Rubiss
Smash Cadet
- Joined
- Dec 24, 2015
- Messages
- 57
You're clearly more experienced with Jigglypuff than I am, so I won't try and argue about her kill potential. From what I know about the character, they have issues getting in. At any rate, I'm not trying to do a Jigglypuff and Cloud comparison. Initially I compared FT and KO punch because they both belong to speedy characters with lots of strength and shield pressure. KO punch does kill about 40% earlier, but it can be knocked out of Little Mac. Cloud can hold onto his limit break for as long as he chooses, which is fine.You're the one that started the comparisons by comparing FT to KO Punch(in which KO punch is clearly superior as well).
And you can't say jigglypuff doesn't kill as early as cloud,
Even without rage that setup kills as early as 25%, on average 30%. And gimps can kill just as early. And she really doesn't -rely- on rest for kills. Up-tilt and bair kill well, as does getting an f-smash off a read, or landing a sing or rollout(which does happen)
First things first. Cloud is a fairly defensive character. Obviously getting Cloud offstage will have him use his limit in most cases. However you're making the grave assumption that Cloud is easy to grab in the first place. He excels greatly at spacing and has disjointed hitboxes. I don't see how saying "take Cloud offstage" is a viable argument against his limit break. It's like telling a Ness player to run in and grab and Rosalina. Sure, backthrow kills her at like 120% (if I recall correctly. May be earlier) but grabbing Rosalina is not easy. Not to say Cloud is on Rosalina's level of spacing, but he's certainly not too far behind.It's faster, by two frames, but has severely less range. The problem is getting there? Using a god damn back throw or aerial string. After that he has no counter and him using almost any aerial will put him below the ledge forcing an Up B. Not to mention you're thinking all Clouds will use FT when in reality SIde B is probably the best options. Frame 10 and Super armor frame six as well as twenty six damage and good KB. Furthermore, are these being done in tournaments reliably? If not, then it's you still being bad at the game. I'd also like to point out FT has 80 frames of endlag meaning you can punish with any smash attack in the game and charge some. I feel like you should also know Rest comes out on frames 2 to 4 has has Iframes from 1 through 27. SO jiggs can use this move if she reads an attack due to IFrames.
I feel like you're one of those players who, instead of looking at characters objectively something bad happens to you a few times and you say "X move should be nerfed'. I will repeat. Either show Clouds getting successive FT's in tournaments and them winning the set. If not he is NOT OP and doesn't require nerfs.
It's a bit too soon to talk about tournaments with Cloud. He hasn't been out very long and hasn't had enough tournament exposure to really settle in the meta right now. Any results with Cloud are biased. His matchups are still being understood. Now I could just be salty over some Cloud shenanigans, but given how early FT kills (especially without rage), I don't see why it wouldn't be used tournaments as a mix up. It's certainly not as safe. I think dismissing it because it has end lag and a lack of invincibility is silly. You can do Jab 1 -> FT I am fairly sure.
Finally, I never really said Cloud is OP. I said FT is OP given how early it kills and how easily he can regain his limit break. I think with Cloud's recovery, he is actually balanced overall.