just want you to know how ******** that sounds though...Yuna said:Not only can you not write proper English with proper punctuation and proper capitalization
You can reliably techchase someone from 0 to 300% every time you get a grab with Dedede?Yes its a bad match up, and even if it was ruled you couldn't"infinite" them, a good DDD's tech chase can get the job done just as well.
A) bowser is mid tierDDD can only do it to a bunch of low tier chars DK and himself...
Busy weekend.Where's Adumbrodeus? I need to ask him when the status-quot changed to anti-ban having the burden of proof.
In what universe?Why? You guys have a much stronger arguement than anti-ban.
And logic applied to the precepts of competitive gaming is PRECISELY what we are supposed to be arguing, because this is a standard for the competative community.Actually, their arguments are a lot stronger to people with only logic than those with competitive knowledge as well. They have not been broken with normal logic, only competitive knowledge logic.
EDIT: Whoops, double post.
Because bannning stuff is inherently bad and it's something to ONLY be done in the rare occassion that we have an overwhelming reason to do so.All of the other side's stem from a fundamental unnecesary assumption of how competitive fighting should work, based on prior experiences. You say there are **** matchups, and you can change that, but you choose not to do so because that's not how you believe competitive fighting games work from your personal experiences with the genre. Rather than sticking with the fighting tradition, one could use this opportunity to concievably mend 6 of those **** matchups in an easily enforcible way. Or one could stick with their traditions.
I'm not all that big a fan of tradition myself.
Several of them have hard counters, not just disadvantages but hard counters. Peach is, for example, a HORRIBLE match-up for Olimar, not counter-picking there is like running into a brick wall.It is not necesary for any of those characters to CP to win a large tournament, though it is helpful.
However, it is still not necesary.
What do you mean low tier characters, luigi is medium/high tier material and Bowser is mid tier, Donkey Kong also is one of the few characters that actually does moderately well vs GaW and Meta and he's not low tierThe problem with saying "DDD's Infinite = broke" is that he can only do it to 1/8th of the cast. The reason why Wobbling was banned in some tournaments was because ICs could infinite anyone anywhere from 0-1000000000% into a free kill. DDD can only do it to a bunch of low tier chars DK and himself...
Yes its a bad match up, and even if it was ruled you couldn't"infinite" them, a good DDD's tech chase can get the job done just as well.
Bad matchups exist
You learn to find secondaries to work with
You main Mario pick up falco/pika and stop QQIng
That's not what he said.I liked how you focused on ganondorf as being unviable bc of small step cgs how about wario? i mean, clearly he is viable in tournies... if we are talking about small step cgs wouldn't that show tourney viable characters are effected??
since when is my grammar bad? lolYuna, i agree with your points and all, but stop attacking people's grammar.
it has nothing to do with any crediblity (plank has won big tournaments and his grammar is terribad).
I'm sorry, but this sounds like the arguement of someone who is too stubbornly rooted in the past to do progressive advancement of the metagame. Unless you stop believing D3's infinite is broken, this does not make sense.Busy weekend.
It never did. Burden of proof is pro-ban.
In what universe?
And logic applied to the precepts of competitive gaming is PRECISELY what we are supposed to be arguing, because this is a standard for the competative community.
Because bannning stuff is inherently bad and it's something to ONLY be done in the rare occassion that we have an overwhelming reason to do so.
We already explained why, because it's too easy to gut the metagame if we're consistent with bans like this, and too easy to destabilize it when we're inconsistent.
Better to just not ban in the long term.
Several of them have hard counters, not just disadvantages but hard counters. Peach is, for example, a HORRIBLE match-up for Olimar, not counter-picking there is like running into a brick wall.
I got that from Sirlin concerning some Naruto game. Or was it you? Hard to remember.Breaking the game means it renders the game unplayable. Wavedashing did not render the game unplayable.
Why? They just break the match-ups. Certain characters have ****ty match-ups. Deal with it.
How does it break the game, really? I mean, any more than Fox's Drillshine infinite in Melee.
How come that doesn't break the game while this does? Because there's miniscule DI and you get out of it at 80%? Where does the ceiling for "gamebreaking" go?
Or not. If it's not broken enough, there's no reason to ban it.
No it's not. The argument is that this does not break the game. It breaks the match-ups. Which was never a reason for banning anything.
Plenty of characters have ****ty 10-0s or close to it. Players have to either deal with it or take up secondaries or simply switch mains.
No one (credible) has ever argued that we won't ban this because there might be a work-around found for it later on. We're arguing that it's not ban-worthy, period. Stop making **** up!
No it's not. You are speaking out of your behind again, making assumptions of how things work when you clearly have no clue.
No one has argued this. Stop making bovine manure up as you go!
You're not even strawmanning anymore. You're hallucinating/writing fiction with your fingers. You're making **** up, claimings "the anti-ban side" is arguing it in order to be able to refute it when no one's actually argued the BS you claim we've argued.
Quotes or it didn't happen. Gimme quotes of (credible) people arguing this stuff.
http://www.narutovolution.com/forums/showthread.php?t=50I got that from Sirlin concerning some Naruto game. Or was it you? Hard to remember.
Marth's d-tilt is safe on block.Whatever. Infinite's still broken, and I still call for ban. Also, by that standard, I almost view the Naruto community as scrubby. We don't ban things because they are unsafe on block (edit: see marth d-tilt). Although I was referencing someone else, so I'm not terribly familiar with the Naruto community.]
That's just terribad logic.Marth's d-tilt is safe on block.
You misunderstand. Those 3 jutsus made every move in the game unsafe on block. Therefore, if you do not pick one of these characters with these specific customizable jutsus, then their moves will be safe on block while yours are not. Every time that they block an attack this will happen to you.
The game devolves to these 3 characters (since camping is pretty much not an option in this game thanks to some very effective approach methods).
In the second case, Choji has a much more damaging varient (rather than just a normal jutsu, he gets an Ougi), but it can only be done on a select few characters due to how slow their strings are. Rather than causing overcentralization (the metagame would not form around Choji), it just hurts character viability (those characters gain a very bad matchup), much like how DDDs infinite chaingrab does not cause the metagame to revolve around him, but rather gives a select few characters...a very bad matchup.
D3's infinites do not overcentralize the metagame; therefore they do not break the game.However, D3 can only use his infinite against the characters it works against, and every time he uses said infinite it is viewed as broken. It amazes me that the entire anti-ban side would actively defend something they themselves view as broken.
Do you know what safe on block means? It means if you use this move and they block it then you are safe. If you use Marth's d-tilt and they block it then you are still safe and can retreat before they can retaliate. This does not mean that they are in guard stun the whole time. It means that there is nothing in the game fast enough to punish a d-tilt on block (they can't do another one since they would get outsped, but that's not the point). By the time they drop their shield an perform a move, you can already move.EDIT: No, Marth's D-tilt is not safe on block. The Marth boards have a detail explanation of how they get a four-frame advantage when using D-tilt on shield.
Has it occured to you that the reason the Couji example is not banned is because HE CAN STILL DO THE TECHNIQUE TO OTHER CHARACTERS WITHOUT BREAKING THE MATCHUP. D3's infinite's only purpose is to break matchups, the suggested ban has no effect whatsoever beyond those 6 matchups.Do you know what safe on block means? It means if you use this move and they block it then you are safe. If you use Marth's d-tilt and they block it then you are still safe and can retreat before they can retaliate. This does not mean that they are in guard stun the whole time. It means that there is nothing in the game fast enough to punish a d-tilt on block (they can't do another one since they would get outsped, but that's not the point). By the time they drop their shield an perform a move, you can already move.
Likewise in many fighting games, entire strings are safe on block so that if you use said string and they block it then you are still safe and cannot be hit directly out of your string. That doesn't mean that you can follow up and apply more pressure necessarily, it means that if you see your string is blocked and you want to retreat, you can do so. Those 3 jutsus broke this system.
And the anti-ban side agrees that D3's infinite is broken in those matchups. But that does not matter, specifically because it is only broken in those particular matchups, and not universally (just like the Choji example). That's because it is only possible in those matchups (just like the Choji example. He cannot do that to anybody else). It does not cause the game to revolve around D3! It does not cause everybody to play D3 in tournaments and does not cause the game to become do this or lose. It cause the game to become do not pick these characters yes, but the same could be said about a number of characters in any fighting game. Mewtwo, Bowser, Kirby, ect. in melee. Ganondorf, Captain Falcon, Fox, ect in brawl. Pretty much everyone besides the top 5 or 6 characters in MvC2. Characters being made unviable by one or two really bad matchups...is nothing new.
Big deal its broken. We know it, you know it. Guess wha though? it only affects 6 out of 760 matchups in the game. Which means, your point is moot since it doesn't affect enough characters.Has it occured to you that the reason the Couji example is not banned is because HE CAN STILL DO THE TECHNIQUE TO OTHER CHARACTERS WITHOUT BREAKING THE MATCHUP. D3's infinite's only purpose is to break matchups, the suggested ban has no effect whatsoever beyond those 6 matchups.
Why do you defend that which you know is broken?
Actually, he cannot do this to other characters. It only works on those characters. No other characters in the game have strings slow enough for this to work.Has it occured to you that the reason the Couji example is not banned is because HE CAN STILL DO THE TECHNIQUE TO OTHER CHARACTERS WITHOUT BREAKING THE MATCHUP. D3's infinite's only purpose is to break matchups, the suggested ban has no effect whatsoever beyond those 6 matchups.
Because it is only broken in the context of those matchups. And because a ban on it would set an unwanted precedent for banning other things.Why do you defend that which you know is broken?
Frame advantage: -14. It takes about 7 frames to drop a shield does it not? But your right, it's not 100% safe on block, provided that the opponent has a move that comes out in 7 frames or less with enough range to hit Marth from a perfectly spaced d-tilt. The only examples I could think of would be Metaknight's d-tilt and maybe Snake's d-tilt (uptilt doesn't reach and the first hit of the f-tilt does not reach).EDIT: about Marth - http://www.smashboards.com/showthread.php?t=204825
Everything effects the metagame.Big deal its broken. We know it, you know it. Guess wha though? it only affects 6 out of 760 matchups in the game. Which means, your point is moot since it doesn't affect enough characters.
Why do you continously ignore these two facts.
1.How many characters/matchups are affected.
2.How strong is the tactic/technique.
If the answer to both questions is "to a arge degree" then the criteria for a ban would be fulfilled, simply because it would mean this tactic will affect the metagame.
DDD's infinite only fulfills number 2.
IC's fulfill number 1.
Hence, neither should be banned since neither are fulfilled.
We can go objectively using math to dictate number 1.
You have 6 character affected by the infinite. If we assume that those characters lose their viability in tournaments (which is untrue) then the infinite breaks 6 characters. This gives us roughly 13% leaving us with 87% of the cast unaffected by the infinited.
The majority would be anything abve 50%.
So mathematically it isn't fulfilled.
this number becomes even smaller once you realize that those characters are not made completely unviable in tournament play.
You have 760 matchups or so. 6 matchups affected.
that is less than 1% of all matchups affected.
Very far from overcentralizing.
So while it is broken, it doesn't affect the metagame itself.
Because that is not why we ban things.Why do you continuously ignore the fact that D3's infinite is broken, and you cannot counter me on that point AT ALL?
Yes it is principles. Principles that prevents us from arbitrarily banning things.Why are you defending something broken? Is it principles that makes you defend the most broken technique in the game?
No, I choose to support brokenness because it does not break the game. (lol?)Do you choose to support brokenness because we've always supported it before?
No one is contesting this, but that is not why we ban things.Do you really think DK has no better chance against D3 without the infinite than with it?
I don't like it. But that doesn't mean that I won't defend it. Lawyers don't always like their clients. Hell, Lawyers defend people who they themselves believe are guilty. Personal opinion does not always dictate the stance that you take.Do you actually like the infinity?
If we fix this we fix other flaws. If we ban DDDs infinite against these characters just because they do not go far enough from the throw to get out, then we are favoring these characters over "less bad" characters simply because those less bad characters are not deemed "bad enough."Are you that much against fixing a physics flaw in Brawl because you like a flawed aspect of physics?
Because setting a bad precedent is not for the good of the metagame.Why are your principles going against the good of the metagame?
What is wrong with your principles?What is wrong with your principles?
Because we do not ban things for being broken in a few matchups. If we did, we'd be doing a lot of banning, and we'd have many debates over what is broken enough in a matchup to ban, and we'd be saving some characters from bad matchups but not others. The game does not revolve around DDD and his infinite, DDD himself has many disadvantageous matchups to pick from for counterpicking, and you still think that the metagame would not survive if we do not ban this? This infinite causes a few characters to have bad matchups but so does Shiek's f-tilt, Pikachu's chaingrab, Falco's chaingrab, DDDs chaingrab (ironic isn't it), G&W's bair, ect., ect. Causing a few characters to have bad matchups is not enough for a ban because it applies to many moves that have already been deemed "not banworthy."I do want an answer. It makes no logical sense to me why there is even an arguement against a D3 infinite ban , as no reason is "it's not broken," but always "it's not enough," and "it's not enough" is not enough.
The reason is the D3 infinites are only of limited viability, so people pretend they don't do damage to the game.
Of course the D3 players are going to be biased. They're not the ones being tortured to death.
Dedede is already plenty imbalanced enough without the infinite, he doesn't need it. Get rid of it. You people are saying since Bowser, Samus, and Mario suck, we should just let them suck even more? Pathetic. You're just letting Sakurai's pathetic efforts to balance the game suck as hard as they possibly can. DK is actually high on the tier list and perfectly viable, and the chain grab infinite works perfectly against him. This sole thing will cause DK to slowly drop down into mid tier, if that. Do we really want tournies with noone but the top 7, 90% of them being MK and D3? You people make me sick.
I don't think anyone sane actually wants this tactic in the game or wouldn't get rid of it if there were no complications. The argument is whether or not it satisfies the criteria for being banned.how is it that most people here realize that DDDs infinite is ridiculously broken...
yet the only thing we can seem to talk about is if we should care about 6 characters or not???
most everyone can agree that this is a bad tactic, this shouldn't be an arguement at all....
The people you quoted are still missing one major point.I think that to change sides would be to defend something I believe is bad. I don't worry to much about the system for determining how bad it has to be, that would be insane if I know that what I am defending is bad, no matter how good the principle behind it is.
So we arbitrarily ban it because a lot of people don't like it, even though other tactics fall under the same category (matchup breaking tactics)? The pro-ban side would easily be able to justify further bans using this as a precedent.also, I'm fairly positive it won't turn into a slippery slope... it hasn't where it is banned already, and most people here would be adamantly against banning other things related to this whether they are pro or anti ban here... DDDs infinite is really the only case that has enough support to be banned... no one is pushing for any other tactics to be banned...and even if someone did the antiban would FAR outweigh it anyway if what I've seen here is any indication at all.
Let me clarify then.your math is a little biased don't you think??
even with mk dimensional glitch it only covers, what? 35/720 then? that's still a low percentage according to you but that doesn't mean its not ban worthy, of course?
your numbers look worse when you realize that the most a character can possibly ever effect the matchups is by 35/720 no matter what...
EVERYTHING IS THE METAGAME.Everything effects the metagame.
The bat swings both ways. Why do you care?Why the **** do you care about D3's infinite?
I swear you must be dyslexic or something.Why do you continuously ignore the fact that D3's infinite is broken, and you cannot counter me on that point AT ALL?
Why are you defending such terrible criteria? All you've said is "its broken, ban it" and thats it.Why are you defending something broken?
indeed.Is it principles that makes you defend the most broken technique in the game?
Correct.Do you choose to support brokenness because we've always supported it before?
Yep.Do you really think DK has no better chance against D3 without the infinite than with it?
Nope.Do you actually like the infinity?
I'll hit you with two things.Are you that much against fixing a physics flaw in Brawl because you like a flawed aspect of physics?
You... cannot...be serious... right?Why are your principles going against the good of the metagame?
Now you're just wasting my time and I seriously am contemplating on clicking ignore just so I won't have to deal with your stupidity.What is wrong with your principles?
Something being a bad tactic or terrible is not an issue. We have many things in this game that result in bad matchups. We don't ban them because they don't do anything to the metagame as a whole.how is it that most people here realize that DDDs infinite is ridiculously broken...
yet the only thing we can seem to talk about is if we should care about 6 characters or not???
most everyone can agree that this is a bad tactic, this shouldn't be an arguement at all....